111 lines
4.2 KiB
Python
111 lines
4.2 KiB
Python
from typing import List, Set, Dict, Tuple, Optional
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import random
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import bang.cards as cs
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import bang.expansions.fistful_of_cards.card_events as ce
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import bang.expansions.high_noon.card_events as ceh
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class Deck:
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def __init__(self, game):
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super().__init__()
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self.cards: List[cs.Card] = cs.get_starting_deck(game.expansions)
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self.mancato_cards: List[str] = []
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self.mancato_cards_not_green_or_blue: List[str] = []
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for c in self.cards:
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if isinstance(c, cs.Mancato) and c.name not in self.mancato_cards:
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self.mancato_cards.append(c.name)
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if not (c.usable_next_turn or c.is_equipment):
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self.mancato_cards_not_green_or_blue.append(c.name)
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self.all_cards_str: List[str] = []
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for c in self.cards:
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if c.name not in self.all_cards_str:
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self.all_cards_str.append(c.name)
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self.game = game
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self.event_cards: List[ce.CardEvent] = []
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endgame_cards = []
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if 'fistful_of_cards' in game.expansions:
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self.event_cards.extend(ce.get_all_events())
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endgame_cards.append(ce.get_endgame_card())
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if 'high_noon' in game.expansions:
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self.event_cards.extend(ceh.get_all_events())
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endgame_cards.append(ceh.get_endgame_card())
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if len(self.event_cards) > 0:
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random.shuffle(self.event_cards)
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self.event_cards = self.event_cards[:12]
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self.event_cards.insert(0, None)
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self.event_cards.insert(0, None) # 2 perchè iniziale, e primo flip dallo sceriffo
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self.event_cards.append(random.choice(endgame_cards))
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random.shuffle(self.cards)
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self.shop_deck = []
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self.shop_cards = []
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if 'gold_rush' in game.expansions:
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import bang.expansions.gold_rush.shop_cards as gr
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self.shop_cards = [None, None, None]
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self.shop_deck = gr.get_cards()
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random.shuffle(self.shop_deck)
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self.fill_gold_rush_shop()
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self.scrap_pile: List[cs.Card] = []
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print(f'Deck initialized with {len(self.cards)} cards')
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def flip_event(self):
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if len(self.event_cards) > 0 and not (isinstance(self.event_cards[0], ce.PerUnPugnoDiCarte) or isinstance(self.event_cards[0], ceh.MezzogiornoDiFuoco)):
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self.event_cards.append(self.event_cards.pop(0))
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self.game.notify_event_card()
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def fill_gold_rush_shop(self):
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if not any([c == None for c in self.shop_cards]):
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return
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for i in range(3):
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if self.shop_cards[i] == None:
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print(f'replacing gr-card {i}')
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self.shop_cards[i] = self.shop_deck.pop(0)
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self.game.notify_gold_rush_shop()
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def peek(self, n_cards: int) -> list:
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return self.cards[:n_cards]
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def peek_scrap_pile(self) -> cs.Card:
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if len(self.scrap_pile) > 0:
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return self.scrap_pile[-1]
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else:
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return None
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def pick_and_scrap(self) -> cs.Card:
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card = self.cards.pop(0)
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self.scrap_pile.append(card)
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if len(self.cards) == 0:
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self.reshuffle()
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self.game.notify_scrap_pile()
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return card
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def put_on_top(self, card: cs.Card):
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self.cards.insert(0, card)
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def draw(self, ignore_event = False) -> cs.Card:
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if self.game.check_event(ce.MinieraAbbandonata) and len(self.scrap_pile) > 0 and not ignore_event:
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return self.draw_from_scrap_pile()
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card = self.cards.pop(0)
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if len(self.cards) == 0:
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self.reshuffle()
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return card
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def reshuffle(self):
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self.cards = self.scrap_pile[:-1].copy()
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random.shuffle(self.cards)
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self.scrap_pile = self.scrap_pile[-1:]
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def draw_from_scrap_pile(self) -> cs.Card:
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if len(self.scrap_pile) > 0:
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card = self.scrap_pile.pop(-1)
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self.game.notify_scrap_pile()
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return card
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else:
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return self.draw()
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def scrap(self, card: cs.Card, ignore_event = False):
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card.reset_card()
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if self.game.check_event(ce.MinieraAbbandonata) and not ignore_event:
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self.put_on_top(card)
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else:
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self.scrap_pile.append(card)
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self.game.notify_scrap_pile()
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