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15 Commits
train-robb
...
main
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66
.github/workflows/docker-image.yml
vendored
66
.github/workflows/docker-image.yml
vendored
@ -4,20 +4,23 @@ on:
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|||||||
branches: main
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branches: main
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||||||
|
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||||||
jobs:
|
jobs:
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||||||
buildx:
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build-platform:
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||||||
runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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|
strategy:
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matrix:
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platform: [linux/amd64, linux/arm/v7, linux/arm64/v8]
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steps:
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steps:
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-
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- name: Checkout
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name: Checkout
|
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||||||
uses: actions/checkout@v4
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uses: actions/checkout@v4
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||||||
-
|
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name: Set up QEMU
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- name: Set up QEMU
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||||||
uses: docker/setup-qemu-action@v3
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uses: docker/setup-qemu-action@v3
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-
|
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name: Set up Docker Buildx
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- name: Set up Docker Buildx
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uses: docker/setup-buildx-action@v3
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uses: docker/setup-buildx-action@v3
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-
|
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name: Cache Docker layers
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- name: Cache Docker layers
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||||||
uses: actions/cache@v4
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uses: actions/cache@v4
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id: cache
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id: cache
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with:
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with:
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@ -25,27 +28,44 @@ jobs:
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key: ${{ runner.os }}-buildx-${{ github.sha }}
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key: ${{ runner.os }}-buildx-${{ github.sha }}
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restore-keys: |
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restore-keys: |
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${{ runner.os }}-buildx-
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${{ runner.os }}-buildx-
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-
|
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name: Login to DockerHub
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- name: Login to DockerHub
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uses: docker/login-action@v3
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uses: docker/login-action@v3
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with:
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with:
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username: ${{ secrets.DOCKER_USERNAME }}
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username: ${{ secrets.DOCKER_USERNAME }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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- name: Build and push
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- name: Prepare Platform Tag
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id: platform_tag
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run: echo "platform_tag=$(echo ${{ matrix.platform }} | sed 's|/|-|g')" >> $GITHUB_ENV
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- name: Build and push platform-specific image
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uses: docker/build-push-action@v5
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uses: docker/build-push-action@v5
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with:
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with:
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context: .
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context: .
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platforms: linux/arm/v7,linux/amd64
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platforms: ${{ matrix.platform }}
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push: true
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push: true
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tags: albertoxamin/bang:latest
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tags: albertoxamin/bang:${{ env.platform_tag }}
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cache-from: type=registry,ref=user/app:latest
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cache-from: type=registry,ref=albertoxamin/bang:${{ env.platform_tag }}
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cache-to: type=inline
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cache-to: type=inline
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|
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- name: Notify discord
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create-manifest:
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uses: th0th/notify-discord@v0.4.1
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runs-on: ubuntu-latest
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if: ${{ always() }}
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needs: build-platform
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env:
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steps:
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DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_WEBHOOK_URL }}
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- name: Set up Docker Buildx
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GITHUB_ACTOR: ${{ github.actor }}
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uses: docker/setup-buildx-action@v3
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GITHUB_JOB_NAME: "Docker image main :latest"
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GITHUB_JOB_STATUS: ${{ job.status }}
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- name: Login to DockerHub
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uses: docker/login-action@v3
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with:
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username: ${{ secrets.DOCKER_USERNAME }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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- name: Create and push multi-arch manifest
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run: |
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docker buildx imagetools create \
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--tag albertoxamin/bang:latest \
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albertoxamin/bang:linux-amd64 \
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albertoxamin/bang:linux-arm-v7 \
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albertoxamin/bang:linux-arm64-v8
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@ -122,6 +122,7 @@ class Game:
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self.rpc_log = []
