2718 lines
112 KiB
Python
2718 lines
112 KiB
Python
from __future__ import annotations
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from enum import IntEnum
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import json
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from random import random, randrange, sample, uniform, randint
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import socketio
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import bang.deck as deck
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import bang.roles as r
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import bang.cards as cs
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import bang.expansions.dodge_city.cards as csd
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import bang.characters as chars
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import bang.expansions.dodge_city.characters as chd
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import bang.expansions.fistful_of_cards.card_events as ce
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import bang.expansions.high_noon.card_events as ceh
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import bang.expansions.wild_west_show.card_events as cew
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import bang.expansions.wild_west_show.characters as chw
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import bang.expansions.gold_rush.shop_cards as grc
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import bang.expansions.gold_rush.characters as grch
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import bang.expansions.the_valley_of_shadows.cards as tvosc
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import bang.expansions.the_valley_of_shadows.characters as tvosch
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from typing import List, TYPE_CHECKING
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from metrics import Metrics
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from globals import G
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import sys
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if TYPE_CHECKING:
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from bang.game import Game
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robot_pictures = [
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"https://i.imgur.com/40rAFIb.jpg",
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"https://i.imgur.com/gG77VRR.jpg",
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"https://i.imgur.com/l2DTQeH.jpg",
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"https://i.imgur.com/aPM2gix.jpg",
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"https://i.imgur.com/ep5EB8c.jpg",
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"https://i.imgur.com/qsOWIsf.jpg",
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"https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/240/apple/325/robot_1f916.png",
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"https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/240/openmoji/338/robot_1f916.png",
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"https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/240/microsoft/319/robot_1f916.png",
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"https://i.imgur.com/0plPBZR.png",
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"https://i.imgur.com/DScxoSX.png",
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"https://i.imgur.com/YzPQChj.png",
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"https://i.imgur.com/v3BvnX4.png",
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"https://i.imgur.com/1XHsE9f.png",
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"https://i.imgur.com/q0CrH2c.png",
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"https://i.imgur.com/Z5vXgd4.png",
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]
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class PendingAction(IntEnum):
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PICK = 0
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DRAW = 1
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PLAY = 2
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RESPOND = 3
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WAIT = 4
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CHOOSE = 5
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class Player:
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def is_admin(self):
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return self.discord_id in {"244893980960096266", "539795574019457034"}
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def _get_avatar(self):
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import requests
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headers = {
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"Authorization": "Bearer " + self.discord_token,
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}
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r = requests.get("https://discordapp.com/api/users/@me", headers=headers)
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if r.status_code == 200:
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res = r.json()
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print(res)
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if res["avatar"] is None:
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self.avatar = robot_pictures[randrange(len(robot_pictures))]
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else:
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self.avatar = f'https://cdn.discordapp.com/avatars/{res["id"]}/{res["avatar"]}.png'
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if self.game:
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G.sio.emit(
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"chat_message",
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room=self.game.name,
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data=f'_change_username|{self.name}|{res["username"]}',
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)
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self.name = res["username"]
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self.discord_id = res["id"]
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if self.is_admin():
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if self.game:
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self.game.feature_flags()
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G.sio.emit(
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"chat_message",
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room=self.sid,
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data={"color": "green", "text": "(you are admin)"},
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)
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if self.game:
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self.game.notify_room()
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G.sio.emit("me", data=self.name, room=self.sid)
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else:
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print("error getting avatar", r.status_code, r.text)
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print(r)
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def __init__(self, name, sid, bot=False, discord_token=None):
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super().__init__()
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self.name = name
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self.sid = sid
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self.is_bot = bot
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self.discord_token = discord_token
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self.discord_id = None
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self.played_cards = 0
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self.avatar = ""
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self.last_played_card: cs.Card = None
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if self.is_bot:
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self.avatar = robot_pictures[randrange(len(robot_pictures))]
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if self.discord_token:
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G.sio.start_background_task(self._get_avatar)
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self.game: Game = None
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self.reset()
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def reset(self):
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self.hand: List[cs.Card] = []
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self.equipment: List[cs.Card] = []
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self.role: r.Role = None
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self.character: chars.Character = None
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self.real_character: chars.Character = None
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self.is_using_checchino = False
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self.last_played_card = None
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self.lives = 0
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self.max_lives = 0
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self.is_my_turn = False
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self.is_waiting_for_action = True
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self.has_played_bang = False
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self.can_play_ranch = True
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self.is_playing_ranch = False
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self.pending_action: PendingAction = None
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self.available_characters: List[chars.Character] = []
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self.was_shot = False
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self.on_pick_cb = None
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self.on_failed_response_cb = None
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self.event_type: str = None
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self.expected_response = []
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self.attacking_card = None
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self.attacker: Player = None
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self.target_p: str = None
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self.is_drawing = False
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self.special_use_count = 0
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self.rissa_targets = []
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self.committed_suit_manette = None
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self.not_chosen_character = None
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try:
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# pylint: disable=no-member
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del self.win_status
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except:
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pass
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self.mancato_needed = 0
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self.molly_discarded_cards = 0
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self.is_dead = False
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self.is_ghost = False
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self.death_turn = 0
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self.noStar = False
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self.can_play_vendetta = True
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self.can_play_again_don_bell = True
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self.is_giving_life = False
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self.choose_text = "choose_card_to_get"
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self.using_rimbalzo = 0 # 0 no, 1 scegli giocatore, 2 scegli carta
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self.bang_used = 0
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self.gold_nuggets = 0
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self.gold_rush_equipment: List[grc.ShopCard] = []
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self.was_player = False
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self.setaccio_count = 0
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self.choose_action = ""
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def join_game(self, game):
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self.game = game
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print(f"I {self.name} joined {self.game}")
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def disconnect(self):
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if (
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self.is_admin()
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and self.game.debug
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and self.game.started
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and getattr(sys, "gettrace", None)()
