from random import randint from bang.characters import * from tests.dummy_socket import DummySocket from bang.deck import Deck from bang.game import Game from bang.players import Player, PendingAction from bang.cards import * def test_bartcassidy(): sio = DummySocket() g = Game('test', sio) ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)] for p in ps: g.add_player(p) g.start_game() test_chars = [Character('test_char', 2), BartCassidy()] for p in ps: p.available_characters = [test_chars.pop(0)] p.set_character(p.available_characters[0].name) if isinstance(g.players[g.turn].character, BartCassidy): g.players[g.turn].draw('') g.players[g.turn].hand = [] g.players[g.turn].end_turn() g.players[(g.turn+1)%2].hand = [] g.players[g.turn].draw('') g.players[g.turn].hand = [Bang(0,0)] assert len(g.players[(g.turn+1)%2].hand) == 0 g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) assert len(g.players[(g.turn+1)%2].hand) == 1 def test_blackjack(): sio = DummySocket() g = Game('test', sio) ps = [Player(f'p{i}', f'p{i}', sio) for i in range(1)] for p in ps: g.add_player(p) g.start_game() test_chars = [BlackJack()] for p in ps: p.available_characters = [test_chars.pop(0)] p.set_character(p.available_characters[0].name) g.players[g.turn].hand = [] g.deck.cards.insert(1, Bang(Suit.HEARTS, 1)) g.players[g.turn].draw('') assert len(g.players[g.turn].hand) == 3 g.players[g.turn].hand = [] g.players[g.turn].end_turn() g.deck.cards.insert(1, Bang(Suit.CLUBS, 1)) g.players[g.turn].draw('') assert len(g.players[g.turn].hand) == 2 g.players[g.turn].hand = [] g.players[g.turn].end_turn() g.deck.cards.insert(1, Bang(Suit.DIAMONDS, 1)) g.players[g.turn].draw('') assert len(g.players[g.turn].hand) == 3 g.players[g.turn].hand = [] g.players[g.turn].end_turn() g.deck.cards.insert(1, Bang(Suit.SPADES, 1)) g.players[g.turn].draw('') assert len(g.players[g.turn].hand) == 2 g.players[g.turn].hand = [] g.players[g.turn].end_turn() def test_calamityjanet(): sio = DummySocket() g = Game('test', sio) ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)] for p in ps: g.add_player(p) g.start_game() test_chars = [Character('test_char', 2), CalamityJanet()] for p in ps: p.available_characters = [test_chars.pop(0)] p.set_character(p.available_characters[0].name) if isinstance(g.players[g.turn].character, CalamityJanet): g.players[g.turn].draw('') g.players[g.turn].hand = [] g.players[g.turn].end_turn() g.players[(g.turn+1)%2].hand = [Bang(0,0)] g.players[g.turn].draw('') g.players[g.turn].hand = [Bang(0,0)] g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) assert g.players[(g.turn+1)%2].pending_action == PendingAction.RESPOND g.players[(g.turn+1)%2].respond(0) g.players[g.turn].end_turn() g.players[g.turn].draw('') g.players[g.turn].hand = [Mancato(0,0)] g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) assert g.players[(g.turn+1)%2].lives == 1 # TODO: Test ElGringo # TODO: Test JesseJones # TODO: Test Jourdonnais # TODO: Test KitCarlson # TODO: Test LuckyDuke # TODO: Test PaulRegret # TODO: Test PedroRamirez # TODO: Test RoseDoolan # TODO: Test SidKetchum # TODO: Test SlabTheKiller # TODO: Test SuzyLafayette def test_VultureSam(): sio = DummySocket() g = Game('test', sio) ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)] for p in ps: g.add_player(p) g.start_game() test_chars = [Character('test_char', 4), Character('test_char', 4), VultureSam()] for p in ps: p.available_characters = [test_chars.pop(0)] p.set_character(p.available_characters[0].name) if isinstance(g.players[g.turn].character, VultureSam): g.players[g.turn].draw('') g.players[g.turn].hand = [Bang(0,0), Bang(0,0), Bang(0,0), Bang(0,0)] g.players[g.turn].end_turn() while not isinstance(g.players[g.turn].character, VultureSam): g.players[g.turn].draw('') g.players[g.turn].hand = [Bang(0,0), Bang(0,0), Bang(0,0), Bang(0,0)] g.players[g.turn].lives = 0 g.players[g.turn].notify_self() assert len(g.players[2].hand) == 8 return def test_WillyTheKid(): sio = DummySocket() g = Game('test', sio) ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)] for p in ps: g.add_player(p) g.start_game() test_chars = [Character('test_char', 4), WillyTheKid()] for p in ps: p.available_characters = [test_chars.pop(0)] p.set_character(p.available_characters[0].name) if not isinstance(g.players[g.turn].character, WillyTheKid): g.players[g.turn].draw('') g.players[g.turn].hand = [] g.players[g.turn].end_turn() g.players[g.turn].draw('') g.players[g.turn].hand = [Bang(0,0), Bang(0,0), Bang(0,0)] g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) assert g.players[(g.turn+1)%2].lives == 3 g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) assert g.players[(g.turn+1)%2].lives == 2 g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name) assert g.players[(g.turn+1)%2].lives == 1