diff --git a/backend/__init__.py b/backend/__init__.py index 6617211..3a82a8e 100644 --- a/backend/__init__.py +++ b/backend/__init__.py @@ -229,7 +229,7 @@ def chat_message(sid, msg): eventlet.sleep(0.3) else: sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'}) - elif '/ddc' in msg and ses.game.started: + elif '/ddc' in msg and ses.game.started: #/ddc * cmd = msg.split() if len(cmd) == 2: sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode destroyed {cmd[1]} cards'}) @@ -244,7 +244,7 @@ def chat_message(sid, msg): ses.game.get_player_named(cmd[1]).notify_self() else: sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'}) - elif '/dsh' in msg and ses.game.started: + elif '/dsh' in msg and ses.game.started: #/dsh * 1 cmd = msg.split() if len(cmd) == 3: sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and is changing {cmd[1]} health'}) diff --git a/backend/bang/game.py b/backend/bang/game.py index 7858c86..d56e3fe 100644 --- a/backend/bang/game.py +++ b/backend/bang/game.py @@ -274,10 +274,11 @@ class Game: else: self.ready_count += 1 if self.ready_count == self.waiting_for: + #TODO: si potrebbe fare un metodo a parte e chiamarlo quando finiscono gli eventi di gatling e indiani self.waiting_for = 0 self.ready_count = 0 if self.pending_winners: - print('WE HAVE A WINNER') + print('WE HAVE A WINNER - responders_did_respond_resume_turn') for p in self.get_alive_players(): p.win_status = p in self.pending_winners if p.win_status: