add tests for all the base players

This commit is contained in:
Alberto Xamin 2021-08-20 11:36:26 +03:00
parent 7825a7ac85
commit c3d3cf8171
2 changed files with 231 additions and 11 deletions

View File

@ -1079,6 +1079,7 @@ class Player:
else: else:
self.hand.append(self.game.deck.draw(True)) self.hand.append(self.game.deck.draw(True))
card.use_card(self) card.use_card(self)
print(f'{self.game.name}: {self.name} responded with {card.name}')
self.sio.emit('chat_message', room=self.game.name, data=f'_respond|{self.name}|{card.name}') self.sio.emit('chat_message', room=self.game.name, data=f'_respond|{self.name}|{card.name}')
self.game.deck.scrap(card, True) self.game.deck.scrap(card, True)
self.notify_self() self.notify_self()

View File

@ -88,17 +88,236 @@ def test_calamityjanet():
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert g.players[(g.turn+1)%2].lives == 1 assert g.players[(g.turn+1)%2].lives == 1
# TODO: Test ElGringo def test_ElGringo():
# TODO: Test JesseJones sio = DummySocket()
# TODO: Test Jourdonnais g = Game('test', sio)
# TODO: Test KitCarlson ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
# TODO: Test LuckyDuke for p in ps:
# TODO: Test PaulRegret g.add_player(p)
# TODO: Test PedroRamirez g.start_game()
# TODO: Test RoseDoolan test_chars = [Character('test_char', 2), ElGringo()]
# TODO: Test SidKetchum for p in ps:
# TODO: Test SlabTheKiller p.available_characters = [test_chars.pop(0)]
# TODO: Test SuzyLafayette p.set_character(p.available_characters[0].name)
if isinstance(g.players[g.turn].character, ElGringo):
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[(g.turn+1)%2].hand = []
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0), Bang(0,0)]
assert len(g.players[(g.turn+1)%2].hand) == 0
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert len(g.players[(g.turn+1)%2].hand) == 1
assert len(g.players[g.turn].hand) == 0
def test_JesseJones():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 2), JesseJones()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
if not isinstance(g.players[g.turn].character, JesseJones):
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[(g.turn+1)%2].hand = [Bang(0,0)]
g.players[g.turn].draw('p1' if g.turn == 0 else 'p0')
g.players[g.turn].hand = [Bang(0,0), Bang(0,0)]
assert len(g.players[(g.turn+1)%2].hand) == 0
assert len(g.players[g.turn].hand) == 2
def test_Jourdonnais():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 2), Jourdonnais()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
if isinstance(g.players[g.turn].character, Jourdonnais):
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert g.players[(g.turn+1)%2].pending_action == PendingAction.PICK
def test_KitCarlson():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 4), KitCarlson()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
if not isinstance(g.players[g.turn].character, KitCarlson):
g.players[g.turn].draw('')
g.players[g.turn].hand = [Mancato(0,0)]
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
assert g.players[g.turn].pending_action == PendingAction.CHOOSE
assert len(g.players[g.turn].available_cards) == 3
g.players[g.turn].choose(0)
assert len(g.players[g.turn].available_cards) == 2
g.players[g.turn].choose(1)
assert g.players[g.turn].pending_action == PendingAction.PLAY
def test_LuckyDuke():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [LuckyDuke(), LuckyDuke()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
g.players[0].equipment = [Prigione(0,0)]
g.players[1].equipment = [Prigione(0,0)]
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
assert g.players[g.turn].pending_action == PendingAction.PICK
g.deck.cards.insert(0, Bang(Suit.SPADES,0))
g.deck.cards.insert(1, Bang(Suit.HEARTS,0))
g.players[g.turn].pick()
assert g.players[g.turn].pending_action == PendingAction.DRAW
def test_PaulRegret():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 2), PaulRegret()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
pls = g.get_visible_players(g.players[0])
assert len(pls) == 1
assert pls[0]['name'] == g.players[1].name
assert pls[0]['dist'] > g.players[0].get_sight()
def test_PedroRamirez():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 4), PedroRamirez()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
if not isinstance(g.players[g.turn].character, PedroRamirez):
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.deck.scrap_pile.append(Bang(0,0))
g.players[g.turn].hand = []
g.players[g.turn].draw('scrap')
assert len(g.players[g.turn].hand) == 2
assert g.players[g.turn].hand[0].number == 0
assert g.players[g.turn].hand[0].suit == 0
assert isinstance(g.players[g.turn].hand[0], Bang)
def test_RoseDoolan():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 2), RoseDoolan()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
g.players[0].equipment = [Mustang(0,0)]
g.players[0].notify_self()
pls = g.get_visible_players(g.players[1])
print(pls)
assert len(pls) == 1
assert pls[0]['name'] != g.players[1].name
assert pls[0]['dist'] <= g.players[1].get_sight()
def test_SidKetchum():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 4), SidKetchum()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
if not isinstance(g.players[g.turn].character, SidKetchum):
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].lives = 1
g.players[g.turn].scrap(0)
assert g.players[g.turn].lives == 1
g.players[g.turn].scrap(0)
assert g.players[g.turn].lives == 2
def test_SlabTheKiller():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 4), SlabTheKiller()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
if not isinstance(g.players[g.turn].character, SlabTheKiller):
g.players[g.turn].draw('')
g.players[g.turn].hand = [Mancato(0,0)]
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert g.players[(g.turn+1)%2].pending_action == PendingAction.RESPOND
g.players[(g.turn+1)%2].respond(0)
assert g.players[(g.turn+1)%2].pending_action == PendingAction.RESPOND
g.players[(g.turn+1)%2].respond(-1)
assert g.players[(g.turn+1)%2].pending_action == PendingAction.WAIT
assert g.players[(g.turn+1)%2].lives == 3
def test_SuzyLafayette():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
test_chars = [Character('test_char', 4), SuzyLafayette()]
for p in ps:
p.available_characters = [test_chars.pop(0)]
p.set_character(p.available_characters[0].name)
g.players[1].hand = []
assert len(g.players[1].hand) == 0
g.players[1].notify_self()
assert len(g.players[1].hand) == 1
g.players[g.turn].end_turn()
def test_VultureSam(): def test_VultureSam():
sio = DummySocket() sio = DummySocket()