Merge branch 'dev' into main
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						a1edf476d5
					
				| @ -194,7 +194,9 @@ def chat_message(sid, msg): | ||||
|                     #     ses.game.add_player(Player(f'AI_{random.randint(0,1000)}', 'bot', sio, bot=True)) | ||||
|                     sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'Only 1 bot at the time'}) | ||||
|                 else: | ||||
|                     bot = Player(f'AI_{random.randint(0,1000)}', 'bot', sio, bot=True) | ||||
|                     bot = Player(f'AI_{random.randint(0,10)}', 'bot', sio, bot=True) | ||||
|                     while any([p for p in ses.game.players if p.name == bot.name]): | ||||
|                         bot = Player(f'AI_{random.randint(0,10)}', 'bot', sio, bot=True) | ||||
|                     ses.game.add_player(bot) | ||||
|                     bot.bot_spin() | ||||
|             elif '/removebot' in msg and not ses.game.started: | ||||
|  | ||||
| @ -39,6 +39,7 @@ class Game: | ||||
|         self.did_resuscitate_deadman = False | ||||
|         self.is_handling_death = False | ||||
|         self.pending_winners = [] | ||||
|         self.noStar = False # no Sheriff, because there are only three players | ||||
| 
 | ||||
| 
 | ||||
|     def notify_room(self, sid=None): | ||||
| @ -124,6 +125,8 @@ class Game: | ||||
|         print('GAME IS STARING') | ||||
|         if self.started: | ||||
|             return | ||||
|         if len(self.players) == 3: | ||||
|             self.noStar = True | ||||
|         self.players_map = {c.name: i for i, c in enumerate(self.players)} | ||||
|         self.sio.emit('chat_message', room=self.name, data=f'_starting') | ||||
|         self.sio.emit('start', room=self.name) | ||||
| @ -318,7 +321,7 @@ class Game: | ||||
|                 print(f'{self.players[self.turn]} is dead, next turn') | ||||
|                 return self.next_turn() | ||||
|         self.player_bangs = 0 | ||||
|         if isinstance(self.players[self.turn].role, roles.Sheriff): | ||||
|         if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice)): | ||||
|             self.deck.flip_event() | ||||
|             if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None: | ||||
|                 print(f'flip new event {self.deck.event_cards[0].name}') | ||||
| @ -534,6 +537,7 @@ class Game: | ||||
|         self.players = [p for p in self.players if not p.is_bot] | ||||
|         print(self.players) | ||||
|         self.started = False | ||||
|         self.noStar = False | ||||
|         self.is_handling_death = False | ||||
|         self.waiting_for = 0 | ||||
|         self.incremental_turn = 0 | ||||
|  | ||||
| @ -172,7 +172,7 @@ export default { | ||||
| 	}, | ||||
| 	computed: { | ||||
| 		inviteLink() { | ||||
| 			return `${window.location.origin}/game?code=${this.lobbyName}${this.password?`&pwd=${this.password}`:''}` | ||||
| 			return `${window.location.origin}/game?code=${encodeURIComponent(this.lobbyName)}${this.password?`&pwd=${this.password}`:''}` | ||||
| 		}, | ||||
| 		isThereAnyBot() { | ||||
| 			return this.players.filter(x => x.is_bot).length > 0; | ||||
|  | ||||
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