bang/cards.py
Alberto Xamin 66e291e63d
add deck
2020-11-15 18:26:44 +01:00

201 lines
6.0 KiB
Python

from typing import List, Set, Dict, Tuple, Optional
from abc import ABC, abstractmethod
from enum import Enum
class Suit(Enum):
DIAMONDS = 1 # ♦
CLUBS = 2 # ♣
HEARTS = 3 # ♥
SPADES = 4 # ♠
class Card(ABC):
sym = {
'A': 1,
'J': 11,
'Q': 12,
'K': 13
}
def __init__(self, name: str, suit: Suit, number, is_equipment:bool=False, is_weapon:bool=False):
super().__init__()
self.name = name
self.suit = suit
if type(number) == int:
self.number = number
else:
self.number = self.sym[number]
self.is_equipment = is_equipment
self.is_weapon = is_weapon
class Barile(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Barile', number, is_equipment=True)
class Dinamite(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Dinamite', number, is_equipment=True)
class Mirino(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Mirino', number, is_equipment=True)
class Mustang(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Mustang', number, is_equipment=True, is_weapon=True)
class Prigione(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Prigione', number, is_equipment=False)
class Remington(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Remington', number, is_equipment=True, is_weapon=True)
class RevCarabine(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Rev. Carabine', number, is_equipment=True, is_weapon=True)
class Schofield(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Schofield', number, is_equipment=True, is_weapon=True)
class Volcanic(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Volcanic', number, is_equipment=True, is_weapon=True)
class Winchester(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Winchester', number, is_equipment=True, is_weapon=True)
class Bang(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Bang!', number)
class Birra(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Birra', number)
class CatBalou(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Cat Balou', number)
class Diligenza(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Diligenza', number)
class Duello(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Duello', number)
class Emporio(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Emporio', number)
class Gatling(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Gatling', number)
class Indiani(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Indiani!', number)
class Mancato(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Mancato!', number)
class Panico(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Panico!', number)
class Saloon(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Saloon', number)
class WellsFargo(Card):
def __init__(self, suit, number):
super().__init__(suit, 'WellsFargo', number)
def get_starting_deck() -> List[Card]:
return [
Barile(Suit.SPADES, 'Q'),
Barile(Suit.SPADES, 'K'),
Dinamite(Suit.HEARTS, 2),
Mirino(Suit.SPADES, 'A'),
Mustang(Suit.HEARTS, 8),
Mustang(Suit.HEARTS, 9),
Prigione(Suit.SPADES, 'J'),
Prigione(Suit.HEARTS, 4),
Prigione(Suit.SPADES, 10),
Remington(Suit.CLUBS, 'K'),
RevCarabine(Suit.CLUBS, 'A'),
Schofield(Suit.CLUBS, 'J'),
Schofield(Suit.CLUBS, 'Q'),
Schofield(Suit.SPADES, 10),
Volcanic(Suit.SPADES, 10),
Volcanic(Suit.CLUBS, 10),
Winchester(Suit.SPADES, 8),
Bang(Suit.SPADES, 'A'),
Bang(Suit.DIAMONDS, 2),
Bang(Suit.DIAMONDS, 3),
Bang(Suit.DIAMONDS, 4),
Bang(Suit.DIAMONDS, 5),
Bang(Suit.DIAMONDS, 6),
Bang(Suit.DIAMONDS, 7),
Bang(Suit.DIAMONDS, 8),
Bang(Suit.DIAMONDS, 9),
Bang(Suit.DIAMONDS, 10),
Bang(Suit.DIAMONDS, 'J'),
Bang(Suit.DIAMONDS, 'Q'),
Bang(Suit.DIAMONDS, 'K'),
Bang(Suit.DIAMONDS, 'A'),
Bang(Suit.CLUBS, 2),
Bang(Suit.CLUBS, 3),
Bang(Suit.CLUBS, 4),
Bang(Suit.CLUBS, 5),
Bang(Suit.CLUBS, 6),
Bang(Suit.CLUBS, 7),
Bang(Suit.CLUBS, 8),
Bang(Suit.CLUBS, 9),
Bang(Suit.CLUBS, 10),
Bang(Suit.HEARTS, 'Q'),
Bang(Suit.HEARTS, 'K'),
Birra(Suit.HEARTS, 6),
Birra(Suit.HEARTS, 7),
Birra(Suit.HEARTS, 8),
Birra(Suit.HEARTS, 9),
Birra(Suit.HEARTS, 10),
Birra(Suit.HEARTS, 'J'),
CatBalou(Suit.HEARTS, 'K'),
CatBalou(Suit.DIAMONDS, 9),
CatBalou(Suit.DIAMONDS, 10),
CatBalou(Suit.DIAMONDS, 'J'),
Diligenza(Suit.SPADES, 9),
Diligenza(Suit.SPADES, 9),
Duello(Suit.DIAMONDS, 'Q'),
Duello(Suit.SPADES, 'J'),
Duello(Suit.CLUBS, 8),
Emporio(Suit.CLUBS, 9),
Emporio(Suit.SPADES, 'Q'),
Gatling(Suit.HEARTS, 10),
Indiani(Suit.DIAMONDS, 'K'),
Indiani(Suit.DIAMONDS, 'A'),
Mancato(Suit.CLUBS, 10),
Mancato(Suit.CLUBS, 'J'),
Mancato(Suit.CLUBS, 'Q'),
Mancato(Suit.CLUBS, 'K'),
Mancato(Suit.CLUBS, 'A'),
Mancato(Suit.SPADES, 2),
Mancato(Suit.SPADES, 3),
Mancato(Suit.SPADES, 4),
Mancato(Suit.SPADES, 5),
Mancato(Suit.SPADES, 6),
Mancato(Suit.SPADES, 7),
Mancato(Suit.SPADES, 8),
Panico(Suit.HEARTS, 'J'),
Panico(Suit.HEARTS, 'Q'),
Panico(Suit.HEARTS, 'A'),
Panico(Suit.DIAMONDS, 8),
Saloon(Suit.HEARTS, 5),
WellsFargo(Suit.HEARTS, 3),
]