bang/backend/tests/cards_test.py
Alberto Xamin 3916408614 fix issues
2022-03-24 20:19:41 +01:00

496 lines
16 KiB
Python

from random import randint
from bang.characters import Character
from bang.cards import *
from tests.dummy_socket import DummySocket
from bang.deck import Deck
from bang.game import Game
from bang.players import Player, PendingAction
# test card Barile
def test_barile():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 2)]
p.set_character(p.available_characters[0].name)
barrel_guy = g.players[g.turn]
barrel_guy.draw('')
barrel_guy.hand = [Barile(0,0)]
barrel_guy.play_card(0)
assert isinstance(barrel_guy.equipment[0], Barile)
barrel_guy.end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
g.players[g.turn].play_card(0)
g.players[g.turn].play_card(0, barrel_guy.name)
assert g.players[g.turn].pending_action == PendingAction.WAIT
assert barrel_guy.pending_action == PendingAction.PICK
g.deck.cards[0] = Bang(Suit.HEARTS, 5)
barrel_guy.pick()
assert barrel_guy.pending_action == PendingAction.WAIT
assert barrel_guy.lives == barrel_guy.max_lives
assert g.players[g.turn].pending_action == PendingAction.PLAY
g.players[g.turn].play_card(0, barrel_guy.name)
g.deck.cards[0] = Bang(Suit.SPADES, 5)
barrel_guy.pick()
assert barrel_guy.pending_action == PendingAction.WAIT
assert barrel_guy.lives == barrel_guy.max_lives - 1
assert g.players[g.turn].pending_action == PendingAction.PLAY
#test card Volcanic
def test_volcanic():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 3)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = []
volcanic_guy = g.players[g.turn]
volcanic_guy.draw('')
volcanic_guy.hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
volcanic_guy.play_card(0)
assert isinstance(volcanic_guy.equipment[0], Volcanic)
assert volcanic_guy.get_sight() == 1
volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
assert len(volcanic_guy.hand) == 1
volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
assert len(volcanic_guy.hand) == 0
# test card Dinamite
def test_dinamite():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = []
dinamite_guy = g.players[g.turn]
dinamite_guy.draw('')
dinamite_guy.hand = [Dinamite(0,0)]
dinamite_guy.play_card(0)
assert isinstance(dinamite_guy.equipment[0], Dinamite)
dinamite_guy.end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.deck.cards.insert(0, Dinamite(Suit.HEARTS, 5))
dinamite_guy.pick()
assert len(dinamite_guy.equipment) == 0
dinamite_guy.draw('')
dinamite_guy.end_turn()
assert len(g.players[g.turn].equipment) == 1
g.deck.cards.insert(0, Dinamite(Suit.SPADES, 5))
g.players[g.turn].pick()
assert len(g.players[g.turn].equipment) == 0
assert g.players[g.turn].lives == 1
# test mirino
def test_mirino():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
mirino_guy = g.players[g.turn]
mirino_guy.draw('')
mirino_guy.hand = [Mirino(0,0)]
assert mirino_guy.get_sight(countWeapon=False) == 1
mirino_guy.play_card(0)
assert mirino_guy.get_sight(countWeapon=False) == 2
# test mustang
def test_mustang():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
mustang_guy = g.players[g.turn]
mustang_guy.draw('')
mustang_guy.hand = [Mustang(0,0)]
assert mustang_guy.get_visibility() == 0
mustang_guy.play_card(0)
assert mustang_guy.get_visibility() == 1
# test Prigione
def test_prigione():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
sheriff = g.players[g.turn]
sheriff.draw('')
sheriff.hand = [Prigione(0,0)]
sheriff.play_card(0, g.players[(g.turn+1)%4].name)
assert len(sheriff.hand) == 0
sheriff.end_turn()
g.deck.cards.insert(0, Prigione(Suit.CLUBS, 5))
skip_check = g.turn
g.players[g.turn].pick()
assert g.turn != skip_check
g.players[g.turn].draw('')
g.players[g.turn].hand = [Prigione(0,0)]
g.players[g.turn].play_card(0, sheriff.name)
assert len(g.players[g.turn].hand) == 1
g.players[g.turn].play_card(0, g.players[(g.turn+1)%4].name)
g.players[g.turn].end_turn()
g.deck.cards.insert(0, Prigione(Suit.HEARTS, 5))
skip_check = g.turn
g.players[g.turn].pick()
assert g.turn == skip_check
# test all weapons ranges
def test_all_weapons():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Volcanic(0,0), Schofield(0,0), Remington(0,0), RevCarabine(0,0), Winchester(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 1
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 2
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 3
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 4
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 5
# test bang
def test_bang():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0), Bang(0,0)]
assert len(g.players[g.turn].hand) == 2
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert len(g.players[g.turn].hand) == 1
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert len(g.players[g.turn].hand) == 1
# test birra
def test_birra_2p():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].lives = 1
g.players[g.turn].play_card(0)
assert g.players[g.turn].lives == 1
# test birra
def test_birra_3p():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
initial_p = g.players[g.turn]
