bang/deck.py
Alberto Xamin 28a8cd02b5
add game
2020-11-15 20:23:13 +01:00

40 lines
1.1 KiB
Python

from typing import List, Set, Dict, Tuple, Optional
import random
import cards
class Deck:
def __init__(self):
super().__init__()
self.cards: List[cards.Card] = random.shuffle(cards.get_starting_deck())
self.scrap_pile: List[cards.Card] = []
def peek(self, n_cards: int) -> list:
return self.cards[:n_cards]
def peek_scrap_pile(self,) -> cards.Card:
if len(self.scrap_pile) > 0:
return self.scrap_pile[-1]
else:
return None
def pick_and_scrap(self) -> cards.Card:
card = self.cards.pop(0)
self.scrap_pile.append(card)
return card
def draw(self) -> cards.Card:
card = self.cards.pop(0)
if len(self.cards) == 0:
self.cards = self.scrap_pile[:-1].copy()
random.shuffle(self.cards)
self.scrap_pile = self.scrap_pile[-1:]
return card
def draw_from_scrap_pile(self) -> cards.Card:
if len(self.scrap_pile) > 0:
return self.scrap_pile.pop(0)
else:
return self.draw()
def scrap(self, card: cards.Card):
self.scrap_pile.append(card)