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):
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return False
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return self.game.handle_disconnect(self)
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def set_role(self, role: r.Role):
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self.role = role
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print(f'{self.name}: I am a {role.name}, my goal is "{role.goal}"')
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G.sio.emit(
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"role", room=self.sid, data=json.dumps(role, default=lambda o: o.__dict__)
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)
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def set_character(self, character: str):
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print(self.available_characters, character)
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if self.character is None:
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try:
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self.character = next(
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x for x in self.available_characters if x.name == character
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)
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except:
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# fix for wrong character encoding in the first part of some characters like Jose delgrado
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self.character = next(
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x
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for x in self.available_characters
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if x.name.split()[1] == character.split()[1]
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)
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if "high_noon" in self.game.expansions:
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# questo viene utilizzato per la carta nuova identità
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self.not_chosen_character = next(
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x for x in self.available_characters if x.name != character
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)
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else:
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self.not_chosen_character = None
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self.real_character = self.character
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self.available_characters = []
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print(f"{self.name}: I chose character {self.character.name}")
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G.sio.emit(
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"chat_message",
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room=self.game.name,
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data=f"_did_choose_character|{self.name}",
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)
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self.game.notify_character_selection()
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elif self.real_character and isinstance(self.real_character, chd.VeraCuster):
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self.character = next(
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x for x in self.available_characters if x.name == character
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)
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self.available_characters = []
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G.sio.emit(
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"chat_message",
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room=self.game.name,
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data=f"_did_choose_character|{self.name}",
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)
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self.pending_action = PendingAction.DRAW
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self.notify_self()
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def prepare(self):
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self.max_lives = self.character.max_lives + self.role.health_mod
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self.lives = self.max_lives
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self.hand = []
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self.equipment = []
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self.pending_action = PendingAction.WAIT
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self.noStar = self.game.initial_players == 3
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def set_available_character(self, available):
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self.available_characters = available
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print(f"{self.name}: I have to choose between {available}")
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if not self.is_bot:
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G.sio.emit(
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"characters",
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room=self.sid,
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data=json.dumps(available, default=lambda o: o.__dict__),
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)
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else:
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char_name = available[randrange(0, len(available))].name
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self.game.rpc_log.append(f"{self.name};set_character;{char_name}")
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self.set_character(char_name)
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def notify_card(self, player, card, message=""):
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try:
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card = card.__dict__
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except:
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pass
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mess = {"player": player.name, "card": card, "message": message}
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print("notifying card")
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G.sio.emit("notify_card", room=self.sid, data=mess)
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def notify_self(self):
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if any((True for c in self.equipment if isinstance(c, tvosc.Fantasma))):
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self.is_ghost = True
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elif (
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self.is_ghost
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and self.is_my_turn
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and not self.game.check_event(ceh.CittaFantasma)
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):
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self.end_turn(forced=True)
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elif self.is_ghost and not self.game.check_event(ceh.CittaFantasma):
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self.is_ghost = False
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for i in range(len(self.hand)):
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self.game.deck.scrap(self.hand.pop(), True)
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for i in range(len(self.equipment)):
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self.game.deck.scrap(self.equipment.pop(), True)
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if self.is_ghost:
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self.lives = 0
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if self.pending_action == PendingAction.DRAW and self.game.check_event(
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ce.Peyote
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):
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self.available_cards = [
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{"icon": "🔴", "noDesc": True},
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{"icon": "⚫", "noDesc": True},
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]
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self.is_drawing = True
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self.choose_text = "choose_guess"
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self.pending_action = PendingAction.CHOOSE
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elif (
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self.can_play_ranch
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and self.pending_action == PendingAction.PLAY
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and self.game.check_event(ce.Ranch)
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):
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self.can_play_ranch = False
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self.available_cards = [c for c in self.hand]
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self.discarded_cards = []
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self.available_cards.append({"icon": "✅", "noDesc": True})
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self.is_playing_ranch = True
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self.choose_text = "choose_ranch"
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self.pending_action = PendingAction.CHOOSE
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elif (
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self.character
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and self.character.check(self.game, chars.SuzyLafayette)
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and self.lives > 0
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and len(self.hand) == 0
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and (not self.is_my_turn or self.pending_action == PendingAction.PLAY)
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):
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self.game.deck.draw(True, player=self)
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if self.lives <= 0 and self.max_lives > 0 and not self.is_dead:
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print("dying, attacker", self.attacker)
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if self.gold_nuggets >= 2 and any(
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(isinstance(c, grc.Zaino) for c in self.gold_rush_equipment)
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):
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for card in self.gold_rush_equipment:
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if isinstance(card, grc.Zaino):
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card.play_card(self, None)
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return # play card will notify the player
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if self.character.check(self.game, chw.TerenKill):
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picked: cs.Card = self.game.deck.pick_and_scrap()
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G.sio.emit(
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"chat_message",
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room=self.game.name,
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data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
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)
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if not picked.check_suit(self.game, [cs.Suit.SPADES]):
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self.lives = 1
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self.game.deck.draw(True, player=self)
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if (
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self.character.check(self.game, chars.SidKetchum)
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and len(self.hand) > 1
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and self.lives == 0
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):
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if self.game.players[self.game.turn] != self:
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self.game.players[
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self.game.turn
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].pending_action = PendingAction.WAIT
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self.game.players[self.game.turn].notify_self()
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self.scrapped_cards = 0
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self.previous_pending_action = self.pending_action
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self.pending_action = PendingAction.CHOOSE
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self.choose_text = "choose_sid_scrap"
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self.available_cards = self.hand
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self.lives += 1
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ser = self.__dict__.copy()
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ser.pop("game")
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ser.pop("sid")
