make duel response less confusing

This commit is contained in:
Alberto Xamin 2023-01-30 12:11:48 +00:00
parent f774a10e04
commit cd1d1a0e2d

View File

@ -1351,7 +1351,7 @@ class Player:
self.game.attack(self, self.attacker.name, card_name=card.name) self.game.attack(self, self.attacker.name, card_name=card.name)
if self.mancato_needed <= 0: if self.mancato_needed <= 0:
if self.event_type == 'duel': if self.event_type == 'duel':
if isinstance(card, tvosc.Fuga) or (isinstance(card, cs.Mancato) and self.can_escape(with_mancato=True)): if isinstance(card, tvosc.Fuga) or (isinstance(card, cs.Mancato) and self.character.check(self.game, tvosch.MickDefender)):
self.game.responders_did_respond_resume_turn(did_lose=False) self.game.responders_did_respond_resume_turn(did_lose=False)
else: else:
self.game.duel(self, self.attacker.name) self.game.duel(self, self.attacker.name)