Merge branch 'dev' into main

This commit is contained in:
Giulio 2020-11-26 00:38:58 +01:00
commit ed6610176e
6 changed files with 45 additions and 39 deletions

View File

@ -10,6 +10,7 @@ from players import Player
sio = socketio.Server(cors_allowed_origins="*")
app = socketio.WSGIApp(sio, static_files={
'/': {'content_type': 'text/html', 'filename': 'index.html'},
'/favicon.ico': {'filename': 'favicon.ico'},
'/css': './css',
'/js': './js',
})
@ -53,7 +54,7 @@ def disconnect(sid):
@sio.event
def create_room(sid, room_name):
while len([g for g in games if g.name == room_name]):
room_name += '_1'
room_name += f'_{random.randint(0,100)}'
sio.leave_room(sid, 'lobby')
sio.enter_room(sid, room_name)
g = Game(room_name, sio)
@ -78,7 +79,7 @@ def join_room(sid, room):
sio.leave_room(sid, 'lobby')
sio.enter_room(sid, room_name)
while len([p for p in games[i].players if p.name == sio.get_session(sid).name]):
sio.get_session(sid).name += '_1'
sio.get_session(sid).name += f'_{random.randint(0,100)}'
games[i].add_player(sio.get_session(sid))
advertise_lobbies()
@ -91,6 +92,7 @@ def chat_message(sid, msg):
def start_game(sid):
ses = sio.get_session(sid)
ses.game.start_game()
advertise_lobbies()
@sio.event
def set_character(sid, name):

View File

@ -1,7 +1,7 @@
from typing import List, Set, Dict, Tuple, Optional
from abc import ABC, abstractmethod
from enum import IntEnum
import roles as r
class Suit(IntEnum):
DIAMONDS = 0 # ♦
@ -41,8 +41,28 @@ class Card(ABC):
return f'{self.name} {char}{self.number}'
return super().__str__()
def play_card(self, player, against):
contro = f'contro {against}' if against else ''
def play_card(self, player, against):#self --> carta
if self.is_equipment:
if self.is_weapon:
has_weapon = False
for i in range(len(player.equipment)):
if player.equipment[i].is_weapon:
player.game.deck.scrap(player.equipment[i])
player.equipment[i] = self
has_weapon = True
break
if not has_weapon:
player.equipment.append(self)
elif self.name in [c.name for c in player.equipment if not isinstance(c, Dinamite)]:
for i in range(len(player.equipment)):
print('tipo',type(self))
if type(player.equipment[i]) == type(self):
player.game.deck.scrap(self.equipment[i])
player.equipment[i] = self
break
else:
player.equipment.append(self)
contro = f' contro {against}' if against else ''
player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name}{contro}.')
return True
@ -83,6 +103,13 @@ class Prigione(Card):
self.desc = "Equipaggia questa carta a un altro giocatore, tranne lo Sceriffo. Il giocatore scelto all'inizio del suo turno, prima di pescare dovrà estrarre: se esce Cuori scarta questa carta e gioca normalmente il turno, altrimenti scarta questa carta e salta il turno"
self.need_target = True
def play_card(self, player, against):
if against != None and not isinstance(player.game.get_player_named(against).role, r.Sheriff):
player.sio.emit('chat_message', room=player.game.name,
data=f'{self.name} ha giocato {self.name} contro {against}.')
player.game.get_player_named(against).equipment.append(self)
player.game.get_player_named(against).notify_self()
return False
class Remington(Card):
def __init__(self, suit, number):
@ -170,7 +197,7 @@ class CatBalou(Card):
self.need_target = True
def play_card(self, player, against):
if against != None:
if against != None and (len(player.game.get_player_named(against).hand) + len(player.game.get_player_named(against).equipment)) > 0:
super().play_card(player, against=against)
from players import PendingAction
player.pending_action = PendingAction.CHOOSE
@ -272,7 +299,7 @@ class Panico(Card):
self.desc = "Pesca una carta da un giocatore a distanza 1, scegli a caso dalla mano, oppure fra quelle che ha in gioco"
def play_card(self, player, against):
if against != None:
if against != None and (len(player.game.get_player_named(against).hand) + len(player.game.get_player_named(against).equipment)) > 0:
super().play_card(player, against=against)
from players import PendingAction
player.pending_action = PendingAction.CHOOSE