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ser.pop("on_pick_cb")
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ser.pop("discord_token")
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ser.pop("on_failed_response_cb")
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ser.pop("attacker")
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ser.pop("rissa_targets")
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if self.attacker:
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ser["attacker"] = self.attacker.name
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ser["sight"] = self.get_sight()
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ser["sight_extra"] = self.get_sight(False) - 1
|
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ser["can_gold_rush_discard"] = any(
|
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(
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p != self
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and any(
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(e.number <= self.gold_nuggets + 1 for e in p.gold_rush_equipment)
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)
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for p in self.game.get_alive_players()
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)
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)
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if self.character:
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ser["gold_rush_discount"] = (
|
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1
|
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if self.character.check(self.game, grch.PrettyLuzena)
|
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and self.special_use_count < 1
|
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else 0
|
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)
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ser["lives"] = max(ser["lives"], 0)
|
|
|
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if self.lives <= 0 and self.max_lives > 0 and not self.is_dead:
|
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self.pending_action = PendingAction.WAIT
|
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ser["hand"] = []
|
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ser["equipment"] = []
|
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G.sio.emit(
|
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"self",
|
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room=self.sid,
|
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data=json.dumps(ser, default=lambda o: o.__dict__),
|
|
)
|
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self.game.player_death(self)
|
|
if (
|
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self.game and self.game.started
|
|
): # falso quando un bot viene eliminato dalla partita
|
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G.sio.emit(
|
|
"self_vis",
|
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room=self.sid,
|
|
data=json.dumps(
|
|
self.game.get_visible_players(self), default=lambda o: o.__dict__
|
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),
|
|
)
|
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self.game.notify_all()
|
|
G.sio.emit(
|
|
"self", room=self.sid, data=json.dumps(ser, default=lambda o: o.__dict__)
|
|
)
|
|
|
|
def bot_spin(self):
|
|
while self.is_bot and self.game is not None and not self.game.shutting_down:
|
|
G.sio.sleep(
|
|
max(0.2, uniform(self.game.bot_speed / 2 - 0.1, self.game.bot_speed))
|
|
)
|
|
if self.lives > 0 or self.is_ghost:
|
|
self.bot_logic()
|
|
|
|
def bot_logic(self):
|
|
if self.game is None or self.game.shutting_down:
|
|
return
|
|
if (
|
|
self.pending_action is not None
|
|
and self.pending_action != PendingAction.WAIT
|
|
):
|
|
# eventlet.sleep(uniform(self.game.bot_speed/2-0.1, self.game.bot_speed))
|
|
pass
|
|
else:
|
|
return
|
|
if self.pending_action == PendingAction.PICK:
|
|
self.game.rpc_log.append(f"{self.name};pick;")
|
|
self.pick()
|
|
elif self.pending_action == PendingAction.DRAW:
|
|
self.game.rpc_log.append(f"{self.name};draw;")
|
|
self.draw("")
|
|
elif self.pending_action == PendingAction.PLAY:
|
|
non_blocked_cards = [
|
|
card
|
|
for card in self.hand
|
|
if (
|
|
not self.game.check_event(ceh.Manette)
|
|
or card.suit == self.committed_suit_manette
|
|
)
|
|
and (
|
|
not self.game.check_event(ce.IlGiudice) or not card.usable_next_turn
|
|
)
|
|
]
|
|
equippables = [
|
|
c
|
|
for c in non_blocked_cards
|
|
if (c.is_equipment or c.usable_next_turn)
|
|
and not isinstance(c, cs.Prigione)
|
|
and not c.need_target
|
|
and not any(
|
|
(
|
|
type(c) == type(x) and not (c.is_weapon and c.must_be_used)
|
|
for x in self.equipment
|
|
)
|
|
)
|
|
]
|
|
misc = [
|
|
c
|
|
for c in non_blocked_cards
|
|
if not c.need_target
|
|
and (
|
|
isinstance(c, cs.WellsFargo)
|
|
or isinstance(c, cs.Indiani)
|
|
or isinstance(c, cs.Gatling)
|
|
or isinstance(c, cs.Diligenza)
|
|
or isinstance(c, cs.Emporio)
|
|
or (
|
|
(
|
|
isinstance(c, cs.Birra)
|
|
and self.lives < self.max_lives
|
|
or c.must_be_used
|
|
)
|
|
and not self.game.check_event(ceh.IlReverendo)
|
|
)
|
|
or (
|
|
c.need_with
|
|
and len(self.hand) > 1
|
|
and not (
|
|
isinstance(c, csd.Whisky) and self.lives == self.max_lives
|
|
)
|
|
)
|
|
)
|
|
and not (not c.can_be_used_now and self.game.check_event(ce.IlGiudice))
|
|
and not c.is_equipment
|
|
]
|
|
need_target = [
|
|
c
|
|
for c in non_blocked_cards
|
|
if c.need_target
|
|
and c.can_be_used_now
|
|
and not (c.need_with and len(self.hand) < 2)
|
|
and not (
|
|
type(c) == type(cs.Bang)
|
|
and (
|
|
self.game.check_event(ceh.Sermone)
|
|
or (
|
|
self.has_played_bang
|
|
and (
|
|
not any(
|
|
(isinstance(c, cs.Volcanic) for c in self.equipment)
|
|
)
|
|
or self.game.check_event(ce.Lazo)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
and not (
|
|
isinstance(c, cs.Prigione) and self.game.check_event(ce.IlGiudice)
|
|
)
|
|
or isinstance(c, cs.Duello)
|
|
or isinstance(c, cs.CatBalou)
|
|
or isinstance(c, csd.Pugno)
|
|
]
|
|
green_cards = [
|
|
c
|
|
for c in self.equipment
|
|
if not self.game.check_event(ce.Lazo)
|
|
and not isinstance(c, cs.Mancato)
|
|
and c.usable_next_turn
|
|
and c.can_be_used_now
|
|
]
|
|
if self.game.debug:
|
|
print(f"hand: {self.hand}")
|
|
print(f"non_blocked: {non_blocked_cards}")
|
|
print(f"equippables: {equippables}")
|
|
print(f"misc: {misc}")
|
|
print(f"need_target: {need_target}")
|
|
print(f"green_cards: {green_cards}")
|
|
if self.gold_nuggets > 0 and any(
|
|
(c.number <= self.gold_nuggets for c in self.game.deck.shop_cards)
|
|
):
|
|
for i, card in enumerate(self.game.deck.shop_cards):
|
|
if card.number <= self.gold_nuggets:
|
|
self.game.rpc_log.append(f"{self.name};buy_gold_rush_card;{i}")
|
|
self.buy_gold_rush_card(i)
|
|
return
|
|
if len(equippables) > 0 and not self.game.check_event(ce.IlGiudice):
|
|
for card in equippables:
|
|
if (
|
|
isinstance(card, tvosc.Fantasma)
|
|
and len(self.game.get_dead_players(include_ghosts=False)) == 0
|
|
):
|
|
continue
|
|
if self.play_card(self.hand.index(card)):
|
|
return
|
|
elif len(misc) > 0:
|
|
for card in misc:
|
|
if (
|
|
card.need_with
|
|
and len(self.hand) > 1
|
|
and self.play_card(
|
|
self.hand.index(card),
|
|
_with=sample(
|
|
[
|
|
j
|
|
for j in range(len(self.hand))
|
|
if j != self.hand.index(card)
|
|
],
|
|
1,
|
|
)[0],
|
|
)
|
|
):
|
|
return
|
|
elif self.play_card(self.hand.index(card)):
|
|
return
|
|
elif len(need_target) > 0:
|
|
for card in need_target:
|
|
_range = (
|
|
self.get_sight()
|
|
if card.name == "Bang!" or card.name == "Pepperbox"
|
|
else card.range
|
|
)
|
|
others = [
|
|
p
|
|
for p in self.game.get_visible_players(self)
|
|
if _range >= p["dist"]
|
|
and not (
|
|
isinstance(self.role, r.Vice)
|
|
and p["is_sheriff"]
|
|
and not card.must_be_used
|
|
)
|
|
and p["lives"] > 0
|
|
and not (
|
|
(
|
|
isinstance(card, cs.CatBalou)
|
|
or isinstance(card, cs.Panico)
|
|
)
|
|
and p["cards"] == 0
|
|
)
|
|
and not (p["is_sheriff"] and isinstance(card, cs.Prigione))
|
|
]
|
|
if (
|
|
isinstance(card, cs.Panico) or isinstance(card, cs.Panico)
|
|
) and any(
|
|
isinstance(c, tvosc.SerpenteASonagli)
|
|
or isinstance(c, cs.Prigione)
|
|
for c in self.equipment
|
|
) > 0:
|
|
others.append(
|
|
{
|
|
"name": self.name,
|
|
"is_sheriff": isinstance(self.role, r.Sheriff),
|
|
}
|
|
)
|
|
if len(others) == 0 or card not in self.hand:
|
|
continue
|
|
target = others[randrange(0, len(others))]
|
|
if target["is_sheriff"] and isinstance(self.role, r.Renegade):
|
|
target = others[randrange(0, len(others))]
|
|
if not card.need_with:
|
|
if self.play_card(
|
|
self.hand.index(card), against=target["name"]
|
|
):
|
|
return
|
|
elif len(self.hand) > 1:
|
|
if self.play_card(
|
|
self.hand.index(card),
|
|
against=target["name"],
|
|
_with=sample(
|
|
[
|
|
j
|
|
for j in range(len(self.hand))
|
|
if j != self.hand.index(card)
|
|
],
|
|
1,
|
|
)[0],
|
|
):
|
|
return
|
|
elif len(green_cards) > 0:
|
|
for card in green_cards:
|
|
if (
|
|
not isinstance(card, cs.Mancato)
|
|
and card.usable_next_turn
|
|
and card.can_be_used_now
|
|
):
|
|
if not card.need_target:
|
|
if self.play_card(
|
|
len(self.hand) + self.equipment.index(card)
|
|
):
|
|
return
|
|
else:
|
|
_range = (
|
|
self.get_sight()
|
|
if card.name == "Pepperbox"
|
|
else card.range
|
|
)
|
|
others = [
|
|
p
|
|
for p in self.game.get_visible_players(self)
|
|
if _range >= p["dist"]
|
|
and not (
|
|
isinstance(self.role, r.Vice) and p["is_sheriff"]
|
|
)
|
|
]
|
|
if len(others) == 0:
|
|
continue
|
|
target = others[randrange(0, len(others))]
|
|
if target["is_sheriff"] and isinstance(
|
|
self.role, r.Renegade
|
|
):
|
|
target = others[randrange(0, len(others))]
|
|
if self.play_card(
|
|
len(self.hand) + self.equipment.index(card),
|
|
against=target["name"],
|
|
):
|
|
return
|
|
break
|
|
maxcards = (
|
|
self.lives
|
|
if not self.character.check(self.game, chd.SeanMallory)
|
|
else 10
|
|
)
|
|
if maxcards == self.lives and any(
|
|
(isinstance(c, grc.Cinturone) for c in self.gold_rush_equipment)
|
|
):
|
|
maxcards = 8
|
|
if len(self.hand) > maxcards:
|
|
self.game.rpc_log.append(f"{self.name};scrap;{0}")
|
|
self.scrap(0)
|
|
else:
|
|
self.game.rpc_log.append(f"{self.name};end_turn")
|
|
self.end_turn()
|
|
elif self.pending_action == PendingAction.RESPOND:
|
|
did_respond = False
|
|
for i, card in enumerate(self.hand):
|
|
if card.can_be_used_now and (
|
|
card.name in self.expected_response
|
|
or self.character.check(self.game, chd.ElenaFuente)
|
|
):
|
|
self.game.rpc_log.append(f"{self.name};respond;{i}")
|
|
self.respond(i)
|
|
did_respond = True
|
|
break
|
|
for i, card in enumerate(self.equipment):
|
|
if (
|
|
not self.game.check_event(ce.Lazo)
|
|
and card.name in self.expected_response
|
|
):
|
|
self.game.rpc_log.append(f"{self.name};respond;{len(self.hand)+i}")
|
|
self.respond(len(self.hand) + i)
|
|
did_respond = True
|
|
break
|
|
if not did_respond:
|
|
self.game.rpc_log.append(f"{self.name};respond;{-1}")
|
|
self.respond(-1)
|
|
elif self.pending_action == PendingAction.CHOOSE:
|
|
if not self.target_p:
|
|
card_index = randrange(0, len(self.available_cards))
|
|
self.game.rpc_log.append(f"{self.name};choose;{card_index}")
|
|
self.choose(card_index)
|
|
else:
|
|
target = self.game.get_player_named(self.target_p)
|
|
if len(target.hand) + len(target.equipment) == 0:
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
else:
|
|
try:
|
|
card_index = randrange(
|
|
0, len(target.hand) + len(target.equipment)
|
|
)
|
|
self.choose(card_index)
|
|
self.game.rpc_log.append(f"{self.name};choose;{card_index}")
|
|
except:
|
|
self.choose(0)
|
|
self.game.rpc_log.append(f"{self.name};choose;{0}")
|
|
|
|
def play_turn(self, can_play_vendetta=True, again=False):
|
|
if ((self.lives == 0 or self.is_dead) and not self.is_ghost) or (
|
|
self.is_ghost
|
|
and any(isinstance(c, tvosc.Fantasma) for c in self.equipment)
|
|
and self.game.check_event(ce.Lazo)
|
|
):
|
|
return self.end_turn(forced=True)
|
|
self.scrapped_cards = 0
|
|
self.setaccio_count = 0
|
|
self.played_cards = 0
|
|
self.can_play_ranch = True
|
|
self.is_playing_ranch = False
|
|
self.last_played_card = None
|
|
self.can_play_vendetta = can_play_vendetta
|
|
if not again:
|
|
G.sio.emit("chat_message", room=self.game.name, data=f"_turn|{self.name}")
|
|
print(f"{self.name}: I was notified that it is my turn")
|
|
self.was_shot = False
|
|
self.attacker = None
|
|
self.is_my_turn = True
|
|
self.is_waiting_for_action = True
|
|
self.has_played_bang = False
|
|
self.special_use_count = 0
|
|
self.bang_used = 0
|
|
if self.game.check_event(cew.DarlingValentine):
|
|
hand = len(self.hand)
|
|
for _ in range(hand):
|
|
self.game.deck.scrap(self.hand.pop(0), True, player=self)
|
|
self.game.deck.draw(True, player=self)
|
|
if self.game.check_event(ceh.MezzogiornoDiFuoco):
|
|
self.lives -= 1
|
|
if any((isinstance(c, grc.Talismano) for c in self.gold_rush_equipment)):
|
|
self.gold_nuggets += 1
|
|
if self.character.check(self.game, grch.SimeonPicos):
|
|
self.gold_nuggets += 1
|
|
if any((isinstance(c, grc.Stivali) for c in self.gold_rush_equipment)):
|
|
self.game.deck.draw(True, player=self)
|
|
if self.character.check(self.game, chars.BartCassidy) and self.lives > 0:
|
|
self.game.deck.draw(True, player=self)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_special_bart_cassidy|{self.name}",
|
|
)
|
|
self.heal_if_needed()
|
|
if self.lives <= 0:
|
|
return self.notify_self()
