fix broken password login
This commit is contained in:
parent
340c86b5db
commit
ad1db9e0dc
@ -310,7 +310,7 @@ class Game:
|
|||||||
self.is_changing_pwd = True
|
self.is_changing_pwd = True
|
||||||
if self.password == "":
|
if self.password == "":
|
||||||
self.password = "".join(
|
self.password = "".join(
|
||||||
random.choice("AEIOUJKZT123456789") for x in range(6)
|
random.choice("AEOUJKZT123456789") for x in range(6)
|
||||||
)
|
)
|
||||||
print(self.name, "is now private pwd", self.password)
|
print(self.name, "is now private pwd", self.password)
|
||||||
else:
|
else:
|
||||||
|
@ -263,12 +263,15 @@ def get_me(sid, data):
|
|||||||
sio.get_session(sid).game.notify_room()
|
sio.get_session(sid).game.notify_room()
|
||||||
else:
|
else:
|
||||||
dt = data.get("discord_token", None)
|
dt = data.get("discord_token", None)
|
||||||
username = data.get("username", "player")
|
username = data.get("username", None)
|
||||||
|
if username is None:
|
||||||
|
username = f"player_{random.randint(0,100)}"
|
||||||
sio.save_session(sid, Player(username, sid, discord_token=dt))
|
sio.save_session(sid, Player(username, sid, discord_token=dt))
|
||||||
|
p = sio.get_session(sid)
|
||||||
|
print(f"{sid} is now {username}")
|
||||||
if "replay" in data and data["replay"] is not None:
|
if "replay" in data and data["replay"] is not None:
|
||||||
create_room(sid, data["replay"])
|
create_room(sid, data["replay"])
|
||||||
sid = sio.get_session(sid)
|
p.game.is_hidden = True
|
||||||
sid.game.is_hidden = True
|
|
||||||
eventlet.sleep(0.5)
|
eventlet.sleep(0.5)
|
||||||
response = requests.get(
|
response = requests.get(
|
||||||
f"https://hastebin.com/raw/{data['replay']}",
|
f"https://hastebin.com/raw/{data['replay']}",
|
||||||
@ -283,11 +286,11 @@ def get_me(sid, data):
|
|||||||
)
|
)
|
||||||
return
|
return
|
||||||
log = response.text.splitlines()
|
log = response.text.splitlines()
|
||||||
sid.game.spectators.append(sid)
|
p.game.spectators.append(p)
|
||||||
if "ffw" not in data:
|
if "ffw" not in data:
|
||||||
sid.game.replay(log)
|
p.game.replay(log)
|
||||||
else:
|
else:
|
||||||
sid.game.replay(log, speed=0, fast_forward=int(data["ffw"]))
|
p.game.replay(log, speed=0, fast_forward=int(data["ffw"]))
|
||||||
return
|
return
|
||||||
if data["name"] in games and (room := games[data["name"]]) is not None:
|
if data["name"] in games and (room := games[data["name"]]) is not None:
|
||||||
if not room.started:
|
if not room.started:
|
||||||
@ -440,29 +443,27 @@ def toggle_replace_with_bot(sid):
|
|||||||
@bang_handler
|
@bang_handler
|
||||||
def join_room(sid, room):
|
def join_room(sid, room):
|
||||||
room_name = room["name"]
|
room_name = room["name"]
|
||||||
if (
|
pwd = room.get("password", "")
|
||||||
games[room_name].password != ""
|
if pwd is None:
|
||||||
and games[room_name].password != room.get("password", "").upper()
|
pwd = ""
|
||||||
):
|
if games[room_name].password != "" and games[room_name].password != pwd.upper():
|
||||||
return
|
return
|
||||||
|
player = sio.get_session(sid)
|
||||||
if not games[room_name].started:
|
if not games[room_name].started:
|
||||||
print(f"{sid} joined a room named {room_name}")
|
print(f"{sid} joined a room named {room_name}")
|
||||||
sio.leave_room(sid, "lobby")
|
sio.leave_room(sid, "lobby")
|
||||||
sio.enter_room(sid, room_name)
|
sio.enter_room(sid, room_name)
|
||||||
while any(
|
while any(
|
||||||
(
|
(p.name == player.name and not p.is_bot for p in games[room_name].players)
|
||||||
p.name == sio.get_session(sid).name and not p.is_bot
|
|
||||||
for p in games[room_name].players
|
|
||||||
)
|
|
||||||
):
|
):
|
||||||
sio.get_session(sid).name += f"_{random.randint(0,100)}"
|
player.name += f"_{random.randint(0,100)}"
|
||||||
sio.emit("me", data=sio.get_session(sid).name, room=sid)
|
sio.emit("me", data=player.name, room=sid)
|
||||||
games[room_name].add_player(sio.get_session(sid))
|
games[room_name].add_player(player)
|
||||||
advertise_lobbies()
|
advertise_lobbies()
|
||||||
else:
|
else:
|
||||||
games[room_name].spectators.append(sio.get_session(sid))
|
games[room_name].spectators.append(player)
|
||||||
sio.get_session(sid).game = games[room_name]
|
player.game = games[room_name]
|
||||||
sio.get_session(sid).pending_action = PendingAction.WAIT
|
player.pending_action = PendingAction.WAIT
|
||||||
sio.enter_room(sid, games[room_name].name)
|
sio.enter_room(sid, games[room_name].name)
|
||||||
games[room_name].notify_room(sid)
|
games[room_name].notify_room(sid)
|
||||||
eventlet.sleep(0.5)
|
eventlet.sleep(0.5)
|
||||||
|
Loading…
Reference in New Issue
Block a user