fix disconnect bug
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f4ce7d1f7b
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fce9fd6c02
@ -206,14 +206,13 @@ class Game:
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def handle_disconnect(self, player: players.Player):
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print(f'player {player.name} left the game {self.name}')
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self.player_death(player=player)
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self.dead_players.remove(player)
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self.player_death(player=player, disconnected=True)
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if len(self.players) == 0:
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print(f'no players left in game {self.name}')
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return True
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else: return False
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def player_death(self, player: players.Player):
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def player_death(self, player: players.Player, disconnected=False):
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import bang.expansions.dodge_city.characters as chd
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print(player.attacker)
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if player.attacker and isinstance(player.attacker, roles.Sheriff) and isinstance(player.role, roles.Vice):
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@ -234,7 +233,10 @@ class Game:
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died_in_his_turn = self.started and index == self.turn
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if self.started and index <= self.turn:
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self.turn -= 1
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self.dead_players.append(self.players.pop(index))
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corpse = self.players.pop(index)
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if not disconnected:
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self.dead_players.append()
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self.notify_room()
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self.sio.emit('chat_message', room=self.name, data=f'{player.name} è morto.')
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if self.started:
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