fix equipment usable on equipment slot
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cea89bf9b4
commit
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@ -66,7 +66,7 @@ class Card(ABC):
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if (player.game.check_event(ce.IlGiudice)) and self.usable_next_turn and not self.can_be_used_now:
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if (player.game.check_event(ce.IlGiudice)) and self.usable_next_turn and not self.can_be_used_now:
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return False
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return False
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if self.is_equipment:
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if self.is_equipment:
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if (player.game.check_event(ce.IlGiudice)):
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if (player.game.check_event(ce.IlGiudice)) or not self.can_be_used_now:
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return False
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return False
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if self.is_weapon:
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if self.is_weapon:
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has_weapon = False
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has_weapon = False
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@ -89,7 +89,6 @@ class Card(ABC):
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else:
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else:
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player.sio.emit('chat_message', room=player.game.name,
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player.sio.emit('chat_message', room=player.game.name,
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data=f'_play_card|{player.name}|{self.name}')
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data=f'_play_card|{player.name}|{self.name}')
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self.reset_card()
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return True
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return True
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def use_card(self, player):
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def use_card(self, player):
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@ -154,7 +153,7 @@ class Prigione(Card):
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if (player.game.check_event(ce.IlGiudice)):
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if (player.game.check_event(ce.IlGiudice)):
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return False
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return False
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if against != None and not isinstance(player.game.get_player_named(against).role, r.Sheriff):
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if against != None and not isinstance(player.game.get_player_named(against).role, r.Sheriff):
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self.reset_card()
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self.can_be_used_now = False
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player.sio.emit('chat_message', room=player.game.name,
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player.sio.emit('chat_message', room=player.game.name,
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data=f'_play_card_against|{player.name}|{self.name}|{against}')
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data=f'_play_card_against|{player.name}|{self.name}|{against}')
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player.game.get_player_named(against).equipment.append(self)
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player.game.get_player_named(against).equipment.append(self)
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@ -10,7 +10,7 @@ class Fantasma(Card):
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self.icon = '👻️' #porta in vita i giocatori morti ma non
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self.icon = '👻️' #porta in vita i giocatori morti ma non
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def play_card(self, player, against, _with=None):
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def play_card(self, player, against, _with=None):
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if (player.game.check_event(ce.IlGiudice)):
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if (player.game.check_event(ce.IlGiudice)) or not self.can_be_used_now:
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return False
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return False
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if len(player.game.get_dead_players(include_ghosts=False)) > 0:
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if len(player.game.get_dead_players(include_ghosts=False)) > 0:
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player.pending_action = pl.PendingAction.CHOOSE
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player.pending_action = pl.PendingAction.CHOOSE
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@ -22,7 +22,8 @@ class Fantasma(Card):
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'alt_text': ''.join(['❤️']*p.lives)+''.join(['💀']*(p.max_lives-p.lives)),
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'is_character': True,
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'is_character': True,
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'is_player': True
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'is_player': True
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} for p in player.game.get_dead_players(include_ghosts=False)]
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} for p in player.game.get_dead_players(include_ghosts=False)]
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self.can_be_used_now = False
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player.game.deck.scrap(self, True)
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player.game.deck.scrap(self, True)
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return True
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return True
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return False
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return False
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@ -41,10 +42,10 @@ class SerpenteASonagli(Card):
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self.alt_text = "♠️ =💔"
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self.alt_text = "♠️ =💔"
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def play_card(self, player, against, _with=None):
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def play_card(self, player, against, _with=None):
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if (player.game.check_event(ce.IlGiudice)):
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if (player.game.check_event(ce.IlGiudice)) or not self.can_be_used_now:
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return False
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return False
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if against != None:
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if against != None:
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self.reset_card()
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self.can_be_used_now = False
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player.sio.emit('chat_message', room=player.game.name,
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player.sio.emit('chat_message', room=player.game.name,
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data=f'_play_card_against|{player.name}|{self.name}|{against}')
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data=f'_play_card_against|{player.name}|{self.name}|{against}')
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player.game.get_player_named(against).equipment.append(self)
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player.game.get_player_named(against).equipment.append(self)
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@ -64,7 +65,7 @@ class Taglia(Card):
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self.icon = '💰' # chiunque colpisca il giocatore con la taglia pesca una carta dal mazzo, si toglie solo con panico, cat balou, dalton
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self.icon = '💰' # chiunque colpisca il giocatore con la taglia pesca una carta dal mazzo, si toglie solo con panico, cat balou, dalton
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def play_card(self, player, against, _with=None):
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def play_card(self, player, against, _with=None):
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if (player.game.check_event(ce.IlGiudice)):
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if (player.game.check_event(ce.IlGiudice)) or not self.can_be_used_now:
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return False
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return False
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if against != None:
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if against != None:
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self.can_be_used_now = False
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self.can_be_used_now = False
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