|
|
|
|
# non è un elif perchè vera custer deve fare questo poi cambiare personaggio
|
|
if (
|
|
self.game.check_event(ce.FratelliDiSangue)
|
|
and self.lives > 1
|
|
and not self.is_giving_life
|
|
and sum(
|
|
p != self and p.lives < p.max_lives
|
|
for p in self.game.get_alive_players()
|
|
)
|
|
):
|
|
self.available_cards = [
|
|
{
|
|
"name": p.name,
|
|
"icon": p.role.icon
|
|
if (self.game.initial_players == 3)
|
|
else "⭐️"
|
|
if isinstance(p.role, r.Sheriff)
|
|
else "🤠",
|
|
"alt_text": "".join(["❤️"] * p.lives)
|
|
+ "".join(["💀"] * (p.max_lives - p.lives)),
|
|
"avatar": p.avatar,
|
|
"is_character": True,
|
|
"is_player": True,
|
|
}
|
|
for p in self.game.get_alive_players()
|
|
if p != self and p.lives < p.max_lives
|
|
]
|
|
self.available_cards.append({"icon": "❌", "noDesc": True})
|
|
self.choose_text = "choose_fratelli_di_sangue"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.is_giving_life = True
|
|
elif (
|
|
self.game.check_event(ceh.NuovaIdentita)
|
|
and self.not_chosen_character is not None
|
|
and not again
|
|
):
|
|
self.available_cards = [self.character, self.not_chosen_character]
|
|
self.choose_text = "choose_nuova_identita"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
elif not self.game.check_event(ce.Lazo) and any(
|
|
(
|
|
isinstance(c, cs.Dinamite)
|
|
or isinstance(c, cs.Prigione)
|
|
or isinstance(c, tvosc.SerpenteASonagli)
|
|
for c in self.equipment
|
|
)
|
|
):
|
|
self.is_giving_life = False
|
|
self.pending_action = PendingAction.PICK
|
|
else:
|
|
self.is_giving_life = False
|
|
if isinstance(self.real_character, chd.VeraCuster):
|
|
self.set_available_character(
|
|
[p.character for p in self.game.get_alive_players() if p != self]
|
|
)
|
|
else:
|
|
self.pending_action = PendingAction.DRAW
|
|
self.notify_self()
|
|
|
|
def draw(self, pile):
|
|
if (
|
|
self.is_my_turn
|
|
and self.pending_action == PendingAction.PLAY
|
|
and pile == "event"
|
|
and self.game.check_event(ce.Cecchino)
|
|
and sum((c.name == cs.Bang(0, 0).name for c in self.hand)) >= 2
|
|
):
|
|
self.is_using_checchino = True
|
|
self.available_cards = [
|
|
{
|
|
"name": p["name"],
|
|
"icon": p["role"].icon
|
|
if (self.game.initial_players == 3)
|
|
else "⭐️"
|
|
if p["is_sheriff"]
|
|
else "🤠",
|
|
"alt_text": "".join(["❤️"] * p["lives"])
|
|
+ "".join(["💀"] * (p["max_lives"] - p["lives"])),
|
|
"is_character": True,
|
|
"is_player": True,
|
|
}
|
|
for p in self.game.get_visible_players(self)
|
|
if p["dist"] <= self.get_sight()
|
|
]
|
|
self.available_cards.append({"icon": "❌", "noDesc": True})
|
|
self.choose_text = "choose_cecchino"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.notify_self()
|
|
if (
|
|
self.is_my_turn
|
|
and self.pending_action == PendingAction.PLAY
|
|
and pile == "event"
|
|
):
|
|
self.game.deck.event_cards[0].on_clicked(self.game, self)
|
|
elif (
|
|
self.is_my_turn
|
|
and self.pending_action == PendingAction.PLAY
|
|
and pile == "event_wildwestshow"
|
|
):
|
|
self.game.deck.event_cards_wildwestshow[0].on_clicked(self.game, self)
|
|
if self.pending_action != PendingAction.DRAW:
|
|
return
|
|
if (
|
|
pile == "event"
|
|
and self.lives < self.max_lives
|
|
and self.game.check_event(ce.LiquoreForte)
|
|
):
|
|
self.lives += 1
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.character.check(self.game, chars.KitCarlson) and not self.is_ghost:
|
|
self.is_drawing = True
|
|
self.available_cards = [self.game.deck.draw() for i in range(3)]
|
|
self.choose_text = "choose_card_to_get"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.notify_self()
|
|
elif self.character.check(self.game, grch.DutchWill) and not self.is_ghost:
|
|
self.is_drawing = True
|
|
self.available_cards = [self.game.deck.draw() for i in range(2)]
|
|
self.choose_text = "choose_card_to_get"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.notify_self()
|
|
elif (
|
|
self.character.check(self.game, chd.PatBrennan)
|
|
and type(pile) == str
|
|
and pile != self.name
|
|
and pile in self.game.players_map
|
|
and len(self.game.get_player_named(pile).equipment) > 0
|
|
):
|
|
self.is_drawing = True
|
|
self.available_cards = self.game.get_player_named(pile).equipment
|
|
self.pat_target = pile
|
|
self.choose_text = "choose_card_to_get"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.notify_self()
|
|
else:
|
|
self.pending_action = PendingAction.PLAY
|
|
if self.character.check(self.game, chw.YoulGrinner):
|
|
hsize = len(self.hand)
|
|
for p in self.game.get_alive_players():
|
|
if p != self and len(p.hand) > hsize:
|
|
G.sio.emit(
|
|
"card_drawn",
|
|
room=self.game.name,
|
|
data={"player": self.name, "pile": p.name},
|
|
)
|
|
self.hand.append(p.hand.pop(randint(0, len(p.hand) - 1)))
|
|
num = (
|
|
2
|
|
if not self.character.check(self.game, chd.BillNoface)
|
|
else self.max_lives - self.lives + 1
|
|
)
|
|
if self.character.check(self.game, chd.PixiePete):
|
|
num += 1
|
|
if self.character.check(self.game, tvosch.TucoFranziskaner) and not any(
|
|
(True for c in self.equipment if not c.usable_next_turn)
|
|
):
|
|
num += 2
|
|
if any((isinstance(c, grc.Piccone) for c in self.gold_rush_equipment)):
|
|
num += 1
|
|
if self.game.check_event(ceh.IlTreno) or (
|
|
self.is_ghost and self.game.check_event(ceh.CittaFantasma)
|
|
):
|
|
num += 1
|
|
elif self.game.check_event(ceh.Sete):
|
|
num -= 1
|
|
for i in range(num):
|
|
if (
|
|
i == 0
|
|
and pile == "scrap"
|
|
and self.character.check(self.game, chars.PedroRamirez)
|
|
):
|
|
self.hand.append(self.game.deck.draw_from_scrap_pile())
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_draw_from_scrap|{self.name}",
|
|
)
|
|
elif (
|
|
i == 0
|
|
and type(pile) == str
|
|
and pile != self.name
|
|
and pile in self.game.players_map
|
|
and self.character.check(self.game, chars.JesseJones)
|
|
and len(self.game.get_player_named(pile).hand) > 0
|
|
):
|
|
self.hand.append(
|
|
self.game.get_player_named(pile).hand.pop(
|
|
randrange(0, len(self.game.get_player_named(pile).hand))
|
|
)
|
|
)
|
|
self.game.get_player_named(pile).notify_self()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_draw_from_player|{self.name}|{pile}",
|
|
)
|
|
elif i == 1:
|
|
card: cs.Card = self.game.deck.draw()
|
|
if self.character.check(
|
|
self.game, chars.BlackJack
|
|
) or self.game.check_event(ce.LeggeDelWest):
|
|
for p in self.game.get_alive_players():
|
|
if p != self:
|
|
p.notify_card(
|
|
self,
|
|
card,
|
|
"blackjack_special"
|
|
if self.character.check(self.game, chars.BlackJack)
|
|
else "foc.leggedelwest",
|
|
)
|
|
if self.game.check_event(ce.LeggeDelWest):
|
|
card.must_be_used = True
|
|
if self.character.check(
|
|
self.game, chars.BlackJack
|
|
) and card.check_suit(
|
|
self.game, [cs.Suit.HEARTS, cs.Suit.DIAMONDS]
|
|
):
|
|
self.game.deck.draw(player=self)
|
|
self.hand.append(card)
|
|
G.sio.emit(
|
|
"card_drawn",
|
|
room=self.game.name,
|
|
data={"player": self.name, "pile": pile},
|
|
)
|
|
else:
|
|
self.game.deck.draw(player=self)
|
|
self.manette()
|
|
self.notify_self()
|
|
|
|
def manette(self):
|
|
if self.game.check_event(ceh.Manette):
|
|
self.choose_text = "choose_manette"
|
|
self.available_cards = [
|
|
{"name": "", "icon": "♦♣♥♠"[s], "alt_text": "", "noDesc": True}
|
|
for s in [0, 1, 2, 3]
|
|
]
|
|
self.pending_action = PendingAction.CHOOSE
|
|
|
|
def pick(self):
|
|
if self.pending_action != PendingAction.PICK:
|
|
return
|
|
pickable_cards = 1 + self.character.pick_mod
|
|
if any((isinstance(c, grc.FerroDiCavallo) for c in self.gold_rush_equipment)):
|
|
pickable_cards += 1
|
|
if self.is_my_turn and self.attacker is None:
|
|
for i, card in enumerate(self.equipment):
|
|
if i < len(self.equipment) and isinstance(card, cs.Dinamite):
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
print(f"Did pick {picked}")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if (
|
|
picked.check_suit(self.game, [cs.Suit.SPADES])
|
|
and 2 <= picked.number <= 9
|
|
and pickable_cards == 0
|
|
):
|
|
self.lives -= 3
|
|
if any(
|
|
(
|
|
isinstance(c, grc.Talismano)
|
|
for c in self.gold_rush_equipment
|
|
)
|
|
):
|
|
self.gold_nuggets += 3
|
|
if self.character.check(self.game, grch.SimeonPicos):
|
|
self.gold_nuggets += 3
|
|
if any(
|
|
(
|
|
isinstance(c, grc.Stivali)
|
|
for c in self.gold_rush_equipment
|
|
)
|
|
):
|
|
self.game.deck.draw(player=self)
|
|
self.game.deck.draw(player=self)
|
|
self.game.deck.draw(player=self)
|
|
self.attacker = None
|
|
self.game.deck.scrap(
|
|
self.equipment.pop(i), True, player=self
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_explode|{self.name}",
|
|
)
|
|
self.heal_if_needed()
|
|
if (
|
|
self.character.check(self.game, chars.BartCassidy)
|
|
and self.lives > 0
|
|
):
|
|
for i in range(3):
|
|
self.game.deck.draw(True, player=self)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_special_bart_cassidy|{self.name}",
|
|
)
|
|
print(f"{self.name} Boom, -3 hp")
|
|
break
|
|
else:
|
|
self.game.next_player().equipment.append(
|
|
self.equipment.pop(i)
|
|
)
|
|
self.game.next_player().notify_self()
|
|
break
|
|
if any(
|
|
(
|
|
isinstance(c, cs.Dinamite)
|
|
or isinstance(c, cs.Prigione)
|
|
or isinstance(c, tvosc.SerpenteASonagli)
|
|
for c in self.equipment
|
|
)
|
|
):
|
|
self.notify_self()
|
|
return
|
|
for i, card in enumerate(self.equipment):
|
|
if isinstance(card, cs.Prigione):
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
print(f"Did pick {picked}")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if (
|
|
not picked.check_suit(self.game, [cs.Suit.HEARTS])
|
|
and pickable_cards == 0
|
|
):
|
|
self.game.deck.scrap(
|
|
self.equipment.pop(i), True, player=self
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_prison_turn|{self.name}",
|
|
)
|
|
self.end_turn(forced=True)
|
|
return
|
|
elif pickable_cards == 0:
|
|
self.game.deck.scrap(
|
|
self.equipment.pop(i), True, player=self
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_prison_free|{self.name}",
|
|
)
|
|
break
|
|
break
|
|
for i, card in enumerate(self.equipment):
|
|
if isinstance(card, tvosc.SerpenteASonagli):
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
print(f"Did pick {picked}")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if not picked.check_suit(self.game, [cs.Suit.SPADES]):
|
|
break
|
|
elif pickable_cards == 0:
|
|
self.lives -= 1
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_snake_bit|{self.name}",
|
|
)
|
|
if self.character.check(self.game, chars.BartCassidy):
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_special_bart_cassidy|{self.name}",
|
|
)
|
|
self.game.deck.draw(True, player=self)
|
|
if any(
|
|
(
|
|
isinstance(c, grc.Talismano)
|
|
for c in self.gold_rush_equipment
|
|
)
|
|
):
|
|
self.gold_nuggets += 1
|
|
if self.character.check(self.game, grch.SimeonPicos):
|
|
self.gold_nuggets += 1
|
|
if any(
|
|
(
|
|
isinstance(c, grc.Stivali)
|
|
for c in self.gold_rush_equipment
|
|
)
|
|
):
|
|
self.game.deck.draw(True, player=self)
|
|
break
|
|
if any((isinstance(c, cs.Prigione) for c in self.equipment)):
|
|
self.notify_self() # TODO perchè solo le prigioni? e multiple dinamiti come si comportano con veracuster?
|
|
return
|
|
if isinstance(self.real_character, chd.VeraCuster):
|
|
self.set_available_character(
|
|
[p.character for p in self.game.get_alive_players() if p != self]
|
|
)
|
|
else:
|
|
self.pending_action = PendingAction.DRAW
|
|
self.notify_self()
|
|
else:
|
|
self.pending_action = PendingAction.WAIT
|
|
self.on_pick_cb()
|
|
|
|
def get_playable_cards(self):
|
|
playable_cards = []
|
|
for i, card in enumerate(self.hand):
|
|
if (
|
|
isinstance(card, cs.Bang)
|
|
and self.has_played_bang
|
|
and not any((isinstance(c, cs.Volcanic) for c in self.equipment))
|
|
):
|
|
continue
|
|
elif isinstance(card, cs.Birra) and self.lives >= self.max_lives:
|
|
continue
|
|
else:
|
|
playable_cards.append(i)
|
|
return playable_cards
|
|
|
|
def play_card(self, hand_index: int, against=None, _with=None):
|
|
if self.is_bot:
|
|
data = {"index": hand_index, "against": against, "with": _with}
|
|
self.game.rpc_log.append(f"{self.name};play_card;{json.dumps(data)}")
|
|
print(
|
|
self.name,
|
|
"wants to play card ",
|
|
hand_index,
|
|
" against:",
|
|
against,
|
|
" with:",
|
|
_with,
|
|
)
|
|
if (
|
|
not self.is_my_turn
|
|
or self.pending_action != PendingAction.PLAY
|
|
or self.game.is_handling_death
|
|
):
|
|
print("but cannot")
|
|
return
|
|
if not (
|
|
0
|
|
<= hand_index
|
|
< len(self.hand) + len(self.equipment) + len(self.gold_rush_equipment)
|
|
):
|
|
print("but the card index is out of range")
|
|
return
|
|
elif len(self.hand) + len(self.equipment) <= hand_index < len(self.hand) + len(
|
|
self.equipment
|
|
) + len(self.gold_rush_equipment) and len(self.gold_rush_equipment):
|
|
print("which is a gold rush black card")
|
|
card: grc.ShopCard = self.gold_rush_equipment[
|
|
hand_index - len(self.hand) - len(self.equipment)
|
|
]
|
|
return card.play_card(self)
|
|
from_hand = hand_index < len(self.hand)
|
|
card: cs.Card = (
|
|
self.hand.pop(hand_index)
|
|
if hand_index < len(self.hand)
|
|
else self.equipment.pop(hand_index - len(self.hand))
|
|
)
|
|
withCard: cs.Card = None
|
|
if _with is not None:
|
|
withCard = (
|
|
self.hand.pop(_with) if hand_index > _with else self.hand.pop(_with - 1)
|
|
)
|
|
print(self.name, "is playing ", card, " against:", against, " with:", _with)
|
|
did_play_card = False
|
|
event_blocks_card = (
|
|
(
|
|
self.game.check_event(ce.IlGiudice)
|
|
and (
|
|
card.is_equipment
|
|
or (card.usable_next_turn and not card.can_be_used_now)
|
|
)
|
|
)
|
|
or (
|
|
self.game.check_event(ce.Lazo)
|
|
and card.usable_next_turn
