simplifying init
Co-authored-by: Alberto Xamin <alberto@xamin.it>
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@ -44,6 +44,26 @@ class Game:
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self.characters_to_distribute = 2 # personaggi da dare a inizio partita
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self.debug = False
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def reset(self):
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print('resetting lobby')
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self.players.extend(self.spectators)
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self.spectators = []
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for bot in [p for p in self.players if p.is_bot]:
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bot.game = None
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self.players = [p for p in self.players if not p.is_bot]
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print(self.players)
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self.started = False
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self.is_handling_death = False
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self.waiting_for = 0
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self.incremental_turn = 0
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self.turn = 0
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self.pending_winners = []
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for p in self.players:
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p.reset()
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p.notify_self()
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eventlet.sleep(0.5)
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self.notify_room()
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def notify_room(self, sid=None):
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if len([p for p in self.players if p.character == None]) != 0 or sid:
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self.sio.emit('room', room=self.name if not sid else sid, data={
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@ -549,25 +569,6 @@ class Game:
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corpse.notify_self()
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self.next_turn()
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def reset(self):
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print('resetting lobby')
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self.players.extend(self.spectators)
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self.spectators = []
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for bot in [p for p in self.players if p.is_bot]:
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bot.game = None
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self.players = [p for p in self.players if not p.is_bot]
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print(self.players)
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self.started = False
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self.is_handling_death = False
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self.waiting_for = 0
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self.incremental_turn = 0
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self.turn = 0
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self.pending_winners = []
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for p in self.players:
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p.reset()
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p.notify_self()
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eventlet.sleep(0.5)
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self.notify_room()
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def check_event(self, ev):
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if self.deck == None or len(self.deck.event_cards) == 0: return False
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@ -28,44 +28,9 @@ class Player:
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self.name = name
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self.sid = sid
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self.sio = sio
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self.hand: cs.Card = []
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self.equipment: cs.Card = []
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self.role: r.Role = None
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self.character: chars.Character = None
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self.real_character: chars.Character = None
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self.lives = 0
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self.max_lives = 0
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self.game: g = None
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self.is_my_turn = False
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self.is_waiting_for_action = True
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self.has_played_bang = False
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self.pending_action: PendingAction = None
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self.available_characters = []
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self.was_shot = False
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self.on_pick_cb = None
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self.on_failed_response_cb = None
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self.event_type: str = None
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self.expected_response = []
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self.attacker: Player = None
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self.target_p: str = None
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self.is_drawing = False
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self.can_play_vendetta = True
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self.is_giving_life = False
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self.is_using_checchino = False
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self.choose_text = 'choose_card_to_get'
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self.using_rimbalzo = 0 # 0 no, 1 scegli giocatore, 2 scegli carta
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self.can_play_ranch = True
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self.is_playing_ranch = False
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self.mancato_needed = 0
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self.molly_discarded_cards = 0
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self.is_bot = bot
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self.bang_used = 0
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self.special_use_count = 0
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self.is_dead = False
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self.death_turn = 0
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self.is_ghost = False
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self.not_chosen_character = None
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self.noStar = False
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self.game: g = None
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self.reset()
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def reset(self):
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self.hand: cs.Card = []
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@ -103,6 +68,11 @@ class Player:
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self.is_ghost = False
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self.death_turn = 0
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self.noStar = False
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self.can_play_vendetta = True
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self.is_giving_life = False
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self.choose_text = 'choose_card_to_get'
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self.using_rimbalzo = 0 # 0 no, 1 scegli giocatore, 2 scegli carta
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self.bang_used = 0
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def join_game(self, game):
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self.game = game
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