initial work
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.gitignore
vendored
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.gitignore
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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12
cards.py
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cards.py
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from abc import ABC, abstractmethod
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from enum import Enum
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class Suit(Enum):
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DIAMONDS = 1 # ♦
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CLUBS = 2 # ♣
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HEARTS = 3 # ♥
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SPADES = 4 # ♠
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class Card(ABC):
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def __init__(self):
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super().__init__()
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characters.py
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characters.py
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from abc import ABC, abstractmethod
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class Character(ABC):
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def __init__(self, name: str, max_lives: int, sight_mod: int = 0, visibility_mod: int = 0):
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super().__init__()
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self.name = name
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self.max_lives = max_lives
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self.sight_mod = 0
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self.visibility_mod = 0
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@abstractmethod
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def on_hurt(self, dmg: int):
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pass
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@abstractmethod
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def on_pick(self, card): # tipo dinamite e prigione
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pass
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@abstractmethod
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def on_empty_hand(self):
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pass
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@abstractmethod
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def on_empty_hand(self):
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pass
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class BartCassidy(Character):
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def __init__(self):
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super().__init__("Bart Cassidy", max_lives=4)
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def on_hurt(self, dmg):
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pass
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class BlackJack(Character):
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def __init__(self):
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super().__init__("Black Jack", max_lives=4)
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24
players.py
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24
players.py
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import roles
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import characters
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class Player:
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def __init__(self, id):
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super().__init__()
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self.id = id
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self.hand = []
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self.role: roles.Role = None
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self.character: characters.Character = None
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self.lives = 0
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self.max_lives = 0
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def set_role(self, role: roles.Role):
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self.role = role
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def set_character(self, character: characters.Character):
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self.character = character
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def prepare(self):
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self.max_lives = self.character.max_lives + self.role.health_mod
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self.lives = self.max_lives
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57
roles.py
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57
roles.py
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from abc import ABC, abstractmethod
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class Role(ABC):
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def __init__(self, name: str, goal: str, health_mod: int = 0):
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super().__init__()
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self.name = name
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self.goal = goal
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self.health_mod = health_mod
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@abstractmethod
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def on_player_death(self, alive_players: list):
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pass
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class Sheriff(Role):
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def __init__(self, name):
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super().__init__(name, +1)
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self.goal = "Elimina tutti i Fuorilegge e il Rinnegato!"
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self.max_players = 1
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def on_player_death(self, alive_players: list):
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if not any([type(p.role) == Outlaw or type(p.role) == Renegade for p in alive_players]):
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print("The Sheriff won!")
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pass
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class Vice(Role):
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def __init__(self, name):
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super().__init__(name)
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self.goal = "Proteggi lo Sceriffo! Elimina tutti i Fuorilegge e il Rinnegato!"
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self.max_players = 1
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def on_player_death(self, alive_players: list):
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if not any([type(p.role) == Outlaw or type(p.role) == Renegade for p in alive_players]):
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print("The Vice won!")
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pass
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class Outlaw(Role):
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def __init__(self, name):
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super().__init__(name)
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self.goal = "Elimina lo Sceriffo!"
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self.max_players = 3
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def on_player_death(self, alive_players: list):
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if not any([type(p.role) == Sheriff for p in alive_players]):
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print("The Outlaw won!")
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pass
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class Renegade(Role):
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def __init__(self, name):
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super().__init__(name)
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self.goal = "Rimani l'ultimo personaggio in gioco!"
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self.max_players = 1
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def on_player_death(self, alive_players: list):
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if len(alive_players) == 1 and type(alive_players[0]) == Renegade:
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print("The Renegade won!")
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pass
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