|
|
and card.can_be_used_now
|
|
)
|
|
or (
|
|
(
|
|
self.game.check_event(ceh.Manette)
|
|
and card.suit != self.committed_suit_manette
|
|
and card.number != 42
|
|
)
|
|
)
|
|
)
|
|
if (
|
|
not (
|
|
against is not None
|
|
and (
|
|
self.game.get_player_named(against).character.check(
|
|
self.game, chd.ApacheKid
|
|
)
|
|
or any(
|
|
(
|
|
isinstance(c, grc.Calumet)
|
|
for c in self.game.get_player_named(
|
|
against
|
|
).gold_rush_equipment
|
|
)
|
|
)
|
|
)
|
|
and card.check_suit(self.game, [cs.Suit.DIAMONDS])
|
|
)
|
|
or (isinstance(card, grc.ShopCard) and card.kind == grc.ShopCardKind.BLACK)
|
|
and not event_blocks_card
|
|
):
|
|
if (
|
|
against == self.name
|
|
and not isinstance(card, csd.Tequila)
|
|
and not isinstance(card, cs.Panico)
|
|
and not isinstance(card, cs.CatBalou)
|
|
) or event_blocks_card:
|
|
did_play_card = False
|
|
else:
|
|
did_play_card = card.play_card(self, against, withCard)
|
|
if (
|
|
not card.is_equipment
|
|
and not card.usable_next_turn
|
|
and not (
|
|
isinstance(card, grc.ShopCard) and card.kind == grc.ShopCardKind.BLACK
|
|
)
|
|
or (
|
|
event_blocks_card
|
|
and not (card.usable_next_turn and card.can_be_used_now)
|
|
)
|
|
):
|
|
if did_play_card:
|
|
self.game.deck.scrap(card, True)
|
|
self.last_played_card = card
|
|
else:
|
|
self.hand.insert(hand_index, card)
|
|
if withCard:
|
|
self.hand.insert(_with, withCard)
|
|
G.sio.emit("cant_play_card", room=self.sid)
|
|
elif (
|
|
(card.usable_next_turn and card.can_be_used_now)
|
|
or (isinstance(card, grc.ShopCard) and card.kind == grc.ShopCardKind.BLACK)
|
|
or event_blocks_card
|
|
):
|
|
if did_play_card:
|
|
self.game.deck.scrap(card, True)
|
|
else:
|
|
self.equipment.insert(hand_index - len(self.hand), card)
|
|
elif card.is_equipment or (card.usable_next_turn and not card.can_be_used_now):
|
|
if not did_play_card:
|
|
if from_hand:
|
|
self.hand.insert(hand_index, card)
|
|
else:
|
|
self.equipment.insert(hand_index - len(self.hand), card)
|
|
else:
|
|
did_play_card = True
|
|
if not self.game.is_replay:
|
|
Metrics.send_metric(
|
|
"play_card",
|
|
points=[1],
|
|
tags=[
|
|
f"success:{did_play_card}",
|
|
f"card:{card.name}",
|
|
f"bot:{self.is_bot}",
|
|
f'exp:{card.expansion if "expansion" in card.__dict__ else "vanilla"}',
|
|
],
|
|
)
|
|
print("did play card:", did_play_card)
|
|
if did_play_card:
|
|
self.played_cards += 1
|
|
self.notify_self()
|
|
if self.is_bot:
|
|
return (
|
|
did_play_card
|
|
or card.is_equipment
|
|
or (card.usable_next_turn and not card.can_be_used_now)
|
|
)
|
|
|
|
def choose(self, card_index):
|
|
if self.pending_action != PendingAction.CHOOSE:
|
|
return
|
|
if self.target_p and self.target_p != "": # panico, cat balou, rissa
|
|
target = self.game.get_player_named(self.target_p)
|
|
card = None
|
|
if target.name == self.name:
|
|
card = self.equipment.pop(
|
|
card_index
|
|
if card_index < len(target.hand)
|
|
else card_index - len(target.hand)
|
|
)
|
|
elif card_index >= len(target.hand):
|
|
card = target.equipment.pop(card_index - len(target.hand))
|
|
else:
|
|
card = target.hand.pop(card_index)
|
|
target.notify_self()
|
|
if self.choose_action == "steal":
|
|
G.sio.emit(
|
|
"card_drawn",
|
|
room=self.game.name,
|
|
data={"player": self.name, "pile": target.name},
|
|
)
|
|
card.reset_card()
|
|
if (
|
|
card.name != "Fantasma" or self.name != target.name
|
|
): # se si uccide facendo panico su fantasma la carta non gli viene messa in mano
|
|
self.hand.append(card)
|
|
else:
|
|
self.game.deck.scrap(card, True, player=target)
|
|
if self.event_type != "rissa" or len(self.rissa_targets) == 0:
|
|
self.event_type = ""
|
|
self.target_p = ""
|
|
self.choose_action = ""
|
|
self.pending_action = PendingAction.PLAY
|
|
if target.character.check(self.game, tvosch.HenryBlock):
|
|
self.game.attack(target, self.name, card_name="Henry Block")
|
|
else:
|
|
self.target_p = self.rissa_targets.pop(0).name
|
|
print(f"rissa targets: {self.rissa_targets}")
|
|
self.notify_self()
|
|
elif self.choose_text == "choose_ricercato":
|
|
player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=player.game.name,
|
|
data=f"_play_card_against|{self.name}|Ricercato|{player.name}",
|
|
)
|
|
if any((isinstance(c, grc.Ricercato) for c in player.gold_rush_equipment)):
|
|
self.game.deck.shop_deck.append(grc.Ricercato())
|
|
else:
|
|
player.gold_rush_equipment.append(grc.Ricercato())
|
|
player.notify_self()
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.choose_text == "choose_sid_scrap":
|
|
self.scrapped_cards += 1
|
|
self.game.deck.scrap(self.hand.pop(card_index), True, player=self)
|
|
if self.scrapped_cards == 2:
|
|
self.available_cards = []
|
|
self.pending_action = self.previous_pending_action
|
|
if self.game.players[self.game.turn] != self:
|
|
self.game.players[
|
|
self.game.turn
|
|
].pending_action = PendingAction.PLAY
|
|
self.game.players[self.game.turn].notify_self()
|
|
self.notify_self()
|
|
elif self.choose_text == "choose_bicchierino":
|
|
player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f'_play_card_for|{self.name}|{"Bicchierino"}|{player.name}',
|
|
)
|
|
player.lives = min(player.lives + 1, player.max_lives)
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.choose_text == "choose_birra_function":
|
|
if card_index == 0:
|
|
self.gold_nuggets += 1
|
|
G.sio.emit(
|
|
"chat_message", room=self.game.name, data=f"_get_nugget|{self.name}"
|
|
)
|
|
else:
|
|
cs.Birra(1, 1).play_card(self, skipChecks=True)
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.choose_text == "choose_bottiglia":
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f'_play_card|{self.name}|{"Bottiglia"}',
|
|
)
|
|
if isinstance(self.available_cards[card_index], cs.Birra):
|
|
self.lives = min(self.lives + 1, self.max_lives)
|
|
else:
|
|
self.hand.append(self.available_cards[card_index])
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.choose_text == "choose_complice":
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f'_play_card|{self.name}|{"Bottiglia"}',
|
|
)
|
|
self.hand.append(self.available_cards[card_index])
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.choose_text == "gold_rush_discard":
|
|
if card_index == len(self.available_cards) - 1:
|
|
self.pending_action = PendingAction.PLAY
|
|
else:
|
|
player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
self.available_cards = [
|
|
c
|
|
for c in player.gold_rush_equipment
|
|
if c.number + 1 <= self.gold_nuggets
|
|
]
|
|
self.available_cards.append({"icon": "❌", "noDesc": True})
|
|
self.choose_text = "gold_rush_discard_2|" + player.name
|
|
self.notify_self()
|
|
elif "gold_rush_discard_2" in self.choose_text:
|
|
if card_index == len(self.available_cards) - 1:
|
|
self.pending_action = PendingAction.PLAY
|
|
else:
|
|
self.gold_nuggets -= self.available_cards[card_index].number + 1
|
|
player = self.game.get_player_named(self.choose_text.split("|")[1])
|
|
player.gold_rush_equipment.remove(self.available_cards[card_index])
|
|
self.game.deck.shop_deck.append(self.available_cards[card_index])
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_gold_rush_pay_discard|{self.name}|{player.name}|{self.available_cards[card_index].name}",
|
|
)
|
|
player.notify_self()
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif "choose_fantasma" in self.choose_text:
|
|
if card_index <= len(self.available_cards):
|
|
player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
player.equipment.append(self.game.deck.scrap_pile.pop(-1))
|
|
player.notify_self()
|
|
self.game.notify_all()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=player.game.name,
|
|
data=f"_play_card_against|{self.name}|Fantasma|{player.name}",
|
|
)
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif "choose_sventagliata" in self.choose_text:
|
|
if card_index <= len(self.available_cards):
|
|
og = self.available_cards[card_index]["original_target"]
|
|
player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
player.game.attack(self, og, card_name="Sventagliata")
|
|
player.game.attack(self, player.name, card_name="Sventagliata")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=player.game.name,
|
|
data=f"_play_card_against|{self.name}|Sventagliata|{og}",
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=player.game.name,
|
|
data=f"_play_card_against|{self.name}|Sventagliata|{player.name}",
|
|
)
|
|
self.bang_used += 1
|
|
self.has_played_bang = True
|
|
if self.pending_action == PendingAction.CHOOSE:
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif "choose_play_as_bang" in self.choose_text:
|
|
if card_index <= len(self.available_cards):
|
|
self.hand.remove(self.available_cards[card_index])
|
|
self.game.deck.scrap(self.available_cards[card_index], player=self)
|
|
self.hand.append(cs.Bang(self.available_cards[card_index].suit, 42))
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif "choose_tornado" in self.choose_text:
|
|
if card_index <= len(self.available_cards):
|
|
self.game.deck.scrap(self.hand.pop(card_index), player=self)
|
|
self.game.deck.draw(player=self)
|
|
self.game.deck.draw(player=self)
|
|
self.pending_action = PendingAction.WAIT
|
|
self.game.responders_did_respond_resume_turn()
|
|
self.notify_self()
|
|
elif "choose_poker" in self.choose_text:
|
|
if card_index <= len(self.available_cards):
|
|
self.game.deck.scrap(self.hand.pop(card_index), player=self)
|
|
self.pending_action = PendingAction.WAIT
|
|
self.game.responders_did_respond_resume_turn()
|
|
self.notify_self()
|
|
elif "choose_from_poker" in self.choose_text:
|
|
st_idx = len(self.game.deck.scrap_pile) - len(self.available_cards)
|
|
self.available_cards.pop(card_index)
|
|
self.hand.append(self.game.deck.scrap_pile.pop(st_idx + card_index))
|
|
self.game.notify_scrap_pile()
|
|
if self.choose_text.split(";")[1] == "1":
|
|
self.pending_action = PendingAction.PLAY
|
|
else:
|
|
self.choose_text = "choose_from_poker;1"
|
|
self.notify_self()
|
|
elif "choose_bandidos" in self.choose_text:
|
|
if card_index < len(self.hand):
|
|
self.available_cards.pop(card_index)
|
|
self.game.deck.scrap(self.hand.pop(card_index), player=self)
|
|
self.mancato_needed -= 1
|
|
else:
|
|
self.lives -= 1
|
|
self.mancato_needed = 0
|
|
if self.mancato_needed <= 0:
|
|
self.pending_action = PendingAction.WAIT
|
|
self.game.responders_did_respond_resume_turn()
|
|
self.notify_self()
|
|
elif "choose_flint_special" == self.choose_text:
|
|
if card_index < len(self.hand):
|
|
self.available_cards = [
|
|
{
|
|
"name": p.name,
|
|
"icon": p.role.icon
|
|
if (self.game.initial_players == 3)
|
|
else "⭐️"
|
|
if isinstance(p.role, r.Sheriff)
|
|
else "🤠",
|
|
"avatar": p.avatar,
|
|
"is_character": True,
|
|
"is_player": True,
|
|
}
|
|
for p in self.game.get_alive_players()
|
|
if p.name != self.name and len(p.hand) > 0
|
|
]
|
|
self.choose_text = f"choose_flint_special;{card_index}"
|
|
self.notify_self()
|
|
elif "choose_flint_special" in self.choose_text:
|
|
if card_index < len(self.available_cards):
|
|
my_card = self.hand.pop(int(self.choose_text.split(";")[1]))
|
|
other_player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
for i in range(min(2, len(other_player.hand))):
|
|
self.hand.append(
|
|
other_player.hand.pop(randint(0, len(other_player.hand) - 1))
|
|
)
|
|
other_player.hand.append(my_card)
|
|
other_player.notify_self()
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif (
|
|
self.game.check_event(ceh.NuovaIdentita)
|
|
and self.choose_text == "choose_nuova_identita"
|
|
):
|
|
if card_index == 1: # the other character
|
|
self.character = self.not_chosen_character
|
|
self.real_character = self.character
|
|
self.max_lives = self.character.max_lives + self.role.health_mod
|
|
self.lives = 2
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_choose_character|{self.name}|{self.character.name}",
|
|
)
|
|
self.play_turn(again=True)
|
|
elif (
|
|
self.game.check_event(ceh.Manette) and self.choose_text == "choose_manette"
|
|
):
|
|
self.committed_suit_manette = cs.Suit(card_index)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f'_choose_manette|{self.name}|{"♦♣♥♠"[card_index]}',
|
|
)
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.is_giving_life and self.game.check_event(ce.FratelliDiSangue):
|
|
try:
|
|
player = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
)
|
|
player.lives += 1
|
|
self.lives -= 1
|
|
player.notify_self()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_fratelli_sangue|{self.name}|{player.name}",
|
|
)
|
|
except:
|
|
pass
|
|
self.play_turn(again=True)
|
|
elif self.is_using_checchino and self.game.check_event(ce.Cecchino):
|
|
try:
|
|
if self.available_cards[card_index]["name"] != "":
|
|
for _ in range(2):
|
|
card = next(
|
|
c for c in self.hand if c.name == cs.Bang(0, 0).name
|
|
)
|
|
self.hand.remove(card)
|
|
self.game.deck.scrap(card, True)
|
|
self.pending_action = PendingAction.PLAY
|
|
self.game.attack(
|
|
self, self.available_cards[card_index]["name"], double=True
|
|
)
|
|
except:
|
|
self.pending_action = PendingAction.PLAY
|
|
self.is_using_checchino = False
|
|
self.notify_self()
|
|
elif self.using_rimbalzo > 0 and self.game.check_event(ce.Rimbalzo):
|
|
if self.using_rimbalzo == 1 and "name" in self.available_cards[card_index]:
|
|
self.rimbalzo_p = self.available_cards[card_index]["name"]
|
|
self.available_cards = self.game.get_player_named(
|
|
self.available_cards[card_index]["name"]
|
|
).equipment
|
|
self.choose_text = "choose_rimbalzo_card"
|
|
self.using_rimbalzo = 2
|
|
elif (
|
|
self.using_rimbalzo == 2
|
|
and "name" in self.available_cards[card_index].__dict__
|
|
):
|
|
