using the real variable
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ee935e1969
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@ -39,7 +39,6 @@ class Game:
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self.did_resuscitate_deadman = False
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self.did_resuscitate_deadman = False
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self.is_handling_death = False
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self.is_handling_death = False
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self.pending_winners = []
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self.pending_winners = []
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self.noStar = False # no Sheriff, because there are only three players
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def notify_room(self, sid=None):
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def notify_room(self, sid=None):
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@ -125,8 +124,6 @@ class Game:
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print('GAME IS STARING')
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print('GAME IS STARING')
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if self.started:
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if self.started:
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return
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return
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if len(self.players) == 3:
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self.noStar = True
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self.players_map = {c.name: i for i, c in enumerate(self.players)}
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self.players_map = {c.name: i for i, c in enumerate(self.players)}
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self.sio.emit('chat_message', room=self.name, data=f'_starting')
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self.sio.emit('chat_message', room=self.name, data=f'_starting')
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self.sio.emit('start', room=self.name)
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self.sio.emit('start', room=self.name)
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@ -321,7 +318,7 @@ class Game:
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print(f'{self.players[self.turn]} is dead, next turn')
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print(f'{self.players[self.turn]} is dead, next turn')
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return self.next_turn()
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return self.next_turn()
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self.player_bangs = 0
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self.player_bangs = 0
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if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.noStar and isinstance(self.players[self.turn].role, roles.Vice) or (self.noStar and any([p for p in self.players if p.is_dead and p.role.name == 'Vice']) and isinstance(self.players[self.turn].role, roles.Renegade))):
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if isinstance(self.players[self.turn].role, roles.Sheriff) or (self.initial_players == 3 and isinstance(self.players[self.turn].role, roles.Vice) or (self.initial_players == 3 and any([p for p in self.players if p.is_dead and p.role.name == 'Vice']) and isinstance(self.players[self.turn].role, roles.Renegade))):
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self.deck.flip_event()
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self.deck.flip_event()
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if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None:
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if len(self.deck.event_cards) > 0 and self.deck.event_cards[0] != None:
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print(f'flip new event {self.deck.event_cards[0].name}')
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print(f'flip new event {self.deck.event_cards[0].name}')
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@ -538,7 +535,6 @@ class Game:
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self.players = [p for p in self.players if not p.is_bot]
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self.players = [p for p in self.players if not p.is_bot]
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print(self.players)
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print(self.players)
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self.started = False
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self.started = False
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self.noStar = False
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self.is_handling_death = False
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self.is_handling_death = False
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self.waiting_for = 0
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self.waiting_for = 0
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self.incremental_turn = 0
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self.incremental_turn = 0
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