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self.rpc_log = []
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self.is_replay = False
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self.is_replay = False
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self.replay_speed = 1
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self.replay_speed = 1
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self.owner: str | None = None
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def shuffle_players(self):
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def shuffle_players(self):
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if not self.started:
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if not self.started:
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@ -254,6 +255,7 @@ class Game:
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"available_expansions": self.available_expansions,
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"available_expansions": self.available_expansions,
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"is_replay": self.is_replay,
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"is_replay": self.is_replay,
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"characters_to_distribute": self.characters_to_distribute,
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"characters_to_distribute": self.characters_to_distribute,
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"owner": self.owner,
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},
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},
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)
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)
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G.sio.emit("debug", room=self.name, data=self.debug)
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G.sio.emit("debug", room=self.name, data=self.debug)
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@ -308,6 +310,8 @@ class Game:
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if player.is_admin():
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if player.is_admin():
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self.feature_flags()
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self.feature_flags()
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self.players.append(player)
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self.players.append(player)
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if len(self.players) == 1:
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self.owner = player.name
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if len(self.players) > 7:
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if len(self.players) > 7:
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if "dodge_city" not in self.expansions:
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if "dodge_city" not in self.expansions:
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self.expansions.append("dodge_city")
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self.expansions.append("dodge_city")
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@ -474,6 +478,10 @@ class Game:
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if p.get_discarded(attacker=attacker, card_name=card_name):
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if p.get_discarded(attacker=attacker, card_name=card_name):
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self.waiting_for += 1
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self.waiting_for += 1
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p.notify_self()
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p.notify_self()
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elif card_name == "Tornado" and len(p.hand) == 0:
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self.deck.draw(player=p)
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self.deck.draw(player=p)
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p.notify_self()
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if self.waiting_for == 0:
|
if self.waiting_for == 0:
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attacker.pending_action = PendingAction.PLAY
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attacker.pending_action = PendingAction.PLAY
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attacker.notify_self()
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attacker.notify_self()
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@ -985,6 +993,8 @@ class Game:
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self.deck = None
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self.deck = None
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return True
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return True
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else:
|
else:
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self.owner = next((p.name for p in self.players if not p.is_bot), None)
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self.notify_room()
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return False
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return False
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def player_death(self, player: pl.Player, disconnected=False):
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def player_death(self, player: pl.Player, disconnected=False):
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@ -1574,6 +1574,10 @@ class Player:
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self.game.deck.scrap(self.hand.pop(card_index), player=self)
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self.game.deck.scrap(self.hand.pop(card_index), player=self)
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self.mancato_needed -= 1
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self.mancato_needed -= 1
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else:
|
else:
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|
if self.attacker and "gold_rush" in self.game.expansions and not self.is_ghost:
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|
if isinstance(self.attacker, Player):
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self.attacker.gold_nuggets += 1
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self.attacker.notify_self()
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self.lives -= 1
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self.lives -= 1
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self.mancato_needed = 0
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self.mancato_needed = 0
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if self.mancato_needed <= 0:
|
if self.mancato_needed <= 0:
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@ -1868,7 +1872,8 @@ class Player:
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):
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):
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self.expected_response.append(cs.Bang(0, 0).name)
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self.expected_response.append(cs.Bang(0, 0).name)
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if self.character.check(self.game, chw.BigSpencer):
|
if self.character.check(self.game, chw.BigSpencer):
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self.expected_response = []
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self.expected_response = self.game.deck.mancato_cards.copy()
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self.expected_response.remove(cs.Mancato(0, 0).name)
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if any((isinstance(c, trt.Caboose) for c in self.equipment)):
|
if any((isinstance(c, trt.Caboose) for c in self.equipment)):
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self.expected_response.append([c.name for c in self.equipment if not c.usable_next_turn])
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self.expected_response.append([c.name for c in self.equipment if not c.usable_next_turn])
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self.on_failed_response_cb = self.take_damage_response
