don bell
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ac438ec190
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@ -11,6 +11,7 @@ import bang.expansions.dodge_city.characters as chd
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import bang.expansions.fistful_of_cards.card_events as ce
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import bang.expansions.fistful_of_cards.card_events as ce
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import bang.expansions.high_noon.card_events as ceh
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import bang.expansions.high_noon.card_events as ceh
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import bang.expansions.gold_rush.shop_cards as grc
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import bang.expansions.gold_rush.shop_cards as grc
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import bang.expansions.gold_rush.characters as grch
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import eventlet
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import eventlet
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class PendingAction(IntEnum):
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class PendingAction(IntEnum):
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@ -71,6 +72,7 @@ class Player:
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self.death_turn = 0
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self.death_turn = 0
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self.noStar = False
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self.noStar = False
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self.can_play_vendetta = True
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self.can_play_vendetta = True
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self.can_play_again_don_bell = True
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self.is_giving_life = False
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self.is_giving_life = False
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self.choose_text = 'choose_card_to_get'
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self.choose_text = 'choose_card_to_get'
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self.using_rimbalzo = 0 # 0 no, 1 scegli giocatore, 2 scegli carta
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self.using_rimbalzo = 0 # 0 no, 1 scegli giocatore, 2 scegli carta
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@ -304,13 +306,14 @@ class Player:
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else:
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else:
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self.choose(randrange(0, len(target.hand)+len(target.equipment)))
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self.choose(randrange(0, len(target.hand)+len(target.equipment)))
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def play_turn(self, can_play_vendetta = True, again = False):
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def play_turn(self, can_play_vendetta = True, again = False, can_play_again_don_bell=True):
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if (self.lives == 0 or self.is_dead) and not self.is_ghost:
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if (self.lives == 0 or self.is_dead) and not self.is_ghost:
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return self.end_turn(forced=True)
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return self.end_turn(forced=True)
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self.scrapped_cards = 0
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self.scrapped_cards = 0
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self.can_play_ranch = True
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self.can_play_ranch = True
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self.is_playing_ranch = False
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self.is_playing_ranch = False
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self.can_play_vendetta = can_play_vendetta
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self.can_play_vendetta = can_play_vendetta
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self.can_play_again_don_bell = can_play_again_don_bell
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if not again:
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if not again:
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self.sio.emit('chat_message', room=self.game.name,
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self.sio.emit('chat_message', room=self.game.name,
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data=f'_turn|{self.name}')
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data=f'_turn|{self.name}')
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@ -1087,6 +1090,12 @@ class Player:
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if picked.check_suit(self.game, [cs.Suit.HEARTS]):
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if picked.check_suit(self.game, [cs.Suit.HEARTS]):
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self.play_turn(can_play_vendetta=False)
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self.play_turn(can_play_vendetta=False)
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return
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return
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if not forced and self.character.check(self.game, grch.DonBell):
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picked: cs.Card = self.game.deck.pick_and_scrap()
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self.sio.emit('chat_message', room=self.game.name, data=f'_flipped|{self.name}|{picked.name}|{picked.num_suit()}')
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if picked.check_suit(self.game, [cs.Suit.HEARTS, cs.Suit.DIAMONDS]):
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self.play_turn(can_play_vendetta=False, can_play_again_don_bell=False)
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return
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self.is_my_turn = False
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self.is_my_turn = False
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self.has_played_bang = False
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self.has_played_bang = False
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for i in range(len(self.equipment)):
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for i in range(len(self.equipment)):
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