from random import randint from bang.characters import Character from bang.expansions.dodge_city.cards import * from bang.deck import Deck from bang.game import Game from bang.players import Player, PendingAction import bang.cards as cs # test Borraccia def test_Borraccia(): g = Game('test') ps = [Player(f'p{i}', f'p{i}') for i in range(2)] for p in ps: g.add_player(p) g.start_game() for p in ps: p.available_characters = [Character('test_char', 4)] p.set_character(p.available_characters[0].name) borraccia_guy = g.players[g.turn] borraccia_guy.draw('') borraccia_guy.lives = 3 borraccia_guy.hand = [Borraccia(0,0)] assert len(borraccia_guy.hand) == 1 borraccia_guy.play_card(0) assert len(borraccia_guy.hand) == 0 assert len(borraccia_guy.equipment) == 1 assert not borraccia_guy.equipment[0].can_be_used_now borraccia_guy.play_card(0) assert len(borraccia_guy.hand) == 0 assert len(borraccia_guy.equipment) == 1 borraccia_guy.end_turn() g.players[g.turn].draw('') g.players[g.turn].hand = [] g.players[g.turn].end_turn() borraccia_guy.draw('') assert borraccia_guy.equipment[0].can_be_used_now borraccia_guy.hand = [] borraccia_guy.play_card(0) assert len(borraccia_guy.equipment) == 0 assert borraccia_guy.lives == 4