fix player desc
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edeefa28c6
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@ -43,7 +43,7 @@ class Bicchierino(ShopCard):
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'icon': p.role.icon if(player.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(player.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'is_character': True,
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'noDesc': True
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'is_player': True
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} for p in player.game.get_alive_players()]
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} for p in player.game.get_alive_players()]
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player.choose_text = 'choose_bicchierino'
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player.choose_text = 'choose_bicchierino'
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player.pending_action = pl.PendingAction.CHOOSE
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player.pending_action = pl.PendingAction.CHOOSE
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@ -168,7 +168,7 @@ class Ricercato(ShopCard):
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'icon': p.role.icon if(player.game.initial_players == 3) else '🤠',
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'icon': p.role.icon if(player.game.initial_players == 3) else '🤠',
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'is_character': True,
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'noDesc': True
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'is_player': True
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} for p in player.game.get_alive_players() if p != player and not isinstance(p.role, r.Sheriff)]
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} for p in player.game.get_alive_players() if p != player and not isinstance(p.role, r.Sheriff)]
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player.available_cards.append({'name': player.name, 'number':0,'icon': 'you', 'is_character': True})
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player.available_cards.append({'name': player.name, 'number':0,'icon': 'you', 'is_character': True})
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player.choose_text = 'choose_ricercato'
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player.choose_text = 'choose_ricercato'
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@ -21,7 +21,7 @@ class Fantasma(Card):
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'avatar': p.avatar,
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'avatar': p.avatar,
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'is_character': True,
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'noDesc': True
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'is_player': True
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} for p in player.game.get_dead_players(include_ghosts=False)]
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} for p in player.game.get_dead_players(include_ghosts=False)]
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player.game.deck.scrap(self, True)
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player.game.deck.scrap(self, True)
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return True
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return True
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@ -468,7 +468,7 @@ class Player:
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'avatar': p.avatar,
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'avatar': p.avatar,
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'is_character': True,
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'is_character': True,
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'noDesc': True
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'is_player': True
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} for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]
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} for p in self.game.get_alive_players() if p != self and p.lives < p.max_lives]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.choose_text = 'choose_fratelli_di_sangue'
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self.choose_text = 'choose_fratelli_di_sangue'
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@ -497,7 +497,7 @@ class Player:
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'icon': p['role'].icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'icon': p['role'].icon if(self.game.initial_players == 3) else '⭐️' if p['is_sheriff'] else '🤠',
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'alt_text': ''.join(['❤️']*p['lives'])+''.join(['💀']*(p['max_lives']-p['lives'])),
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'alt_text': ''.join(['❤️']*p['lives'])+''.join(['💀']*(p['max_lives']-p['lives'])),
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'is_character': True,
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'is_character': True,
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'desc': p['name']
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'is_player': True
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} for p in self.game.get_visible_players(self) if p['dist'] <= self.get_sight()]
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} for p in self.game.get_visible_players(self) if p['dist'] <= self.get_sight()]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.choose_text = 'choose_cecchino'
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self.choose_text = 'choose_cecchino'
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@ -509,7 +509,7 @@ class Player:
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'icon': p.role.icon if(self.game.initial_players == 3) else '⭐️' if isinstance(p.role, r.Sheriff) else '🤠',
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'is_character': True,
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'is_character': True,
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'avatar': p.avatar,
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'avatar': p.avatar,
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'noDesc': True
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'is_player': True
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} for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self]
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} for p in self.game.get_alive_players() if len(p.equipment) > 0 and p != self]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.choose_text = 'choose_rimbalzo_player'
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self.choose_text = 'choose_rimbalzo_player'
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@ -1360,7 +1360,7 @@ class Player:
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'is_character': True,
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'is_character': True,
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'avatar': p.avatar,
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'avatar': p.avatar,
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'alt_text': ''.join(['🎴️'] * len(p.gold_rush_equipment)),
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'alt_text': ''.join(['🎴️'] * len(p.gold_rush_equipment)),
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'noDesc': True
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'is_player': True
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} for p in self.game.get_alive_players() if p != self and any((e.number + 1 <= self.gold_nuggets for e in p.gold_rush_equipment))]
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} for p in self.game.get_alive_players() if p != self and any((e.number + 1 <= self.gold_nuggets for e in p.gold_rush_equipment))]
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.available_cards.append({'icon': '❌', 'noDesc': True})
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self.choose_text = 'gold_rush_discard'
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self.choose_text = 'gold_rush_discard'
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@ -56,6 +56,8 @@ export default {
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//console.log(card)
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//console.log(card)
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if (card.noDesc || card.name == null || card.name == "PewPew!")
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if (card.noDesc || card.name == null || card.name == "PewPew!")
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this.desc = ""
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this.desc = ""
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else if (card.is_player)
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this.desc = card.name
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else if (card.goal)
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else if (card.goal)
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this.desc = this.$t(`cards.${card.name}.name`)
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this.desc = this.$t(`cards.${card.name}.name`)
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else if (card.desc)
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else if (card.desc)
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