add tornado

This commit is contained in:
Alberto Xamin 2023-01-09 14:10:38 +00:00
parent e1fe906dbf
commit c13b79c38b
5 changed files with 45 additions and 0 deletions

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@ -104,6 +104,15 @@ class Tomahawk(Card):
return True return True
return False return False
class Tornado(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Tornado', number)
self.icon = '🌪️'
def play_card(self, player, against, _with=None):
player.game.discard_others(player, card_name=self.name)
return True
class Sventagliata(Bang): class Sventagliata(Bang):
def __init__(self, suit, number): def __init__(self, suit, number):
super().__init__(suit, number) super().__init__(suit, number)
@ -217,6 +226,7 @@ def get_starting_deck() -> List[Card]:
# Mira(Suit.CLUBS, 6), # Mira(Suit.CLUBS, 6),
# Poker(Suit.HEARTS, 'J'), # tutti gli altri scartano 1 carta a scelta, se non ci sono assi allora pesca 2 dal mazzo # Poker(Suit.HEARTS, 'J'), # tutti gli altri scartano 1 carta a scelta, se non ci sono assi allora pesca 2 dal mazzo
RitornoDiFiamma(Suit.CLUBS, 'Q'), # un mancato che fa bang RitornoDiFiamma(Suit.CLUBS, 'Q'), # un mancato che fa bang
Tornado(Suit.CLUBS, "A"),
] ]
for c in cards: for c in cards:
c.expansion_icon = '👻️' c.expansion_icon = '👻️'

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@ -315,6 +315,22 @@ class Game:
self.players[i].notify_self() self.players[i].notify_self()
self.notify_event_card() self.notify_event_card()
def discard_others(self, attacker: pl.Player, card_name:str=None):
self.attack_in_progress = True
attacker.pending_action = pl.PendingAction.WAIT
attacker.notify_self()
self.waiting_for = 0
self.ready_count = 0
for p in self.get_alive_players():
if len(p.hand) > 0:
if p.get_discarded(attacker=attacker, card_name=card_name):
self.waiting_for += 1
p.notify_self()
if self.waiting_for == 0:
attacker.pending_action = pl.PendingAction.PLAY
attacker.notify_self()
self.attack_in_progress = False
def attack_others(self, attacker: pl.Player, card_name:str=None): def attack_others(self, attacker: pl.Player, card_name:str=None):
self.attack_in_progress = True self.attack_in_progress = True
attacker.pending_action = pl.PendingAction.WAIT attacker.pending_action = pl.PendingAction.WAIT

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@ -828,6 +828,14 @@ class Player:
self.sio.emit('chat_message', room=player.game.name, data=f'_play_card_against|{player.name}|Fantasma|{player.name}') self.sio.emit('chat_message', room=player.game.name, data=f'_play_card_against|{player.name}|Fantasma|{player.name}')
self.pending_action = PendingAction.PLAY self.pending_action = PendingAction.PLAY
self.notify_self() self.notify_self()
elif 'choose_tornado' in self.choose_text:
if card_index <= len(self.available_cards):
self.game.deck.scrap_pile.append(self.hand.pop(card_index))
self.hand.append(self.game.deck.draw())
self.hand.append(self.game.deck.draw())
self.pending_action = PendingAction.WAIT
self.game.responders_did_respond_resume_turn()
self.notify_self()
elif self.game.check_event(ceh.NuovaIdentita) and self.choose_text == 'choose_nuova_identita': elif self.game.check_event(ceh.NuovaIdentita) and self.choose_text == 'choose_nuova_identita':
if card_index == 1: # the other character if card_index == 1: # the other character
self.character = self.not_chosen_character self.character = self.not_chosen_character
@ -1036,6 +1044,13 @@ class Player:
self.on_failed_response_cb = self.take_no_damage_response self.on_failed_response_cb = self.take_no_damage_response
self.notify_self() self.notify_self()
def get_discarded(self, attacker=None, card_name=None):
self.pending_action = PendingAction.CHOOSE
if card_name == 'Tornado':
self.choose_text = 'choose_tornado'
self.available_cards = self.hand
return True
def get_banged(self, attacker, double=False, no_dmg=False, card_index=None, card_name=None): def get_banged(self, attacker, double=False, no_dmg=False, card_index=None, card_name=None):
self.attacker = attacker self.attacker = attacker
self.attacking_card = card_name self.attacking_card = card_name

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@ -56,6 +56,8 @@
"choose_ranch": "Choose the cards to replace", "choose_ranch": "Choose the cards to replace",
"choose_dalton": "Choose which equipment to discard", "choose_dalton": "Choose which equipment to discard",
"choose_fratelli_di_sangue": "Choose who you want to donate one of your lives", "choose_fratelli_di_sangue": "Choose who you want to donate one of your lives",
"choose_fantasma": "Choose who to bring back to life",
"choose_tornado": "Choose a card to discard for the tornado",
"choose_cecchino": "Choose who to shoot", "choose_cecchino": "Choose who to shoot",
"choose_rimbalzo_player": "Choose the target of the bang", "choose_rimbalzo_player": "Choose the target of the bang",
"choose_rimbalzo_card": "Choose the card to discard the bang to", "choose_rimbalzo_card": "Choose the card to discard the bang to",

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@ -56,6 +56,8 @@
"choose_ranch": "Scegli le carte da sostituire", "choose_ranch": "Scegli le carte da sostituire",
"choose_dalton": "Scegli che equipaggiamento scartare", "choose_dalton": "Scegli che equipaggiamento scartare",
"choose_fratelli_di_sangue": "Scegli a chi donare una delle tue vite", "choose_fratelli_di_sangue": "Scegli a chi donare una delle tue vite",
"choose_fantasma": "Scegli chi riportare in vita",
"choose_tornado": "Scegli una carta da scartare per il tornado",
"choose_cecchino": "Scegli contro chi sparare", "choose_cecchino": "Scegli contro chi sparare",
"choose_rimbalzo_player": "Scegli contro chi scartare il bang", "choose_rimbalzo_player": "Scegli contro chi scartare il bang",
"choose_rimbalzo_card": "Scegli contro che carta scartare il bang", "choose_rimbalzo_card": "Scegli contro che carta scartare il bang",