make duel response less confusing
This commit is contained in:
parent
f774a10e04
commit
cd1d1a0e2d
@ -1351,7 +1351,7 @@ class Player:
|
|||||||
self.game.attack(self, self.attacker.name, card_name=card.name)
|
self.game.attack(self, self.attacker.name, card_name=card.name)
|
||||||
if self.mancato_needed <= 0:
|
if self.mancato_needed <= 0:
|
||||||
if self.event_type == 'duel':
|
if self.event_type == 'duel':
|
||||||
if isinstance(card, tvosc.Fuga) or (isinstance(card, cs.Mancato) and self.can_escape(with_mancato=True)):
|
if isinstance(card, tvosc.Fuga) or (isinstance(card, cs.Mancato) and self.character.check(self.game, tvosch.MickDefender)):
|
||||||
self.game.responders_did_respond_resume_turn(did_lose=False)
|
self.game.responders_did_respond_resume_turn(did_lose=False)
|
||||||
else:
|
else:
|
||||||
self.game.duel(self, self.attacker.name)
|
self.game.duel(self, self.attacker.name)
|
||||||
|
Loading…
Reference in New Issue
Block a user