g.players[g.turn].draw('')
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].lives = 1
g.players[g.turn].play_card(0)
assert g.players[g.turn].lives == 2
# test beer save
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].lives = 1
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, initial_p.name)
assert initial_p.lives == 1
# test non overflow
g.players[g.turn].lives = g.players[g.turn].max_lives
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].lives == g.players[g.turn].max_lives
# test CatBalou
def test_catbalou():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [CatBalou(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
g.players[g.turn].choose(0)
assert len(g.players[g.turn].hand) == 0
assert len(g.deck.scrap_pile) == 2
assert len(g.players[(g.turn+1)%2].hand) == 3
# test Diligenza
def test_diligenza():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Diligenza(0,0)]
g.players[g.turn].play_card(0)
assert len(g.players[g.turn].hand) == 2
# test Duello
def test_duello():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = []
g.players[g.turn].draw('')
# winning duello
g.players[g.turn].hand = [Duello(0,0), Duello(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert len(g.players[g.turn].hand) == 1
assert g.players[(g.turn+1)%2].lives == g.players[(g.turn+1)%2].max_lives - 1
# losing duello
g.players[(g.turn+1)%2].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert g.players[g.turn].pending_action == PendingAction.WAIT
assert g.players[(g.turn+1)%2].pending_action == PendingAction.RESPOND
g.players[(g.turn+1)%2].respond(0)
assert g.players[(g.turn+1)%2].pending_action == PendingAction.WAIT
assert g.players[g.turn].lives == g.players[g.turn].max_lives - 1
# test Emporio
def test_emporio():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(7)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = []
g.players[g.turn].draw('')
g.players[g.turn].hand = [Emporio(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].pending_action == PendingAction.CHOOSE
g.players[g.turn].choose(0)
print(g.players[g.turn].name)
for i in range(1, len(g.players)-1):
assert g.players[(g.turn+i)%7].pending_action == PendingAction.CHOOSE
g.players[(g.turn+i)%7].choose(0)
for p in ps:
assert len(p.hand) == 1
assert g.players[g.turn].pending_action == PendingAction.PLAY
# test Gatling
def test_gatling():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(7)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
# test lose gatling
for p in ps:
p.hand = []
g.players[g.turn].draw('')
g.players[g.turn].hand = [Gatling(0,0), Gatling(0,0)]
g.players[g.turn].play_card(0)
for p in ps:
if p != g.players[g.turn]:
assert p.lives == p.max_lives - 1
# test win gatling
for p in ps:
if p != g.players[g.turn]:
p.hand = [Mancato(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].pending_action == PendingAction.WAIT
for p in ps:
if p != g.players[g.turn]:
p.respond(0)
assert g.players[g.turn].pending_action == PendingAction.PLAY
for p in ps:
if p != g.players[g.turn]:
assert p.lives == p.max_lives - 1
# test Indiani
def test_indiani():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(7)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
# test lose indiani
for p in ps:
p.hand = []
g.players[g.turn].draw('')
g.players[g.turn].hand = [Indiani(0,0), Indiani(0,0)]
g.players[g.turn].play_card(0)
for p in ps:
if p != g.players[g.turn]:
assert p.lives == p.max_lives - 1
# test win indiani
for p in ps:
if p != g.players[g.turn]:
p.hand = [Bang(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].pending_action == PendingAction.WAIT
for p in ps:
if p != g.players[g.turn]:
p.respond(0)
assert g.players[g.turn].pending_action == PendingAction.PLAY
for p in ps:
if p != g.players[g.turn]:
assert p.lives == p.max_lives - 1
# test Mancato
def test_mancato():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = [Mancato(0,0)]
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert g.players[(g.turn+1)%2].pending_action == PendingAction.RESPOND
g.players[(g.turn+1)%2].respond(0)
assert g.players[(g.turn+1)%2].lives == g.players[(g.turn+1)%2].max_lives
assert g.players[(g.turn+1)%2].pending_action == PendingAction.WAIT
assert g.players[g.turn].pending_action == PendingAction.PLAY
# test Panico
def test_panico():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Panico(0,0)]
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
g.players[g.turn].choose(0)
assert len(g.players[g.turn].hand) == 1
assert len(g.deck.scrap_pile) == 1
assert len(g.players[(g.turn+1)%2].hand) == 3
# test Saloon
def test_saloon():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(8)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.lives = randint(p.max_lives-1, p.max_lives)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Saloon(0,0)]
g.players[g.turn].play_card(0)
for p in ps:
assert p.lives == p.max_lives
# test WellsFargo
def test_wells_fargo():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [WellsFargo(0,0)]
g.players[g.turn].play_card(0)
assert len(g.players[g.turn].hand) == 3