import pytest from bang.characters import Character from bang.game import Game from bang.players import Player from tests.dummy_socket import DummySocket from globals import G G.sio = DummySocket() def started_game(expansions, players=4, character=Character("test_char", 4)): g = Game("test") g.expansions = expansions ps = [Player(f"p{i}", f"p{i}") for i in range(players)] for p in ps: g.add_player(p) g.start_game() for p in ps: p.available_characters = [character] if "high_noon" in expansions: p.available_characters.append(Character("test_char2", 4)) p.set_character(p.available_characters[0].name) return g def set_events(g: Game, event_cards): g.deck.event_cards = event_cards def current_player(g: Game): return g.players[g.turn] def next_player(g: Game): return g.players[(g.turn + 1) % len(g.players)] def current_player_with_cards(g: Game, cards): p = current_player(g) p.draw("") p.hand = cards return p