131 lines
3.2 KiB
Python
131 lines
3.2 KiB
Python
import json
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from typing import List
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import eventlet
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import socketio
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from game import Game
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from players import Player
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sio = socketio.Server(cors_allowed_origins="*")
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app = socketio.WSGIApp(sio, static_files={
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'/': {'content_type': 'text/html', 'filename': 'index.html'},
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'/css': './css',
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'/js': './js',
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})
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games: List[Game] = []
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online_players = 0
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def advertise_lobbies():
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sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players)} for g in games if not g.started])
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@sio.event
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def connect(sid, environ):
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global online_players
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print('connect ', sid)
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online_players += 1
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sio.enter_room(sid, 'lobby')
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sio.emit('players', room='lobby', data=online_players)
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@sio.event
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def set_username(sid, username):
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sio.save_session(sid, Player(username, sid, sio))
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print(f'{sid} is now {username}')
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advertise_lobbies()
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@sio.event
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def my_message(sid, data):
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print('message ', data)
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@sio.event
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def disconnect(sid):
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global online_players
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online_players -= 1
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sio.emit('players', room='lobby', data=online_players)
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if sio.get_session(sid).game and sio.get_session(sid).disconnect():
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sio.close_room(sio.get_session(sid).game.name)
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games.pop(games.index(sio.get_session(sid).game))
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print('disconnect ', sid)
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advertise_lobbies()
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@sio.event
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def create_room(sid, room_name):
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while len([g for g in games if g.name == room_name]):
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room_name += '_1'
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sio.leave_room(sid, 'lobby')
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sio.enter_room(sid, room_name)
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g = Game(room_name, sio)
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g.add_player(sio.get_session(sid))
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games.append(g)
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print(f'{sid} created a room named {room_name}')
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advertise_lobbies()
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@sio.event
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def join_room(sid, room_name):
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print(f'{sid} joined a room named {room_name}')
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sio.leave_room(sid, 'lobby')
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sio.enter_room(sid, room_name)
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i = [g.name for g in games].index(room_name)
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while len([p for p in games[i].players if p.name == sio.get_session(sid).name]):
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sio.get_session(sid).name += '_1'
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games[i].add_player(sio.get_session(sid))
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advertise_lobbies()
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@sio.event
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def chat_message(sid, msg):
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ses = sio.get_session(sid)
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sio.emit('chat_message', room=ses.game.name, data=f'[{ses.name}]: {msg}')
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@sio.event
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def start_game(sid):
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ses = sio.get_session(sid)
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ses.game.start_game()
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@sio.event
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def set_character(sid, name):
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ses = sio.get_session(sid)
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ses.set_character(name)
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@sio.event
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def refresh(sid):
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ses = sio.get_session(sid)
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ses.notify_self()
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@sio.event
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def draw(sid, pile):
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ses = sio.get_session(sid)
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ses.draw(pile)
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@sio.event
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def pick(sid):
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ses = sio.get_session(sid)
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ses.pick()
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@sio.event
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def end_turn(sid):
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ses = sio.get_session(sid)
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ses.end_turn()
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@sio.event
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def play_card(sid, data):
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ses = sio.get_session(sid)
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ses.play_card(data['index'], data['against'])
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@sio.event
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def respond(sid, data):
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ses = sio.get_session(sid)
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ses.respond(data)
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@sio.event
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def choose(sid, card_index):
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ses = sio.get_session(sid)
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ses.choose(card_index)
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@sio.event
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def scrap(sid, card_index):
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ses = sio.get_session(sid)
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ses.scrap(card_index)
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if __name__ == '__main__':
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eventlet.wsgi.server(eventlet.listen(('', 5001)), app)
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