whoops fix
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@ -395,7 +395,7 @@ class Player:
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self.notify_self()
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elif self.character.check(self.game, chd.PatBrennan) and type(pile) == str and pile != self.name and pile in self.game.players_map and len(self.game.get_player_named(pile).equipment) > 0:
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self.is_drawing = True
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self.available_cards = c.equipment
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self.available_cards = self.game.get_player_named(pile).equipment
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self.pat_target = pile
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self.choose_text = 'choose_card_to_get'
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self.pending_action = PendingAction.CHOOSE
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