fix broken password login
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340c86b5db
commit
ad1db9e0dc
@ -310,7 +310,7 @@ class Game:
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self.is_changing_pwd = True
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if self.password == "":
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self.password = "".join(
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random.choice("AEIOUJKZT123456789") for x in range(6)
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random.choice("AEOUJKZT123456789") for x in range(6)
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)
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print(self.name, "is now private pwd", self.password)
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else:
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@ -263,12 +263,15 @@ def get_me(sid, data):
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sio.get_session(sid).game.notify_room()
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else:
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dt = data.get("discord_token", None)
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username = data.get("username", "player")
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username = data.get("username", None)
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if username is None:
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username = f"player_{random.randint(0,100)}"
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sio.save_session(sid, Player(username, sid, discord_token=dt))
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p = sio.get_session(sid)
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print(f"{sid} is now {username}")
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if "replay" in data and data["replay"] is not None:
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create_room(sid, data["replay"])
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sid = sio.get_session(sid)
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sid.game.is_hidden = True
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p.game.is_hidden = True
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eventlet.sleep(0.5)
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response = requests.get(
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f"https://hastebin.com/raw/{data['replay']}",
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@ -283,11 +286,11 @@ def get_me(sid, data):
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)
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return
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log = response.text.splitlines()
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sid.game.spectators.append(sid)
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p.game.spectators.append(p)
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if "ffw" not in data:
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sid.game.replay(log)
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p.game.replay(log)
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else:
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sid.game.replay(log, speed=0, fast_forward=int(data["ffw"]))
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p.game.replay(log, speed=0, fast_forward=int(data["ffw"]))
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return
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if data["name"] in games and (room := games[data["name"]]) is not None:
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if not room.started:
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@ -440,29 +443,27 @@ def toggle_replace_with_bot(sid):
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@bang_handler
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def join_room(sid, room):
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room_name = room["name"]
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if (
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games[room_name].password != ""
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and games[room_name].password != room.get("password", "").upper()
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):
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pwd = room.get("password", "")
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if pwd is None:
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pwd = ""
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if games[room_name].password != "" and games[room_name].password != pwd.upper():
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return
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player = sio.get_session(sid)
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if not games[room_name].started:
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print(f"{sid} joined a room named {room_name}")
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sio.leave_room(sid, "lobby")
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sio.enter_room(sid, room_name)
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while any(
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(
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p.name == sio.get_session(sid).name and not p.is_bot
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for p in games[room_name].players
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)
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(p.name == player.name and not p.is_bot for p in games[room_name].players)
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):
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sio.get_session(sid).name += f"_{random.randint(0,100)}"
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sio.emit("me", data=sio.get_session(sid).name, room=sid)
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games[room_name].add_player(sio.get_session(sid))
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player.name += f"_{random.randint(0,100)}"
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sio.emit("me", data=player.name, room=sid)
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games[room_name].add_player(player)
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advertise_lobbies()
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else:
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games[room_name].spectators.append(sio.get_session(sid))
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sio.get_session(sid).game = games[room_name]
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sio.get_session(sid).pending_action = PendingAction.WAIT
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games[room_name].spectators.append(player)
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player.game = games[room_name]
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player.pending_action = PendingAction.WAIT
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sio.enter_room(sid, games[room_name].name)
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games[room_name].notify_room(sid)
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eventlet.sleep(0.5)
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