card = next(c for c in self.hand if c.name == cs.Bang(0, 0).name)
|
|
self.hand.remove(card)
|
|
self.game.deck.scrap(card, True)
|
|
self.using_rimbalzo = 0
|
|
self.available_cards = []
|
|
self.pending_action = PendingAction.PLAY
|
|
self.game.rimbalzo(self, self.rimbalzo_p, card_index)
|
|
else:
|
|
self.using_rimbalzo = 0
|
|
self.rimbalzo_p = ""
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
elif self.is_playing_ranch and self.game.check_event(ce.Ranch):
|
|
if card_index == len(self.available_cards) - 1:
|
|
self.hand = [c for c in self.hand if c not in self.discarded_cards]
|
|
for i in range(len(self.discarded_cards)):
|
|
self.game.deck.scrap(self.discarded_cards[i], True, player=self)
|
|
self.game.deck.draw(player=self)
|
|
self.discarded_cards = []
|
|
self.is_playing_ranch = False
|
|
self.pending_action = PendingAction.PLAY
|
|
else:
|
|
self.discarded_cards.append(self.available_cards.pop(card_index))
|
|
self.notify_self()
|
|
elif self.game.dalton_on and self.game.check_event(ceh.IDalton):
|
|
card = next(
|
|
c for c in self.equipment if c == self.available_cards[card_index]
|
|
)
|
|
self.equipment.remove(card)
|
|
self.game.deck.scrap(card, True, player=self)
|
|
self.pending_action = PendingAction.WAIT
|
|
self.notify_self()
|
|
self.game.responders_did_respond_resume_turn()
|
|
elif self.is_drawing and self.game.check_event(ce.Peyote):
|
|
self.is_drawing = False
|
|
card = self.game.deck.draw()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_guess|{self.name}|{self.available_cards[card_index]['icon']}",
|
|
)
|
|
self.available_cards = []
|
|
if card_index == card.suit % 2:
|
|
self.hand.append(card)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_guess_right|{self.name}",
|
|
)
|
|
self.pending_action = PendingAction.DRAW
|
|
else:
|
|
self.game.deck.scrap(card)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_guess_wrong|{self.name}",
|
|
)
|
|
self.pending_action = PendingAction.PLAY
|
|
self.notify_self()
|
|
# specifico per personaggio
|
|
elif self.is_drawing and self.character.check(self.game, chars.KitCarlson):
|
|
card: cs.Card = self.available_cards.pop(card_index)
|
|
if len(self.available_cards) == 1: # ho pescato la seconda carta
|
|
if self.game.check_event(ce.LeggeDelWest):
|
|
card.must_be_used = True
|
|
self.hand.append(card)
|
|
pickable_stop = 1
|
|
if self.game.check_event(ceh.Sete):
|
|
pickable_stop += 1
|
|
if self.game.check_event(ceh.IlTreno) or any(
|
|
(isinstance(c, grc.Piccone) for c in self.gold_rush_equipment)
|
|
):
|
|
pickable_stop -= 1
|
|
if len(self.available_cards) == pickable_stop:
|
|
if (
|
|
len(self.available_cards) > 0
|
|
): # la carta non scelta la rimettiamo in cima al mazzo
|
|
self.game.deck.put_on_top(self.available_cards.pop())
|
|
if len(self.available_cards) > 0: # se sono rimaste carte le scartiamo
|
|
self.game.deck.scrap(self.available_cards.pop())
|
|
# se c'è sia treno che piccone pesco un'altra carta
|
|
if self.game.check_event(ceh.IlTreno) and any(
|
|
(isinstance(c, grc.Piccone) for c in self.gold_rush_equipment)
|
|
):
|
|
self.game.deck.draw(player=self)
|
|
self.is_drawing = False
|
|
self.pending_action = PendingAction.PLAY
|
|
self.manette()
|
|
self.notify_self()
|
|
# specifico per personaggio
|
|
elif self.is_drawing and self.character.check(self.game, grch.DutchWill):
|
|
if not self.game.check_event(ceh.Sete):
|
|
self.hand.append(
|
|
self.available_cards.pop(card_index)
|
|
) # prendo la carta scelta
|
|
else:
|
|
self.game.deck.scrap(
|
|
self.available_cards.pop(0), True
|
|
) # non pesco carte
|
|
self.game.deck.scrap(self.available_cards.pop(0), True) # scarto l'altra
|
|
# legge del west non si applica perchè la seconda carta viene scartata
|
|
if self.game.check_event(ceh.IlTreno):
|
|
self.game.deck.draw(player=self)
|
|
if any((isinstance(c, grc.Piccone) for c in self.gold_rush_equipment)):
|
|
self.game.deck.draw(player=self)
|
|
self.gold_nuggets += 1
|
|
self.is_drawing = False
|
|
self.pending_action = PendingAction.PLAY
|
|
self.manette()
|
|
self.notify_self()
|
|
# specifico per personaggio
|
|
elif self.is_drawing and self.character.check(self.game, chd.PatBrennan):
|
|
# non pesca per niente dal mazzo
|
|
self.is_drawing = False
|
|
card = self.available_cards.pop(card_index)
|
|
card.reset_card()
|
|
self.hand.append(card)
|
|
self.available_cards = []
|
|
G.sio.emit(
|
|
"card_drawn",
|
|
room=self.game.name,
|
|
data={"player": self.name, "pile": self.pat_target},
|
|
)
|
|
self.game.get_player_named(self.pat_target).notify_self()
|
|
self.pending_action = PendingAction.PLAY
|
|
self.manette()
|
|
self.notify_self()
|
|
else: # emporio
|
|
self.game.respond_emporio(self, card_index)
|
|
|
|
def barrel_pick(self):
|
|
pickable_cards = 1 + self.character.pick_mod
|
|
if any((isinstance(c, grc.FerroDiCavallo) for c in self.gold_rush_equipment)):
|
|
pickable_cards += 1
|
|
if any(
|
|
(isinstance(c, cs.Barile) for c in self.equipment)
|
|
) and self.character.check(self.game, chars.Jourdonnais):
|
|
pickable_cards = 2
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
print(f"Did pick {picked}")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if picked.check_suit(self.game, [cs.Suit.HEARTS]):
|
|
self.mancato_needed -= 1
|
|
self.notify_self()
|
|
if self.mancato_needed <= 0:
|
|
self.game.responders_did_respond_resume_turn(did_lose=False)
|
|
return
|
|
if (
|
|
not self.game.is_competitive
|
|
and not any(
|
|
(
|
|
isinstance(c, cs.Mancato)
|
|
or (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and isinstance(c, cs.Bang)
|
|
)
|
|
or self.character.check(self.game, chd.ElenaFuente)
|
|
for c in self.hand
|
|
)
|
|
)
|
|
and not any(
|
|
(
|
|
c.can_be_used_now and isinstance(c, cs.Mancato)
|
|
for c in self.equipment
|
|
)
|
|
)
|
|
):
|
|
self.take_damage_response()
|
|
self.game.responders_did_respond_resume_turn(did_lose=True)
|
|
else:
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.expected_response = self.game.deck.mancato_cards.copy()
|
|
if (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and cs.Bang(0, 0).name not in self.expected_response
|
|
):
|
|
self.expected_response.append(cs.Bang(0, 0).name)
|
|
if self.character.check(self.game, chw.BigSpencer):
|
|
self.expected_response = []
|
|
self.on_failed_response_cb = self.take_damage_response
|
|
self.notify_self()
|
|
|
|
def barrel_pick_no_dmg(self):
|
|
pickable_cards = 1 + self.character.pick_mod
|
|
if any(
|
|
(isinstance(c, cs.Barile) for c in self.equipment)
|
|
) and self.character.check(self.game, chars.Jourdonnais):
|
|
pickable_cards = 2
|
|
if any((isinstance(c, grc.FerroDiCavallo) for c in self.gold_rush_equipment)):
|
|
pickable_cards += 1
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
print(f"Did pick {picked}")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if picked.check_suit(self.game, [cs.Suit.HEARTS]):
|
|
self.mancato_needed -= 1
|
|
self.notify_self()
|
|
if self.mancato_needed <= 0:
|
|
self.game.responders_did_respond_resume_turn(did_lose=False)
|
|
return
|
|
if (
|
|
not self.game.is_competitive
|
|
and not any(
|
|
(
|
|
isinstance(c, cs.Mancato)
|
|
or (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and isinstance(c, cs.Bang)
|
|
)
|
|
or self.character.check(self.game, chd.ElenaFuente)
|
|
for c in self.hand
|
|
)
|
|
)
|
|
and not any(
|
|
(
|
|
c.can_be_used_now and isinstance(c, cs.Mancato)
|
|
for c in self.equipment
|
|
)
|
|
)
|
|
):
|
|
self.take_no_damage_response()
|
|
self.game.responders_did_respond_resume_turn(did_lose=True)
|
|
else:
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.expected_response = self.game.deck.mancato_cards.copy()
|
|
if (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and cs.Bang(0, 0).name not in self.expected_response
|
|
):
|
|
self.expected_response.append(cs.Bang(0, 0).name)
|
|
if self.character.check(self.game, chw.BigSpencer):
|
|
self.expected_response = []
|
|
self.on_failed_response_cb = self.take_no_damage_response
|
|
self.notify_self()
|
|
|
|
def get_discarded(self, attacker=None, card_name=None, action=None):
|
|
if card_name in {"Tornado", "Poker", "Bandidos"}:
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.available_cards = self.hand.copy()
|
|
if card_name == "Tornado":
|
|
self.choose_text = "choose_tornado"
|
|
if card_name == "Poker":
|
|
self.choose_text = "choose_poker"
|
|
if card_name == "Bandidos":
|
|
self.choose_text = "choose_bandidos"
|
|
self.mancato_needed = min(2, len(self.hand))
|
|
self.available_cards.append(
|
|
{"name": "-1hp", "icon": "💔", "noDesc": True}
|
|
)
|
|
return True
|
|
else:
|
|
if self.can_escape(card_name) or self.character.check(
|
|
self.game, tvosch.MickDefender
|
|
):
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.mancato_needed = 1
|
|
self.attacker = attacker
|
|
self.attacking_card = card_name
|
|
self.expected_response = ["Fuga"]
|
|
if self.can_escape(with_mancato=True):
|
|
self.expected_response.append(cs.Mancato(0, 0).name)
|
|
if action == "steal":
|
|
self.on_failed_response_cb = self.take_steal_response
|
|
else:
|
|
self.on_failed_response_cb = self.take_discard_response
|
|
self.notify_self()
|
|
return True
|
|
|
|
def take_steal_response(self):
|
|
self.attacker.pending_action = PendingAction.CHOOSE
|
|
self.attacker.target_p = self.name
|
|
self.attacker.choose_text = "steal"
|
|
self.take_no_damage_response()
|
|
|
|
def take_discard_response(self):
|
|
self.attacker.pending_action = PendingAction.CHOOSE
|
|
self.attacker.target_p = self.name
|
|
self.attacker.choose_text = "discard"
|
|
self.take_no_damage_response()
|
|
|
|
def can_escape(self, card_name: str = None, with_mancato: bool = False):
|
|
if card_name == "Bang!" or card_name in self.game.deck.green_cards:
|
|
return False
|
|
if any((isinstance(c, tvosc.Fuga) for c in self.hand)) and not with_mancato:
|
|
return True
|
|
return with_mancato and self.character.check(self.game, tvosch.MickDefender)
|
|
|
|
def get_banged(
|
|
self,
|
|
attacker,
|
|
double: bool = False,
|
|
no_dmg: bool = False,
|
|
card_index: int | None = None,
|
|
card_name: str | None = None,
|
|
):
|
|
self.attacker = attacker
|
|
self.attacking_card = card_name
|
|
print(f"attacker -> {attacker}")
|
|
if (
|
|
isinstance(attacker, Player)
|
|
and attacker.character.check(self.game, tvosch.ColoradoBill)
|
|
and card_name == "Bang!"
|
|
):
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{attacker.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if picked.check_suit(self.game, [cs.Suit.SPADES]):
|
|
self.take_damage_response()
|
|
return False
|
|
self.mancato_needed = 1 if not double else 2
|
|
if card_index is not None:
|
|
self.dmg_card_index = card_index
|
|
else:
|
|
self.dmg_card_index = -1
|
|
for i in range(len(self.equipment)):
|
|
if self.equipment[i].can_be_used_now:
|
|
print("usable", self.equipment[i])
|
|
if (
|
|
not self.game.is_competitive
|
|
and not any((isinstance(c, cs.Barile) for c in self.equipment))
|
|
and not self.character.check(self.game, chars.Jourdonnais)
|
|
and not any(
|
|
(
|
|
(isinstance(c, cs.Mancato) and c.can_be_used_now)
|
|
or (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and isinstance(c, cs.Bang)
|
|
)
|
|
or self.character.check(self.game, chd.ElenaFuente)
|
|
for c in self.hand
|
|
)
|
|
)
|
|
and not any(
|
|
(
|
|
c.can_be_used_now and isinstance(c, cs.Mancato)
|
|
for c in self.equipment
|
|
)
|
|
)
|
|
and not self.can_escape(card_name)
|
|
) or card_name == "Mira":
|
|
print("Cant defend")
|
|
if not no_dmg:
|
|
self.take_damage_response()
|
|
else:
|
|
self.take_no_damage_response()
|
|
return False
|
|
else:
|
|
if (
|
|
(
|
|
not self.game.check_event(ce.Lazo)
|
|
and any((isinstance(c, cs.Barile) for c in self.equipment))
|
|
)
|
|
and not (
|
|
self.game.players[self.game.turn].character.check(
|
|
self.game, chd.BelleStar
|
|
)
|
|
and isinstance(attacker, Player)
|
|
)
|
|
) or self.character.check(
|
|
self.game, chars.Jourdonnais
|
|
): # se ho un barile e non c'è lazo e non mi sta attaccando Belle Star o se sono Jourdonnais
|
|
print("has barrel")
|
|
self.pending_action = PendingAction.PICK
|
|
if not no_dmg:
|
|
self.on_pick_cb = self.barrel_pick
|
|
else:
|
|
self.on_pick_cb = self.barrel_pick_no_dmg
|
|
else:
|
|
print("has mancato")
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.expected_response = self.game.deck.mancato_cards.copy()
|
|
if (
|
|
self.attacker
|
|
and self.attacker in self.game.get_alive_players()
|
|
and attacker.character.check(self.game, chd.BelleStar)
|
|
or self.game.check_event(ce.Lazo)
|
|
):
|
|
self.expected_response = (
|
|
self.game.deck.mancato_cards_not_green_or_blue.copy()
|
|
)
|
|
if (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
or self.game.check_event(cew.RegolamentoDiConti)
|
|
) and cs.Bang(0, 0).name not in self.expected_response:
|
|
self.expected_response.append(cs.Bang(0, 0).name)
|
|
if self.character.check(self.game, chw.BigSpencer):
|
|
self.expected_response = []
|
|
if self.can_escape(card_name, with_mancato=False):
|
|
self.expected_response.append(tvosc.Fuga(0, 0).name)
|
|
if not no_dmg:
|
|
self.on_failed_response_cb = self.take_damage_response
|
|
else:
|
|
self.on_failed_response_cb = self.take_no_damage_response
|
|
return True
|
|
|
|
def get_dalton(self):
|
|
equipments = [c for c in self.equipment if not c.usable_next_turn]
|
|
if len(equipments) == 0:
|
|
return False
|
|
else:
|
|
self.choose_text = "choose_dalton"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.available_cards = equipments
|
|
return True
|
|
|
|
def get_indians(self, attacker):
|
|
self.attacker = attacker
|
|
self.attacking_card = "Indiani!"
