fix disconnect bug and treno for more cases
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b3daa8d958
commit
ee953c660d
@ -415,9 +415,6 @@ class Game:
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if not self.started:
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if not self.started:
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self.players.remove(player)
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self.players.remove(player)
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elif disconnected:
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elif disconnected:
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index = self.players.index(player)
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if self.started and index <= self.turn:
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self.turn -= 1
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self.players.remove(player)
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self.players.remove(player)
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self.players_map = {c.name: i for i, c in enumerate(self.players)}
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self.players_map = {c.name: i for i, c in enumerate(self.players)}
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player.lives = 0
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player.lives = 0
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@ -406,6 +406,8 @@ class Player:
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self.hand.append(self.game.deck.draw_from_scrap_pile())
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self.hand.append(self.game.deck.draw_from_scrap_pile())
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if not self.game.check_event(ceh.Sete):
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if not self.game.check_event(ceh.Sete):
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self.hand.append(self.game.deck.draw())
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self.hand.append(self.game.deck.draw())
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if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.ceck_event(ceh.CittaFantasma)):
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self.hand.append(self.game.deck.draw())
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self.sio.emit('chat_message', room=self.game.name,
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self.sio.emit('chat_message', room=self.game.name,
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data=f'_draw_from_scrap|{self.name}')
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data=f'_draw_from_scrap|{self.name}')
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elif type(pile) == str and pile != self.name and pile in self.game.players_map and self.character.check(self.game, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0:
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elif type(pile) == str and pile != self.name and pile in self.game.players_map and self.character.check(self.game, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0:
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@ -416,11 +418,15 @@ class Player:
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data=f'_draw_from_player|{self.name}|{pile}')
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data=f'_draw_from_player|{self.name}|{pile}')
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if not self.game.check_event(ceh.Sete):
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if not self.game.check_event(ceh.Sete):
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self.hand.append(self.game.deck.draw())
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self.hand.append(self.game.deck.draw())
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if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.ceck_event(ceh.CittaFantasma)):
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self.hand.append(self.game.deck.draw())
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elif self.character.check(self.game, chd.BillNoface):
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elif self.character.check(self.game, chd.BillNoface):
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self.hand.append(self.game.deck.draw())
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self.hand.append(self.game.deck.draw())
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if not self.game.check_event(ceh.Sete):
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if not self.game.check_event(ceh.Sete):
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for i in range(self.max_lives-self.lives):
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for i in range(self.max_lives-self.lives):
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self.hand.append(self.game.deck.draw())
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self.hand.append(self.game.deck.draw())
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if self.game.check_event(ceh.IlTreno):
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self.hand.append(self.game.deck.draw())
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else:
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else:
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for i in range(2):
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for i in range(2):
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card: cs.Card = self.game.deck.draw()
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card: cs.Card = self.game.deck.draw()
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@ -435,7 +441,7 @@ class Player:
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return self.notify_self()
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return self.notify_self()
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if self.character.check(self.game, chd.PixiePete):
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if self.character.check(self.game, chd.PixiePete):
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self.hand.append(self.game.deck.draw())
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self.hand.append(self.game.deck.draw())
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if self.game.check_event(ceh.IlTreno):
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if self.game.check_event(ceh.IlTreno) or (self.is_ghost and self.game.ceck_event(ceh.CittaFantasma)):
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self.hand.append(self.game.deck.draw())
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self.hand.append(self.game.deck.draw())
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self.notify_self()
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self.notify_self()
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@ -14,7 +14,7 @@
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<transition-group v-if="lives > 0 || is_ghost" name="list" tag="div" style="margin: 0 0 0 10pt; display:flex;">
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<transition-group v-if="lives > 0 || is_ghost" name="list" tag="div" style="margin: 0 0 0 10pt; display:flex;">
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<Card v-for="card in equipment" v-bind:key="card.name+card.number" :card="card"
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<Card v-for="card in equipment" v-bind:key="card.name+card.number" :card="card"
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@pointerenter.native="desc=($i18n.locale=='it'?card.desc:card.desc_eng)" @pointerleave.native="desc=''"
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@pointerenter.native="desc=($i18n.locale=='it'?card.desc:card.desc_eng)" @pointerleave.native="desc=''"
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@click.native="play_card(card, true)" :class="{'cant-play':(eventCard && eventCard.name == 'Lazo')}"/>
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@click.native="play_card(card, true)" :class="{'cant-play':((eventCard && eventCard.name == 'Lazo') || !card.can_be_used_now)}"/>
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</transition-group>
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</transition-group>
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</div>
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</div>
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<transition name="list">
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<transition name="list">
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