161 lines
6.2 KiB
Python
161 lines
6.2 KiB
Python
from enum import IntEnum
|
|
import json
|
|
|
|
import roles
|
|
import cards
|
|
import characters
|
|
|
|
class PendingAction(IntEnum):
|
|
PICK = 0
|
|
DRAW = 1
|
|
PLAY = 2
|
|
RESPOND = 3
|
|
WAIT = 4
|
|
|
|
class Player:
|
|
def __init__(self, name):
|
|
super().__init__()
|
|
self.name = name
|
|
self.hand: cards.Card = []
|
|
self.equipment: cards.Card = []
|
|
self.role: roles.Role = None
|
|
self.character: characters.Character = None
|
|
self.lives = 0
|
|
self.max_lives = 0
|
|
self.game = None
|
|
self.is_my_turn = False
|
|
self.is_waiting_for_action = True
|
|
self.has_played_bang = False
|
|
self.pending_action: PendingAction = None
|
|
self.available_characters = []
|
|
self.was_shot = False
|
|
|
|
def join_game(self, game):
|
|
self.game = game
|
|
print(f'I {self.name} joined {self.game}')
|
|
|
|
def set_role(self, role: roles.Role):
|
|
self.role = role
|
|
print(f'I {self.name} am a {role.name}, my goal is "{role.goal}"')
|
|
|
|
def set_character(self, character: characters.Character):
|
|
self.available_characters = []
|
|
self.character = character
|
|
print(f'I {self.name} chose character {character.name}')
|
|
|
|
def prepare(self):
|
|
self.max_lives = self.character.max_lives + self.role.health_mod
|
|
self.lives = self.max_lives
|
|
self.hand = []
|
|
self.equipment = []
|
|
|
|
def set_available_character(self, available):
|
|
self.available_characters = available
|
|
print(f'I {self.name} have to choose between {available}')
|
|
|
|
def play_turn(self):
|
|
print(f'I {self.name} was notified that it is my turn')
|
|
self.was_shot = False
|
|
self.is_my_turn = True
|
|
self.is_waiting_for_action = True
|
|
self.has_played_bang = False
|
|
if any([isinstance(c) == cards.Dinamite or isinstance(c) == cards.Prigione for c in self.equipment]):
|
|
self.pending_action = PendingAction.PICK
|
|
|
|
# # print(f'lives: {self.lives}/{self.max_lives} hand: {[str(c) for c in self.hand]}')
|
|
# print(f'I {self.name} can see {[p.get_public_description() for p in self.game.get_visible_players(self)]}')
|
|
# ser = self.__dict__.copy()
|
|
# ser.pop('game')
|
|
# print(json.dumps(ser, default=lambda o: o.__dict__, indent=4))
|
|
def draw(self):
|
|
for i in range(2):
|
|
self.hand.append(self.game.deck.draw())
|
|
self.pending_action = PendingAction.PLAY
|
|
|
|
def pick(self):
|
|
pickable_cards = 1 + self.character.pick_mod
|
|
for i in range(len(self.equipment)):
|
|
if isinstance(self.equipment[i]) == cards.Dinamite:
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cards.Card = self.game.deck.pick_and_scrap()
|
|
print(f'Did pick {picked}')
|
|
if picked.suit == cards.Suit.SPADES and 2 <= picked.number <= 9 and pickable_cards == 0:
|
|
self.lives -= 3
|
|
self.game.deck.scrap(self.equipment.pop(i))
|
|
print(f'{self.name} Boom, -3 hp')
|
|
else:
|
|
self.game.next_player().equipment.append(self.equipment.pop(i))
|
|
if any([isinstance(c) == cards.Dinamite or isinstance(c) == cards.Prigione for c in self.equipment]):
|
|
return
|
|
for i in range(len(self.equipment)):
|
|
if isinstance(self.equipment[i]) == cards.Prigione:
|
|
while pickable_cards > 0:
|
|
pickable_cards -= 1
|
|
picked: cards.Card = self.game.deck.pick_and_scrap()
|
|
print(f'Did pick {picked}')
|
|
if picked.suit != cards.Suit.HEARTS and pickable_cards == 0:
|
|
self.game.deck.scrap(self.equipment.pop(i))
|
|
self.end_turn(forced=True)
|
|
else:
|
|
break
|
|
break
|
|
self.pending_action = PendingAction.DRAW
|
|
|
|
def get_playable_cards(self):
|
|
playable_cards = []
|
|
for i in range(len(self.hand)):
|
|
card = self.hand[i]
|
|
if isinstance(card) == cards.Bang and self.has_played_bang and not any([isinstance(c) == cards.Volcanic for c in self.equipment]):
|
|
continue
|
|
elif isinstance(card) == cards.Birra and self.lives >= self.max_lives:
|
|
continue
|
|
else:
|
|
playable_cards.append(i)
|
|
return playable_cards
|
|
|
|
def get_public_description(self):
|
|
s = f"{self.name} {'Sheriff ⭐️' if isinstance(self.role) == roles.Sheriff else ''} ({self.lives}/{self.max_lives} ⁍) {len(self.hand)} Cards in hand, "
|
|
s += f"equipment {[str(c) for c in self.equipment]}"
|
|
return s
|
|
|
|
def play_card(self, hand_index: int, againts=None):
|
|
if not (0 <= hand_index < len(self.hand)):
|
|
print('illegal')
|
|
return
|
|
card: cards.Card = self.hand.pop(hand_index)
|
|
print(self.name, 'is playing ', card, ' against:', againts)
|
|
if card.is_equipment and card.name not in [c.name for c in self.equipment]:
|
|
if card.is_weapon:
|
|
for i in range(len(self.equipment)):
|
|
if self.equipment[i].is_weapon:
|
|
self.game.deck.scrap(self.equipment[i])
|
|
self.equipment[i] = card
|
|
break
|
|
else:
|
|
self.equipment.append(card)
|
|
else:
|
|
if isinstance(card) == cards.Bang and self.has_played_bang and not any([isinstance(c) == cards.Volcanic for c in self.equipment]):
|
|
print('you retard')
|
|
self.game.deck.scrap(card)
|
|
|
|
def get_sight(self):
|
|
aim = 0
|
|
for card in self.equipment:
|
|
aim += card.sight_mod
|
|
if card.is_weapon:
|
|
aim += card.range
|
|
return 1 + self.character.sight_mod + aim
|
|
|
|
def get_visibility(self):
|
|
covers = 0
|
|
for card in self.equipment:
|
|
covers += card.vis_mod
|
|
return self.character.visibility_mod + covers
|
|
|
|
def end_turn(self, forced=False):
|
|
if len(self.hand) > self.max_lives and not forced:
|
|
print(f"I {self.name} have to many cards in my hand and I can't end the turn")
|
|
else:
|
|
self.game.next_turn()
|