|
|
if self.character.check(self.game, chd.ApacheKid) or any(
|
|
(isinstance(c, grc.Calumet) for c in self.gold_rush_equipment)
|
|
):
|
|
return False
|
|
if (
|
|
not self.game.is_competitive
|
|
and not any(
|
|
(
|
|
isinstance(c, cs.Bang)
|
|
or (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and isinstance(c, cs.Mancato)
|
|
)
|
|
for c in self.hand
|
|
)
|
|
)
|
|
and not self.can_escape()
|
|
):
|
|
print("Cant defend")
|
|
self.take_damage_response()
|
|
return False
|
|
else:
|
|
print("has bang")
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.expected_response = [cs.Bang(0, 0).name, tvosc.Fuga(0, 0).name]
|
|
if (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
or self.can_escape(with_mancato=True)
|
|
) and cs.Mancato(0, 0).name not in self.expected_response:
|
|
self.expected_response.append(cs.Mancato(0, 0).name)
|
|
self.event_type = "indians"
|
|
self.on_failed_response_cb = self.take_damage_response
|
|
return True
|
|
|
|
def get_dueled(self, attacker):
|
|
self.attacker = attacker
|
|
self.attacking_card = "Duello"
|
|
if (self.game.check_event(ceh.Sermone) and self.is_my_turn) or (
|
|
not self.game.is_competitive
|
|
and not any(
|
|
(
|
|
isinstance(c, cs.Bang)
|
|
or isinstance(c, tvosc.Fuga)
|
|
or (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and isinstance(c, cs.Mancato)
|
|
)
|
|
for c in self.hand
|
|
)
|
|
)
|
|
):
|
|
print("Cant defend")
|
|
self.take_damage_response()
|
|
self.game.responders_did_respond_resume_turn(did_lose=True)
|
|
return False
|
|
else:
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.expected_response = [cs.Bang(0, 0).name, tvosc.Fuga(0, 0).name]
|
|
if (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
or self.can_escape(with_mancato=True)
|
|
) and cs.Mancato(0, 0).name not in self.expected_response:
|
|
self.expected_response.append(cs.Mancato(0, 0).name)
|
|
self.event_type = "duel"
|
|
self.on_failed_response_cb = self.take_damage_response
|
|
return True
|
|
|
|
def heal_if_needed(self):
|
|
while (
|
|
self.lives <= 0
|
|
and len(self.game.get_alive_players()) > 2
|
|
and any((isinstance(c, cs.Birra) for c in self.hand))
|
|
and not self.game.check_event(ceh.IlReverendo)
|
|
):
|
|
for i in range(len(self.hand)):
|
|
if isinstance(self.hand[i], cs.Birra):
|
|
if (
|
|
self.character.check(self.game, chd.MollyStark)
|
|
and not self.is_my_turn
|
|
):
|
|
self.game.deck.draw(True, player=self)
|
|
self.lives += (
|
|
1 if not self.character.check(self.game, chd.TequilaJoe) else 2
|
|
)
|
|
self.lives = min(self.lives, self.max_lives)
|
|
self.game.deck.scrap(self.hand.pop(i), True, player=self)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_beer_save|{self.name}",
|
|
)
|
|
break
|
|
|
|
def take_damage_response(self):
|
|
self.lives -= 1
|
|
G.sio.emit("hurt", room=self.sid, data=f"")
|
|
if self.lives > 0:
|
|
if self.character.check(self.game, chars.BartCassidy):
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_special_bart_cassidy|{self.name}",
|
|
)
|
|
self.game.deck.draw(True, player=self)
|
|
elif (
|
|
self.character.check(self.game, chars.ElGringo)
|
|
and self.attacker
|
|
and self.attacker in self.game.get_alive_players()
|
|
and len(self.attacker.hand) > 0
|
|
):
|
|
self.hand.append(
|
|
self.attacker.hand.pop(randrange(0, len(self.attacker.hand)))
|
|
)
|
|
self.hand[-1].reset_card()
|
|
G.sio.emit(
|
|
"card_drawn",
|
|
room=self.game.name,
|
|
data={"player": self.name, "pile": self.attacker.name},
|
|
)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_special_el_gringo|{self.name}|{self.attacker.name}",
|
|
)
|
|
self.attacker.notify_self()
|
|
if isinstance(self.attacker, Player) and not self.game.check_event(ce.Lazo):
|
|
if any((isinstance(c, tvosc.Taglia) for c in self.equipment)):
|
|
self.game.deck.draw(True, player=self.attacker)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_taglia_reward|{self.name}|{self.attacker.name}",
|
|
)
|
|
self.attacker.notify_self()
|
|
if len(self.hand) > 0 and any(
|
|
(isinstance(cd, tvosc.Shotgun) for cd in self.attacker.equipment)
|
|
):
|
|
c = self.hand.pop(randrange(0, len(self.hand)))
|
|
self.game.deck.scrap(c, True, player=self)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_shotgun_scrap|{self.name}|{c.name}",
|
|
)
|
|
if self.attacker and "gold_rush" in self.game.expansions and not self.is_ghost:
|
|
if isinstance(self.attacker, Player):
|
|
self.attacker.gold_nuggets += 1
|
|
self.attacker.notify_self()
|
|
if any((isinstance(c, grc.Talismano) for c in self.gold_rush_equipment)):
|
|
self.gold_nuggets += 1
|
|
if self.character.check(self.game, grch.SimeonPicos):
|
|
self.gold_nuggets += 1
|
|
if any((isinstance(c, grc.Stivali) for c in self.gold_rush_equipment)):
|
|
self.game.deck.draw(True, player=self)
|
|
self.heal_if_needed()
|
|
self.mancato_needed = 0
|
|
self.expected_response = []
|
|
self.attacking_card = None
|
|
self.event_type = ""
|
|
self.notify_self()
|
|
self.attacker = None
|
|
|
|
def take_no_damage_response(self):
|
|
if (
|
|
self.dmg_card_index is not None
|
|
and self.dmg_card_index != -1
|
|
and self.game.check_event(ce.Rimbalzo)
|
|
):
|
|
self.game.deck.scrap(self.equipment.pop(self.dmg_card_index), player=self)
|
|
self.dmg_card_index = -1
|
|
self.mancato_needed = 0
|
|
self.expected_response = []
|
|
self.attacking_card = None
|
|
self.event_type = ""
|
|
self.notify_self()
|
|
self.attacker = None
|
|
|
|
def respond(self, hand_index):
|
|
if self.pending_action != PendingAction.RESPOND:
|
|
return
|
|
self.pending_action = PendingAction.WAIT
|
|
if (
|
|
hand_index != -1
|
|
and hand_index < (len(self.hand) + len(self.equipment))
|
|
and (
|
|
(
|
|
(
|
|
hand_index < len(self.hand)
|
|
and self.hand[hand_index].name in self.expected_response
|
|
)
|
|
or self.character.check(self.game, chd.ElenaFuente)
|
|
)
|
|
or (
|
|
0 <= hand_index - len(self.hand) < len(self.equipment)
|
|
and self.equipment[hand_index - len(self.hand)].name
|
|
in self.expected_response
|
|
)
|
|
)
|
|
):
|
|
card = (
|
|
self.hand.pop(hand_index)
|
|
if hand_index < len(self.hand)
|
|
else self.equipment.pop(hand_index - len(self.hand))
|
|
)
|
|
# hand_index < len(self.hand) with the '<=' due to the hand.pop
|
|
if (
|
|
self.character.check(self.game, chd.MollyStark)
|
|
and 0 <= hand_index <= len(self.hand)
|
|
and not self.is_my_turn
|
|
and self.event_type != "duel"
|
|
):
|
|
if (
|
|
hasattr(self.attacker, "character")
|
|
and self.attacker.character.check(self.game, chars.SlabTheKiller)
|
|
and isinstance(card, cs.Mancato)
|
|
):
|
|
self.molly_discarded_cards += 1
|
|
else:
|
|
self.game.deck.draw(True, player=self)
|
|
card.use_card(self)
|
|
print(f"{self.game.name}: {self.name} responded with {card.name}")
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_respond|{self.name}|{card.name}",
|
|
)
|
|
self.game.deck.scrap(card, True, player=self)
|
|
self.notify_self()
|
|
self.mancato_needed -= 1
|
|
if isinstance(card, tvosc.RitornoDiFiamma):
|
|
self.game.attack(self, self.attacker.name, card_name=card.name)
|
|
if self.mancato_needed <= 0:
|
|
if self.event_type == "duel":
|
|
if isinstance(card, tvosc.Fuga) or (
|
|
isinstance(card, cs.Mancato)
|
|
and self.character.check(self.game, tvosch.MickDefender)
|
|
):
|
|
self.game.responders_did_respond_resume_turn(did_lose=False)
|
|
else:
|
|
self.game.duel(self, self.attacker.name)
|
|
if (
|
|
self.character.check(self.game, chd.MollyStark)
|
|
and hand_index < len(self.hand)
|
|
and not self.is_my_turn
|
|
):
|
|
self.molly_discarded_cards += 1
|
|
else:
|
|
if (
|
|
self.character.check(self.game, chd.MollyStark)
|
|
and not self.is_my_turn
|
|
):
|
|
for i in range(self.molly_discarded_cards):
|
|
self.game.deck.draw(True, player=self)
|
|
self.molly_discarded_cards = 0
|
|
self.notify_self()
|
|
self.game.responders_did_respond_resume_turn(did_lose=False)
|
|
self.event_type = ""
|
|
elif not any(
|
|
(
|
|
(isinstance(c, cs.Mancato) and c.can_be_used_now)
|
|
or (
|
|
self.character.check(self.game, chars.CalamityJanet)
|
|
and isinstance(c, cs.Bang)
|
|
)
|
|
or self.character.check(self.game, chd.ElenaFuente)
|
|
for c in self.hand
|
|
)
|
|
) and not any(
|
|
(
|
|
c.can_be_used_now and isinstance(c, cs.Mancato)
|
|
for c in self.equipment
|
|
)
|
|
):
|
|
self.on_failed_response_cb()
|
|
if self.game:
|
|
self.game.responders_did_respond_resume_turn(did_lose=True)
|
|
else:
|
|
self.pending_action = PendingAction.RESPOND
|
|
self.notify_self()
|
|
else:
|
|
if self.character.check(self.game, chd.MollyStark) and not self.is_my_turn:
|
|
for i in range(self.molly_discarded_cards):
|
|
self.game.deck.draw(True, player=self)
|
|
self.molly_discarded_cards = 0
|
|
self.notify_self()
|
|
elif (
|
|
self.attacker
|
|
and self.attacker in self.game.get_alive_players()
|
|
and self.attacker.character.check(self.game, chd.MollyStark)
|
|
and self.is_my_turn
|
|
):
|
|
for i in range(self.attacker.molly_discarded_cards):
