temporary fix
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2213bdd000
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e615d9b34c
@ -22,7 +22,7 @@ class Game:
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self.deck: Deck = None
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self.deck: Deck = None
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self.started = False
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self.started = False
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self.turn = 0
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self.turn = 0
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self.readyCount = 0
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self.ready_count = 0
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self.waiting_for = 0
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self.waiting_for = 0
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self.initial_players = 0
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self.initial_players = 0
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self.password = ''
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self.password = ''
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@ -163,7 +163,7 @@ class Game:
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.notify_self()
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attacker.notify_self()
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self.waiting_for = 0
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self.waiting_for = 0
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self.readyCount = 0
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self.ready_count = 0
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for p in self.get_alive_players():
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for p in self.get_alive_players():
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if p != attacker:
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if p != attacker:
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if p.get_banged(attacker=attacker):
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if p.get_banged(attacker=attacker):
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@ -177,7 +177,7 @@ class Game:
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.notify_self()
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attacker.notify_self()
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self.waiting_for = 0
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self.waiting_for = 0
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self.readyCount = 0
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self.ready_count = 0
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for p in self.get_alive_players():
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for p in self.get_alive_players():
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if p != attacker:
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if p != attacker:
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if p.get_indians(attacker=attacker):
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if p.get_indians(attacker=attacker):
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@ -189,7 +189,7 @@ class Game:
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def attack(self, attacker: pl.Player, target_username:str, double:bool=False):
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def attack(self, attacker: pl.Player, target_username:str, double:bool=False):
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if self.get_player_named(target_username).get_banged(attacker=attacker, double=double):
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if self.get_player_named(target_username).get_banged(attacker=attacker, double=double):
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self.readyCount = 0
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self.ready_count = 0
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self.waiting_for = 1
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self.waiting_for = 1
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.notify_self()
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attacker.notify_self()
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@ -197,7 +197,7 @@ class Game:
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def rimbalzo(self, attacker: pl.Player, target_username:str, card_index:int):
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def rimbalzo(self, attacker: pl.Player, target_username:str, card_index:int):
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if self.get_player_named(target_username).get_banged(attacker=attacker, no_dmg=True, card_index=card_index):
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if self.get_player_named(target_username).get_banged(attacker=attacker, no_dmg=True, card_index=card_index):
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self.readyCount = 0
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self.ready_count = 0
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self.waiting_for = 1
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self.waiting_for = 1
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.notify_self()
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attacker.notify_self()
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@ -205,7 +205,7 @@ class Game:
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def duel(self, attacker: pl.Player, target_username:str):
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def duel(self, attacker: pl.Player, target_username:str):
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if self.get_player_named(target_username).get_dueled(attacker=attacker):
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if self.get_player_named(target_username).get_dueled(attacker=attacker):
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self.readyCount = 0
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self.ready_count = 0
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self.waiting_for = 1
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self.waiting_for = 1
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.pending_action = pl.PendingAction.WAIT
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attacker.notify_self()
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attacker.notify_self()
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@ -275,10 +275,10 @@ class Game:
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else:
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else:
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self.responders_did_respond_resume_turn(did_lose=True)
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self.responders_did_respond_resume_turn(did_lose=True)
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else:
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else:
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self.readyCount += 1
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self.ready_count += 1
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if self.readyCount == self.waiting_for:
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if self.ready_count == self.waiting_for:
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self.waiting_for = 0
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self.waiting_for = 0
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self.readyCount = 0
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self.ready_count = 0
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if self.pending_winners:
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if self.pending_winners:
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print('WE HAVE A WINNER')
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print('WE HAVE A WINNER')
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for p in self.get_alive_players():
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for p in self.get_alive_players():
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@ -344,7 +344,7 @@ class Game:
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p.notify_self()
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p.notify_self()
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elif self.check_event(ceh.IDalton):
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elif self.check_event(ceh.IDalton):
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self.waiting_for = 0
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self.waiting_for = 0
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self.readyCount = 0
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self.ready_count = 0
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self.dalton_on = True
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self.dalton_on = True
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for p in self.players:
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for p in self.players:
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if p.get_dalton():
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if p.get_dalton():
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@ -454,7 +454,8 @@ class Game:
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player.lives = 0
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player.lives = 0
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player.is_dead = True
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player.is_dead = True
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player.death_turn = self.incremental_turn
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player.death_turn = self.incremental_turn
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if self.waiting_for > self.ready_count:
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self.ready_count += 1
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# corpse = self.players.pop(index)
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# corpse = self.players.pop(index)
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corpse = player
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corpse = player
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# if not disconnected:
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# if not disconnected:
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@ -473,7 +474,8 @@ class Game:
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if player.attacker and player.attacker in self.players:
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if player.attacker and player.attacker in self.players:
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attacker_role = player.attacker.role
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attacker_role = player.attacker.role
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winners = [p for p in self.players if p.role != None and p.role.on_player_death(self.get_alive_players(), initial_players=self.initial_players, dead_role=player.role, attacker_role=attacker_role)]
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winners = [p for p in self.players if p.role != None and p.role.on_player_death(self.get_alive_players(), initial_players=self.initial_players, dead_role=player.role, attacker_role=attacker_role)]
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if len(winners) > 0:
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print(f'win check: ready-{self.ready_count} waiting-{self.waiting_for} winners:{len(winners)}')
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if self.ready_count == self.waiting_for and len(winners) > 0:
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print('WE HAVE A WINNER')
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print('WE HAVE A WINNER')
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for p in self.get_alive_players():
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for p in self.get_alive_players():
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p.win_status = p in winners
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p.win_status = p in winners
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