event cards without sheriff
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				| @ -39,6 +39,7 @@ class Game: | ||||
|         self.did_resuscitate_deadman = False | ||||
|         self.is_handling_death = False | ||||
|         self.pending_winners = [] | ||||
|         self.noStar = False # no Sheriff, because there are only three players | ||||
| 
 | ||||
| 
 | ||||
|     def notify_room(self, sid=None): | ||||
| @ -124,6 +125,8 @@ class Game: | ||||
|         print('GAME IS STARING') | ||||
|         if self.started: | ||||
|             return | ||||
|         if len(self.players) == 3: | ||||
|             self.noStar = True | ||||
|         self.players_map = {c.name: i for i, c in enumerate(self.players)} | ||||
|         self.sio.emit('chat_message', room=self.name, data=f'_starting') | ||||
|         self.sio.emit('start', room=self.name) | ||||
| @ -318,7 +321,7 @@ class Game: | ||||
|                 print(f'{self.players[self.turn]} is dead, next turn') | ||||
|                 return self.next_turn() | ||||
|         self.player_bangs = 0 | ||||
|         if isinstance(self.players[self.turn].role, roles.Sheriff): | ||||
|         if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice)): | ||||
|             self.deck.flip_event() | ||||
|             if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None: | ||||
|                 print(f'flip new event {self.deck.event_cards[0].name}') | ||||
|  | ||||
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