View File

@ -160,7 +160,7 @@ class Player:
randrange(0, len(self.game.get_player_named(pile).hand))))
self.game.get_player_named(pile).notify_self()
self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha pescato la prima carta dalla mano di {self.attacker.name}.')
data=f'{self.name} ha pescato la prima carta dalla mano di {pile}.')
self.hand.append(self.game.deck.draw())
else:
for i in range(2):
@ -251,32 +251,8 @@ class Player:
return
card: cs.Card = self.hand.pop(hand_index)
print(self.name, 'is playing ', card, ' against:', against)
if isinstance(card, cs.Prigione) and not isinstance(self.game.get_player_named(against).role, r.Sheriff):
self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha giocato {card.name} contro {against}.')
self.game.get_player_named(against).equipment.append(card)
self.game.get_player_named(against).notify_self()
elif card.is_equipment:
if card.is_weapon:
has_weapon = False
for i in range(len(self.equipment)):
if self.equipment[i].is_weapon:
self.game.deck.scrap(self.equipment[i])
self.equipment[i] = card
has_weapon = True
break
if not has_weapon:
self.equipment.append(card)
elif card.name in [c.name for c in self.equipment if not isinstance(c, cs.Dinamite)]:
for i in range(len(self.equipment)):
if type(self.equipment[i]) == type(card):
self.game.deck.scrap(self.equipment[i])
self.equipment[i] = card
break
else:
self.equipment.append(card)
else:
did_play_card = card.play_card(self, against)
did_play_card = card.play_card(self, against)
if not card.is_equipment:
if did_play_card:
self.game.deck.scrap(card)
else:
@ -431,7 +407,8 @@ class Player:
else:
self.on_failed_response_cb()
self.game.responders_did_respond_resume_turn()
self.attacker = None
if self.mancato_needed <= 0:
self.attacker = None
def get_sight(self, countWeapon=True):
if not self.character:

View File

@ -75,7 +75,7 @@ class Renegade(Role):
return True
elif initial_players == 3 and attacker_role != None:
return isinstance(dead_role, Outlaw) and isinstance(attacker_role, Renegade)
elif initial_players != 3 and len(alive_players) == 1 and isinstance(alive_players[0], Renegade):
elif initial_players != 3 and len(alive_players) == 1 and isinstance(alive_players[0].role, Renegade):
print("The Renegade won!")
return True
return False

View File

@ -3,8 +3,8 @@
<div style="flex-grow: 4;">
<h2 v-if="!started">Lobby: {{ lobbyName }}</h2>
<h3>Giocatori (tu sei {{username}})</h3>
<div v-if="!started" >
<PrettyCheck v-if="isRoomOwner" class="p-switch p-fill" v-model="privateRoom">Stanza Privata</PrettyCheck>
<div v-if="!started">
<PrettyCheck v-if="isRoomOwner" class="p-switch p-fill" v-model="privateRoom" style="margin-top:5px; margin-bottom:3px;">Stanza Privata</PrettyCheck>
<label v-if="password !== ''">Password: <b class="selectable" style="font-size:larger;">{{ password }}</b></label>
</div>

View File

@ -5,7 +5,7 @@ Vue.config.productionTip = false
import VueSocketIO from 'vue-socket.io'
Vue.use(new VueSocketIO({
debug: Vue.config.devtools,
connection: Vue.config.devtools ? 'http://localhost:5001' : window.location.origin,
connection: Vue.config.devtools ? `http://${window.location.hostname}:5001` : window.location.origin,
}))
import PrettyCheckbox from 'pretty-checkbox-vue';