diff --git a/backend/bang/expansions/dodge_city/characters.py b/backend/bang/expansions/dodge_city/characters.py index 0881fd3..5567f44 100644 --- a/backend/bang/expansions/dodge_city/characters.py +++ b/backend/bang/expansions/dodge_city/characters.py @@ -92,9 +92,9 @@ class PatBrennan(Character): # self.desc_eng = "Instead of drawing he can steal a card from the equipment of another player." self.icon = '🤗' -class JoseDelgrado(Character): +class JoseDelgado(Character): def __init__(self): - super().__init__("José Delgrado", max_lives=4) + super().__init__("José Delgado", max_lives=4) # self.desc = "Può scartare una carta blu per pescare 2 carte." # self.desc_eng = "He can discard a blue card to draw 2 cards." self.icon = '🎒' @@ -121,7 +121,7 @@ def all_characters() -> List[Character]: VeraCuster(), ChuckWengam(), PatBrennan(), - JoseDelgrado(), + JoseDelgado(), DocHolyday(), ] for c in cards: diff --git a/backend/bang/players.py b/backend/bang/players.py index 8b92ece..3747c80 100644 --- a/backend/bang/players.py +++ b/backend/bang/players.py @@ -956,7 +956,7 @@ class Player: if self.character.check(self.game, chars.SidKetchum) and self.scrapped_cards == 2: self.scrapped_cards = 0 self.lives = min(self.lives+1, self.max_lives) - elif self.character.check(self.game, chd.JoseDelgrado) and card.is_equipment and self.special_use_count < 2: + elif self.character.check(self.game, chd.JoseDelgado) and card.is_equipment and self.special_use_count < 2: self.hand.append(self.game.deck.draw(True)) self.hand.append(self.game.deck.draw(True)) self.special_use_count += 1 diff --git a/frontend/src/components/Player.vue b/frontend/src/components/Player.vue index 1b9f51a..b15dbcb 100644 --- a/frontend/src/components/Player.vue +++ b/frontend/src/components/Player.vue @@ -23,7 +23,7 @@