bang/frontend/src/components/Lobby.vue
2020-11-23 20:38:36 +01:00

238 lines
5.9 KiB
Vue

<template>
<div class="lobby">
<div style="flex-grow: 4;">
<h2 v-if="!started">Lobby: {{ lobbyName }}</h2>
<h3>Giocatori (tu sei {{username}})</h3>
<div class="players-table">
<Card v-if="startGameCard" :card="startGameCard" @click.native="startGame"/>
<!-- <div style="position: relative;width:260pt;height:400pt;"> -->
<div v-for="p in playersTable" v-bind:key="p.card.name" style="position:relative;">
<transition-group v-if="p.max_lives" name="list" tag="div" class="tiny-health">
<span v-for="(n, i) in p.lives" v-bind:key="n" :alt="i">❤️</span>
<span v-for="(n, i) in (p.max_lives-p.lives)" v-bind:key="n" :alt="i">💀</span>
</transition-group>
<Card :card="p.card" :class="{is_my_turn:p.is_my_turn}"/>
<tiny-hand :ncards="p.ncards" @click.native="drawFromPlayer(p.name)"/>
<span style="position:absolute;top:0;">{{getActionEmoji(p)}}</span>
<div class="tiny-equipment">
<Card v-for="card in p.equipment" v-bind:key="card.name+card.number" :card="card" />
</div>
</div>
<!-- :style="p.style"/> -->
<!-- </div> -->
</div>
<div v-if="started">
<deck :endTurnAction="()=>{wantsToEndTurn = true}"/>
<player :isEndingTurn="wantsToEndTurn" :cancelEndingTurn="()=>{wantsToEndTurn = false}" :chooseCardFromPlayer="choose"/>
</div>
</div>
<chat/>
<transition name="bounce">
<Chooser v-if="showChooser" text="Scegli il tuo personaggio" :cards="availableCharacters" :select="setCharacter"/>
<Chooser v-if="hasToChoose" text="Scegli una carta" :cards="chooseCards" :select="chooseCard"/>
</transition>
</div>
</template>
<script>
import Card from '@/components/Card.vue'
import Chooser from './Chooser.vue'
import Chat from './Chat.vue'
import Player from './Player.vue'
import Deck from './Deck.vue'
import TinyHand from './TinyHand.vue'
export default {
name: 'Lobby',
components: {
Card,
Chooser,
Chat,
Player,
Deck,
TinyHand,
},
props: {
username: String
},
data: () => ({
lobbyName: '',
started: false,
players: [],
messages: [],
distances: {},
availableCharacters: [],
self: {},
hasToChoose: false,
chooseCards: [],
wantsToEndTurn: false,
}),
sockets: {
room(data) {
this.lobbyName = data.name
this.started = data.started
this.players = data.players.map(x => {
return {
name: x,
ncards: 0,
}
})
},
characters(data) {
this.availableCharacters = JSON.parse(data)
},
start() {
this.started = true;
},
players_update(data) {
console.log(data)
this.players = data
},
// self_vis(vis) {
// console.log('received visibility update')
// console.log(vis)
// this.players = JSON.parse(vis)
// },
},
computed: {
startGameCard() {
if (!this.started && this.players.length > 2 && this.players[0].name == this.username) {
return {
name: 'Start',
icon: '▶️',
is_equipment: true,
number: `${this.players.length}🤠`
}
}
return null;
},
showChooser() {
return this.availableCharacters.length > 0;
},
playersTable() {
console.log('update players')
return this.players.map((x,i) => {
let offsetAngle = 360.0 / this.players.length
let rotateAngle = (i) * offsetAngle
let size = 130
return {
card:this.getPlayerCard(x),
style: `position:absolute;transform: rotate(${rotateAngle}deg) translate(0, -${size}pt) rotate(-${rotateAngle}deg) translate(${size}pt,${size}pt)`,
...x
}
})
}
},
methods: {
getActionEmoji(p) {
if (p.is_my_turn === undefined || p.pending_action === undefined) return '';
if (p.pending_action != 4) {
return '▶️'
} else if (p.is_my_turn) {
return '⏸'
} else {
return ''
}
},
getPlayerCard(player) {
return {
name: player.name,
number: ((this.username == player.name) ? 'YOU' : (this.players[0].name == player.name) ? 'OWNER' :'') + (player.dist ? `${player.dist}` : ''),
icon: (player.lives === undefined || player.lives > 0) ? (player.is_sheriff ? '⭐' : '🤠') : '☠️',
alt_text: player.character,
is_character: true,
}
},
startGame() {
this.started = true;
this.$socket.emit('start_game')
},
setCharacter(char) {
this.availableCharacters = []
this.$socket.emit('set_character', char.name)
},
choose(player_name) {
console.log('choose from' + player_name)
let pl = this.players.filter(x=>x.name === player_name)[0]
console.log(pl)
let arr = []
for (let i=0; i<pl.ncards; i++)
arr.push({
name: 'PewPew!',
icon: '💥',
is_back: true,
})
pl.equipment.forEach(x=>arr.push(x))
this.chooseCards = arr
this.hasToChoose = true
},
chooseCard(card) {
this.$socket.emit('choose', this.chooseCards.indexOf(card))
console.log(card + ' ' + this.chooseCards.indexOf(card))
this.chooseCards = []
this.hasToChoose = false
},
drawFromPlayer(name) {
console.log(name)
this.$socket.emit('draw', name)
},
},
}
</script>
<!-- Add "scoped" attribute to limit CSS to this component only -->
<style >
.is_my_turn {
box-shadow: 0 0 0 3pt rgb(138, 12, 12), 0 0 0 6pt white, 0 0 5pt 6pt #aaa !important;
animation-name: turn-animation;
animation-duration: 2s;
animation-iteration-count: infinite;
}
@keyframes turn-animation {
0% {
transform: scale(1);
}
50% {
transform: scale(1.05);
}
100% {
transform: scale(1);
}
}
.tiny-equipment {
position: absolute;
display: flex;
flex-direction: column;
right: -35pt;
transform: scale(0.45);
transform-origin: 50% 0%;
top: 0;
}
.tiny-health {
position: absolute;
display: flex;
justify-content: space-evenly;
top: -16pt;
transform: scale(0.8);
right: 0;
left: 0;
}
.tiny-equipment .card:nth-child(n+2) {
margin-top: -60pt;
}
.players-table {
display: flex;
justify-content: space-evenly;
margin-bottom: 12pt;
}
.lobby {
display: flex;
flex-direction: column;
}
@media only screen and (min-width:1000px) {
.lobby {
flex-direction: row;
}
}
</style>