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self.on_failed_response_cb = self.take_damage_response
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@ -1942,6 +1947,7 @@ class Player:
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self.choose_text = "choose_poker"
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self.choose_text = "choose_poker"
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if card_name == "Bandidos":
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if card_name == "Bandidos":
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self.choose_text = "choose_bandidos"
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self.choose_text = "choose_bandidos"
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self.attacker = attacker
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self.mancato_needed = min(2, len(self.hand))
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self.mancato_needed = min(2, len(self.hand))
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self.available_cards.append(
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self.available_cards.append(
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{"name": "-1hp", "icon": "💔", "noDesc": True}
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{"name": "-1hp", "icon": "💔", "noDesc": True}
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@ -226,6 +226,29 @@ def test_bandidos():
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assert p1.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.WAIT
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assert p.pending_action == PendingAction.PLAY
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assert p.pending_action == PendingAction.PLAY
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|
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|
def test_bandidos_with_gold_rush():
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g = Game('test')
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g.expansions = ['gold_rush']
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ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
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for p in ps:
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|
g.add_player(p)
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g.start_game()
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for p in ps:
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|
p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Bandidos(0,0), Bandidos(0,0)]
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p.play_card(0)
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|
assert len(p.hand) == 1
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|
assert p.pending_action == PendingAction.WAIT
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|
assert p1.pending_action == PendingAction.CHOOSE
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|
p1.choose(len(p1.hand))
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|
assert p1.lives == 3
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|
assert p.pending_action == PendingAction.PLAY
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|
assert p.gold_nuggets == 1
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|
|
||||||
# test Poker
|
# test Poker
|
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def test_poker():
|
def test_poker():
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g = Game('test')
|
g = Game('test')
|
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|
@ -41,12 +41,18 @@
|
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</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<transition name="list">
|
<transition name="list">
|
||||||
<p v-if="eventCard" class="center-stuff"><b>{{eventDesc}}</b></p>
|
<p v-if="eventCard" class="center-stuff">🔥 <b>{{eventDesc}}</b> 🎴</p>
|
||||||
|
</transition>
|
||||||
|
<transition name="list">
|
||||||
<p v-if="eventCardWildWestShow && !eventCardWildWestShow.back" class="center-stuff">🎪 <b>{{eventDescWildWestShow}}</b> 🎪</p>
|
<p v-if="eventCardWildWestShow && !eventCardWildWestShow.back" class="center-stuff">🎪 <b>{{eventDescWildWestShow}}</b> 🎪</p>
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|
</transition>
|
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|
<transition name="list">
|
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<div v-if="goldRushDesc">
|
<div v-if="goldRushDesc">
|
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<p class="center-stuff">🤑️ <i>{{$t(`cards.${goldRushDesc.name}.desc`)}}</i> 🤑️</p>
|
<p class="center-stuff">🤑️ <i>{{$t(`cards.${goldRushDesc.name}.desc`)}}</i> 🤑️</p>
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<p class="center-stuff">🤑️ <b>{{goldRushDesc.number - gold_rush_discount}} 💵️</b> 🤑️</p>
|
<p class="center-stuff">🤑️ <b>{{goldRushDesc.number - gold_rush_discount}} 💵️</b> 🤑️</p>
|
||||||
</div>
|
</div>
|
||||||
|
</transition>
|
||||||
|
<transition name="list">
|
||||||
<div v-if="stationDesc">
|
<div v-if="stationDesc">
|
||||||
<p class="center-stuff"><i>{{stationDesc}}</i></p>
|
<p class="center-stuff"><i>{{stationDesc}}</i></p>
|
||||||
</div>
|
</div>
|
||||||
@ -216,7 +222,7 @@ export default {
|
|||||||
this.stationDesc = this.$t(`cards.${this.currentStations[index].name}.desc`)
|
this.stationDesc = this.$t(`cards.${this.currentStations[index].name}.desc`)
|
||||||
const trainPiece = this.trainPieceForStation(index)
|
const trainPiece = this.trainPieceForStation(index)
|
||||||
if (trainPiece) {
|
if (trainPiece) {
|
||||||
this.stationDesc += '\n\n🚂' + this.$t(`cards.${trainPiece.name}.desc`)
|
this.stationDesc += '\n\n🚂' + this.$t(`cards.${trainPiece.name}.desc`) + '🚋'
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -203,6 +203,7 @@
|
|||||||
'cant-play': !ex.enabled,
|
'cant-play': !ex.enabled,
|
||||||
...ex.card.classes,
|
...ex.card.classes,
|
||||||
}"
|
}"
|
||||||
|
style="cursor: pointer"
|
||||||
:donotlocalize="true"
|
:donotlocalize="true"
|
||||||
@click.native="toggleExpansions(ex.id)"
|
@click.native="toggleExpansions(ex.id)"
|
||||||
/>
|
/>
|
||||||
@ -482,6 +483,7 @@ export default {
|
|||||||
fullScreenEffects: [],
|
fullScreenEffects: [],
|
||||||
showPopup: false,
|
showPopup: false,
|
||||||
selectedExpansionInfo: {},
|
selectedExpansionInfo: {},
|
||||||
|
owner: undefined,
|
||||||
}),
|
}),
|
||||||
sockets: {
|
sockets: {
|
||||||
expansion_info(data) {
|
expansion_info(data) {
|
||||||
@ -502,6 +504,7 @@ export default {
|
|||||||
this.togglable_expansions = data.available_expansions;
|
this.togglable_expansions = data.available_expansions;
|
||||||
this.expansions = data.expansions;
|
this.expansions = data.expansions;
|
||||||
this.is_replay = data.is_replay;
|
this.is_replay = data.is_replay;
|
||||||
|
this.owner = data.owner;
|
||||||
this.characters_to_distribute = data.characters_to_distribute;
|
this.characters_to_distribute = data.characters_to_distribute;
|
||||||
this.players = data.players.map((x) => {
|
this.players = data.players.map((x) => {
|
||||||
return {
|
return {
|
||||||
@ -728,11 +731,7 @@ export default {
|
|||||||
return "";
|
return "";
|
||||||
},
|
},
|
||||||
isRoomOwner() {
|
isRoomOwner() {
|
||||||
if (this.players.length > 0) {
|
return this.owner === this.username;
|
||||||
let pls = this.players.filter((x) => !x.is_bot);
|
|
||||||
return pls.length > 0 && pls[0].name == this.username;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
},
|
},
|
||||||
startGameCard() {
|
startGameCard() {
|
||||||
if (!this.started && this.players.length > 2 && this.isRoomOwner) {
|
if (!this.started && this.players.length > 2 && this.isRoomOwner) {
|
||||||
|
@ -542,7 +542,7 @@
|
|||||||
},
|
},
|
||||||
"Fratelli Di Sangue": {
|
"Fratelli Di Sangue": {
|
||||||
"name": "Blood Brothers",
|
"name": "Blood Brothers",
|
||||||
"desc": "At the begin of their turn, payers can lose 1 hp (except the last one) to give it to another player"
|
"desc": "At the begin of their turn, players can lose 1 hp (except the last one) to give it to another player"
|
||||||
},
|
},
|
||||||
"I Dalton": {
|
"I Dalton": {
|
||||||
"name": "The Daltons",
|
"name": "The Daltons",
|
||||||
|
Loading…
Reference in New Issue
Block a user