Merge branch 'dev'
Conflicts: backend/bang/players.py
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commit
d0595b9cf5
@ -561,15 +561,15 @@ class Player:
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self.hand.append(card)
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else:
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self.game.deck.scrap(card, True)
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if self.event_type != 'rissa' or (self.event_type == 'rissa' and self.target_p == [p.name for p in self.game.get_alive_players() if p != self and (len(p.hand)+len(p.equipment)) > 0][-1]):
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if self.event_type != 'rissa' or (self.event_type == 'rissa' and (len([p.name for p in self.game.get_alive_players() if p != self and (len(p.hand)+len(p.equipment)) > 0]) == 0 or self.target_p == [p.name for p in self.game.get_alive_players() if p != self and (len(p.hand)+len(p.equipment)) > 0][-1])):
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self.event_type = ''
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self.target_p = ''
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self.choose_action = ''
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self.pending_action = PendingAction.PLAY
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else:
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self.target_p = self.game.players[self.game.players_map[self.target_p]+1].name
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self.target_p = self.game.players[(self.game.players_map[self.target_p]+1)%len(self.game.players)].name
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while self.target_p == self.name or len(self.game.players[self.game.players_map[self.target_p]].hand) + len(self.game.players[self.game.players_map[self.target_p]].equipment) == 0:
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self.target_p = self.game.players[self.game.players_map[self.target_p]+1].name
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self.target_p = self.game.players[(self.game.players_map[self.target_p]+1)%len(self.game.players)].name
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self.notify_self()
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elif self.is_giving_life and self.game.check_event(ce.FratelliDiSangue):
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try:
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