bang/backend/bang/expansions/dodge_city/cards.py
2020-11-27 13:50:03 +01:00

163 lines
5.6 KiB
Python

from bang.cards import *
class Binocolo(Mirino):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Binocolo'
self.icon = '🔍'
class Riparo(Mustang):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Riparo'
self.icon = ''
class Pugno(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Pugno!', number, range=1)
self.icon = '👊'
self.desc = "Spara a un giocatore a distanta 1"
self.need_target = True
def play_card(self, player, against, _with=None):
if against != None:
super().play_card(player, against=against)
player.game.attack(player, against)
return True
return False
class Schivata(Mancato):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Schivata'
self.icon = '🙅‍♂️'
self.desc += " e poi pesca una carta"
self.alt_text = '☝️🆓'
def play_card(self, player, against, _with=None):
return False
def use_card(self, player):
player.hand.append(player.game.deck.draw())
player.notify_self()
class RagTime(Panico):
def __init__(self, suit, number):
Card.__init__(self, suit, 'Rag Time', number)
self.icon = '🎹'
self.desc = "Ruba 1 carta dalla mano di un giocatore a prescindere dalla distanza"
self.need_target = True
self.need_with = True
self.alt_text = '2🃏'
def play_card(self, player, against, _with):
if against != None and _with != None:
player.game.deck.scrap(_with)
super().play_card(player, against=against)
return True
return False
class Rissa(CatBalou):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Rissa'
self.icon = '🥊'
self.desc = "Fai scartare una carta a tutti gli altri giocatori, scegli a caso dalla mano, oppure fra quelle che hanno in gioco"
self.need_with = True
self.need_target = False
self.alt_text = '2🃏'
def play_card(self, player, against, _with):
if _with != None:
player.game.deck.scrap(_with)
player.event_type = 'rissa'
super().play_card(player, against=[p.name for p in player.game.players if p != player][0])
return True
return False
class SpringField(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Springfield', number)
self.icon = '🌵'
self.desc = "Spara a un giocatore a prescindere dalla distanza"
self.need_target = True
self.need_with = True
self.alt_text = '2🃏'
def play_card(self, player, against, _with=None):
if against != None and _with != None:
player.game.deck.scrap(_with)
super().play_card(player, against=against)
player.game.attack(player, against)
return True
return False
class Tequila(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Tequila', number)
self.icon = '🍹'
self.desc = "Fai recuperare 1 vita a un giocatore a tua scelta, anche te stesso"
self.need_target = True
self.can_target_self = True
self.need_with = True
self.alt_text = '2🃏'
def play_card(self, player, against, _with=None):
if against != None and _with != None:
beneficiario = f'{against}' if against != player.name else 'se stesso'
player.sio.emit('chat_message', room=player.game.name, data=f'{player.name} ha giocato {self.name} per {beneficiario}.')
player.game.deck.scrap(_with)
player.game.get_player_named(against).lives = min(player.game.get_player_named(against).lives+1, player.game.get_player_named(against).max_lives)
player.game.get_player_named(against).notify_self()
return True
return False
class Whisky(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Whisky', number)
self.icon = '🥃'
self.desc = "Gioca questa carta per recuperare fino a 2 punti vita."
self.need_with = True
self.alt_text = '2🃏'
def play_card(self, player, against, _with=None):
if _with != None:
super().play_card(player, against=against)
player.game.deck.scrap(_with)
player.lives = min(player.lives+2, player.max_lives)
player.notify_self()
return True
return False
def get_starting_deck() -> List[Card]:
return [
#TODO: aggiungere anche le carte normalmente presenti https://bang.dvgiochi.com/cardslist.php?id=3
Barile(Suit.CLUBS, 'A'),
Binocolo(Suit.DIAMONDS, 10),
Dinamite(Suit.CLUBS, 10),
Mustang(Suit.HEARTS, 5),
Remington(Suit.DIAMONDS, 6),
RevCarabine(Suit.SPADES, 5),
Riparo(Suit.DIAMONDS, 'K'),
Bang(Suit.SPADES, 8),
Bang(Suit.CLUBS, 5),
Bang(Suit.CLUBS, 6),
Bang(Suit.CLUBS, 'K'),
Birra(Suit.HEARTS, 6),
Birra(Suit.SPADES, 6),
CatBalou(Suit.CLUBS, 8),
Emporio(Suit.SPADES, 'A'),
Indiani(Suit.DIAMONDS, 5),
Mancato(Suit.DIAMONDS, 8),
Panico(Suit.HEARTS, 'J'),
Pugno(Suit.SPADES, 10),
RagTime(Suit.HEARTS, 9),
Rissa(Suit.SPADES, 'J'),
Schivata(Suit.DIAMONDS, 7),
Schivata(Suit.HEARTS, 'K'),
SpringField(Suit.SPADES, 'K'),
Tequila(Suit.CLUBS, 9),
Whisky(Suit.HEARTS, 'Q'),
]