|
|
self.attacker.game.deck.draw(True, player=self.attacker)
|
|
self.attacker.molly_discarded_cards = 0
|
|
self.attacker.notify_self()
|
|
self.on_failed_response_cb()
|
|
if self.game:
|
|
self.game.responders_did_respond_resume_turn(did_lose=True)
|
|
if self.mancato_needed <= 0:
|
|
self.attacker = None
|
|
|
|
def get_sight(self, countWeapon=True): # come vedo io gli altri
|
|
if not self.character:
|
|
return 0
|
|
if self.game.check_event(ce.Lazo):
|
|
return 1 + self.character.sight_mod
|
|
aim = 0
|
|
range = 0
|
|
for card in self.equipment:
|
|
if card.is_weapon and countWeapon:
|
|
range += card.range
|
|
else:
|
|
aim += card.sight_mod
|
|
return (
|
|
max(1, range)
|
|
+ aim
|
|
+ (
|
|
self.character.sight_mod
|
|
if not self.game.check_event(ceh.Sbornia)
|
|
else 0
|
|
)
|
|
)
|
|
|
|
def get_visibility(self): # come mi vedono gli altri
|
|
if (
|
|
not self.character
|
|
or not self.game
|
|
or not self.game.players[self.game.turn].character
|
|
):
|
|
return 0
|
|
covers = 0
|
|
ch_vis_mod = (
|
|
self.character.visibility_mod
|
|
if not self.game.check_event(ceh.Sbornia)
|
|
else 0
|
|
)
|
|
if self.game.check_event(ce.Lazo) or self.game.players[
|
|
self.game.turn
|
|
].character.check(self.game, chd.BelleStar):
|
|
return ch_vis_mod
|
|
for card in self.equipment:
|
|
covers += card.vis_mod
|
|
return ch_vis_mod + covers
|
|
|
|
def scrap(self, card_index):
|
|
if len(self.hand) == 0 or len(self.hand) <= card_index:
|
|
return self.notify_self()
|
|
if self.is_my_turn or self.character.check(self.game, chars.SidKetchum):
|
|
self.scrapped_cards += 1
|
|
card = self.hand.pop(card_index)
|
|
if (
|
|
self.character.check(self.game, chars.SidKetchum)
|
|
and self.scrapped_cards == 2
|
|
):
|
|
self.scrapped_cards = 0
|
|
self.lives = min(self.lives + 1, self.max_lives)
|
|
elif (
|
|
self.character.check(self.game, chd.JoseDelgado)
|
|
and card.is_equipment
|
|
and self.special_use_count < 2
|
|
):
|
|
self.game.deck.draw(True, player=self)
|
|
self.game.deck.draw(True, player=self)
|
|
self.special_use_count += 1
|
|
gary_looter = None
|
|
for p in self.game.players:
|
|
if p != self and p.character.check(self.game, chw.GaryLooter):
|
|
gary_looter = p
|
|
break
|
|
if gary_looter is not None:
|
|
G.sio.emit(
|
|
"card_drawn",
|
|
room=self.game.name,
|
|
data={"player": gary_looter.name, "pile": self.name},
|
|
)
|
|
gary_looter.hand.append(card)
|
|
gary_looter.notify_self()
|
|
else:
|
|
self.game.deck.scrap(card, player=self)
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_scrapped|{self.name}|{card.name}|{card.num_suit()}",
|
|
)
|
|
self.notify_self()
|
|
|
|
def special(self, data):
|
|
self.character.special(self, data)
|
|
|
|
def gold_rush_discard(self):
|
|
self.available_cards = [
|
|
{
|
|
"name": p.name,
|
|
"icon": p.role.icon
|
|
if (self.game.initial_players == 3)
|
|
else "⭐️"
|
|
if isinstance(p.role, r.Sheriff)
|
|
else "🤠",
|
|
"is_character": True,
|
|
"avatar": p.avatar,
|
|
"alt_text": "".join(["🎴️"] * len(p.gold_rush_equipment)),
|
|
"is_player": True,
|
|
}
|
|
for p in self.game.get_alive_players()
|
|
if p != self
|
|
and any((e.number + 1 <= self.gold_nuggets for e in p.gold_rush_equipment))
|
|
]
|
|
self.available_cards.append({"icon": "❌", "noDesc": True})
|
|
self.choose_text = "gold_rush_discard"
|
|
self.pending_action = PendingAction.CHOOSE
|
|
self.notify_self()
|
|
|
|
def buy_gold_rush_card(self, index):
|
|
print(
|
|
f"{self.name} wants to buy gr-card index {index} in room {self.game.name}"
|
|
)
|
|
card: cs.Card = self.game.deck.shop_cards[index]
|
|
discount = 0
|
|
if (
|
|
self.character.check(self.game, grch.PrettyLuzena)
|
|
and self.special_use_count < 1
|
|
):
|
|
discount = 1
|
|
if (
|
|
self.pending_action == PendingAction.PLAY
|
|
and self.gold_nuggets >= card.number - discount
|
|
):
|
|
self.gold_nuggets -= card.number - discount
|
|
if (
|
|
self.character.check(self.game, grch.PrettyLuzena)
|
|
and self.special_use_count < 1
|
|
):
|
|
self.special_use_count += 1
|
|
if card.play_card(self):
|
|
self.game.deck.shop_deck.append(card)
|
|
self.game.deck.shop_cards[index] = None
|
|
self.game.deck.fill_gold_rush_shop()
|
|
self.notify_self()
|
|
|
|
def check_can_end_turn(self):
|
|
must_be_used_cards = [c for c in self.hand if c.must_be_used]
|
|
if self.game.check_event(ce.LeggeDelWest) and len(must_be_used_cards) > 0:
|
|
card = must_be_used_cards[0]
|
|
print(f"Legge del west card: {card.name}")
|
|
print(
|
|
self.has_played_bang
|
|
and not (
|
|
any((isinstance(c, cs.Volcanic) for c in self.equipment))
|
|
and type(card) == type(cs.Bang)
|
|
)
|
|
)
|
|
if (
|
|
card.suit == cs.Suit.DIAMONDS
|
|
and card.need_target
|
|
and not any(
|
|
(
|
|
(
|
|
not p.character.check(self.game, chd.ApacheKid)
|
|
and not any(
|
|
(
|
|
isinstance(c, grc.Calumet)
|
|
for c in p.gold_rush_equipment
|
|
)
|
|
)
|
|
)
|
|
for p in self.game.get_alive_players()
|
|
)
|
|
)
|
|
):
|
|
if isinstance(card, cs.Bang):
|
|
return True
|
|
else:
|
|
return len(self.equipment) == 0 # se non ho carte equipaggiamento
|
|
elif (
|
|
(
|
|
isinstance(card, cs.Bang)
|
|
or (
|
|
isinstance(card, cs.Mancato)
|
|
and self.character.check(self.game, chars.CalamityJanet)
|
|
)
|
|
)
|
|
and self.has_played_bang
|
|
and not any((isinstance(c, cs.Volcanic) for c in self.equipment))
|
|
or not any(
|
|
(
|
|
self.get_sight() >= p["dist"]
|
|
for p in self.game.get_visible_players(self)
|
|
)
|
|
)
|
|
):
|
|
return True
|
|
elif isinstance(card, cs.Mancato) or (
|
|
card.need_with and len(self.hand) < 2
|
|
):
|
|
return True
|
|
elif (
|
|
isinstance(card, cs.Panico)
|
|
and not any(
|
|
(
|
|
self.get_sight(False) >= p["dist"]
|
|
for p in self.game.get_visible_players(self)
|
|
)
|
|
)
|
|
and len(self.equipment) == 0
|
|
):
|
|
return True
|
|
elif isinstance(card, csd.Pugno) and not any(
|
|
(
|
|
self.get_sight(False) >= p["dist"]
|
|
for p in self.game.get_visible_players(self)
|
|
)
|
|
):
|
|
return True
|
|
elif isinstance(card, cs.Prigione) and not any(
|
|
(not p["is_sheriff"] for p in self.game.get_visible_players(self))
|
|
):
|
|
return True
|
|
elif not card.is_weapon and any(
|
|
(c.name == card.name for c in self.equipment)
|
|
):
|
|
return True
|
|
return False
|
|
return True
|
|
|
|
def end_turn(self, forced=False):
|
|
print(f"{self.name} wants to end his turn")
|
|
if not self.is_my_turn and not forced:
|
|
return
|
|
maxcards = (
|
|
self.lives if not self.character.check(self.game, chd.SeanMallory) else 10
|
|
)
|
|
if maxcards == self.lives and any(
|
|
(isinstance(c, grc.Cinturone) for c in self.gold_rush_equipment)
|
|
):
|
|
maxcards = 8
|
|
if len(self.hand) > maxcards and not forced:
|
|
print(
|
|
f"{self.name}: I have to many cards in my hand and I can't end the turn"
|
|
)
|
|
elif not self.check_can_end_turn():
|
|
print(f"{self.name}: I must play the legge del west card")
|
|
elif self.pending_action == PendingAction.PLAY or forced:
|
|
for i in range(len(self.equipment)):
|
|
if (
|
|
self.equipment[i].usable_next_turn
|
|
and not self.equipment[i].can_be_used_now
|
|
):
|
|
self.equipment[i].can_be_used_now = True
|
|
for i in range(len(self.hand)):
|
|
if self.hand[i].must_be_used:
|
|
self.hand[i].must_be_used = False
|
|
self.has_played_bang = False
|
|
##Vendetta##
|
|
if (
|
|
not forced
|
|
and self.game.check_event(ce.Vendetta)
|
|
and self.can_play_vendetta
|
|
):
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
if picked.check_suit(self.game, [cs.Suit.HEARTS]):
|
|
self.play_turn(can_play_vendetta=False)
|
|
return
|
|
##Don Bell##
|
|
if (
|
|
not forced
|
|
and self.character.check(self.game, grch.DonBell)
|
|
and self.can_play_again_don_bell
|
|
):
|
|
picked: cs.Card = self.game.deck.pick_and_scrap()
|
|
G.sio.emit(
|
|
"chat_message",
|
|
room=self.game.name,
|
|
data=f"_flipped|{self.name}|{picked.name}|{picked.num_suit()}",
|
|
)
|
|
self.can_play_again_don_bell = False
|
|
if picked.check_suit(self.game, [cs.Suit.HEARTS, cs.Suit.DIAMONDS]):
|
|
self.play_turn(can_play_vendetta=False)
|
|
return
|
|
##Ghost##
|
|
if (
|
|
self.is_dead
|
|
and self.is_ghost
|
|
and self.game.check_event(ceh.CittaFantasma)
|
|
and not any(
|
|
(True for c in self.equipment if isinstance(c, tvosc.Fantasma))
|
|
)
|
|
) or (
|
|
self.is_dead
|
|
and forced
|
|
and self.is_ghost
|
|
and not any(
|
|
(True for c in self.equipment if isinstance(c, tvosc.Fantasma))
|
|
)
|
|
):
|
|
self.is_ghost = False
|
|
for i in range(len(self.hand)):
|
|
self.game.deck.scrap(self.hand.pop(), True)
|
|
for i in range(len(self.equipment)):
|
|
self.game.deck.scrap(self.equipment.pop(), True)
|
|
self.is_my_turn = False
|
|
if self.played_cards < 3 and self.game.check_event(cew.MissSusanna):
|
|
self.lives -= 1
|
|
self.played_cards = 0
|
|
self.can_play_again_don_bell = True
|
|
self.committed_suit_manette = None
|
|
self.pending_action = PendingAction.WAIT
|
|
self.notify_self()
|
|
self.game.next_turn()
|