279 lines
8.6 KiB
Python
279 lines
8.6 KiB
Python
from random import randint
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from bang.characters import Character
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from bang.expansions.the_valley_of_shadows.cards import *
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from bang.deck import Deck
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from bang.game import Game
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from bang.players import Player, PendingAction
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import bang.cards as cs
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# test UltimoGiro
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def test_ultimo_giro():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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ultimo_giro_guy = g.players[g.turn]
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ultimo_giro_guy.draw('')
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ultimo_giro_guy.lives = 3
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ultimo_giro_guy.hand = [UltimoGiro(0,0)]
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assert ultimo_giro_guy.lives == 3
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ultimo_giro_guy.play_card(0)
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assert ultimo_giro_guy.lives == 4
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# test Tomahawk
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def test_tomahawk():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(6)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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tomahawk_guy = g.players[g.turn]
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tomahawk_guy.draw('')
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tomahawk_guy.hand = [Tomahawk(0,0)]
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assert len(tomahawk_guy.hand) == 1
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tomahawk_guy.play_card(0, g.players[(g.turn+3)%6].name)
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assert len(tomahawk_guy.hand) == 1
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tomahawk_guy.play_card(0, g.players[(g.turn+1)%6].name)
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assert len(tomahawk_guy.hand) == 0
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# test Fantasma
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def test_fantasma():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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fantasma_guy = g.players[g.turn]
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fantasma_guy.lives = 0
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fantasma_guy.notify_self()
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pl = g.players[g.turn]
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pl.draw('')
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pl.hand = [Fantasma(0,0)]
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pl.play_card(0)
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assert pl.pending_action == PendingAction.CHOOSE
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assert pl.available_cards[0]['name'] == fantasma_guy.name
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pl.choose(0)
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assert pl.pending_action == PendingAction.PLAY
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assert len(fantasma_guy.equipment) == 1 and isinstance(fantasma_guy.equipment[0], Fantasma)
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# test SerpenteASonagli
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def test_serpente_a_sonagli():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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serp = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [SerpenteASonagli(0,0)]
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assert len(p.hand) == 1
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p.play_card(0, serp.name)
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assert len(p.hand) == 0
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assert len(serp.equipment) == 1 and isinstance(serp.equipment[0], SerpenteASonagli)
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p.end_turn()
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assert serp.pending_action == PendingAction.PICK
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g.deck.cards[0] = Bang(Suit.SPADES, 5)
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serp.pick()
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assert serp.lives == 3
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serp.draw('')
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serp.hand = [SerpenteASonagli(0,0)]
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serp.play_card(0, g.players[(g.turn+1)%3].name)
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assert len(serp.hand) == 0
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serp.end_turn()
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assert g.players[g.turn].pending_action == PendingAction.PICK
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g.deck.cards[0] = Bang(Suit.HEARTS, 5)
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g.players[g.turn].pick()
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assert g.players[g.turn].lives == 4
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# test RitornoDiFiamma
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def test_ritorno_di_fiamma():
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g = Game('test')
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g.expansions = ['the_valley_of_shadows']
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ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Bang(1, 1)]
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p1.hand = [RitornoDiFiamma(0,0)]
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p.play_card(0, p1.name)
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assert len(p.hand) == 0
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assert len(p1.hand) == 1
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p1.respond(0)
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assert len(p1.hand) == 0
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assert p.lives == 3
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p.end_turn()
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assert p1.is_my_turn
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p1.draw('')
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p1.hand = [Bang(1, 1)]
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p.equipment = [cs.Barile(0,0)]
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p.hand = [RitornoDiFiamma(0,0)]
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p1.play_card(0, p.name)
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assert p.pending_action == PendingAction.PICK
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g.deck.cards[0] = Bang(Suit.SPADES, 5)
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p.pick()
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assert p.pending_action == PendingAction.RESPOND
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p.respond(0)
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assert p1.lives == 3
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# test RitornoDiFiamma with gatling
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def test_ritorno_di_fiamma_gatling():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
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g.expansions = ['the_valley_of_shadows']
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p2 = g.players[(g.turn+2)%3]
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p.draw('')
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p.hand = [cs.Gatling(1, 1), Mancato(0,0)]
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p1.hand = [RitornoDiFiamma(0,0)]
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p2.hand = [Mancato(0,0)]
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p.play_card(0)
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assert len(p.hand) == 1
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assert p1.pending_action == PendingAction.RESPOND
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assert p2.pending_action == PendingAction.RESPOND
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p1.respond(0)
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assert p2.pending_action == PendingAction.RESPOND
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assert p.pending_action == PendingAction.WAIT
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p2.respond(0)
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# end of gatling
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assert p.pending_action == PendingAction.RESPOND
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p.respond(0)
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assert len(p.hand) == 0
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assert p.pending_action == PendingAction.PLAY
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# test Taglia
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def test_taglia():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Taglia(0,0), Bang(1, 1)]
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p1.hand = []
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p.play_card(0, p1.name)
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assert len(p.hand) == 1
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assert len(p1.equipment) == 1
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assert len(p1.hand) == 0
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p.play_card(0, p1.name)
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assert p1.lives == 3
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assert len(p.hand) == 1
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# test Bandidos
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def test_bandidos():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Bandidos(0,0), Bandidos(0,0)]
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p.play_card(0)
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assert len(p.hand) == 1
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assert p.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(len(p1.hand))
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assert p1.lives == 3
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assert p.pending_action == PendingAction.PLAY
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p.play_card(0)
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assert len(p.hand) == 0
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assert p.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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assert p1.pending_action == PendingAction.WAIT
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assert p.pending_action == PendingAction.PLAY
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# test Poker
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def test_poker():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Poker(0,0), Poker(0,0)]
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p1.hand = [Bang(1, 1), Bang(2, 2)]
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p.play_card(0)
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assert len(p.hand) == 1
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assert p.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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assert p.pending_action == PendingAction.PLAY
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p.play_card(0)
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assert p.pending_action == PendingAction.WAIT
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assert p1.pending_action == PendingAction.CHOOSE
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p1.choose(0)
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assert p.pending_action == PendingAction.CHOOSE
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p.choose(0)
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assert p1.pending_action == PendingAction.WAIT
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assert p.pending_action == PendingAction.PLAY
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assert len(p.hand) == 1
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# test Tornado
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def test_tornado():
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g = Game('test')
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ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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p = g.players[g.turn]
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p1 = g.players[(g.turn+1)%3]
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p.draw('')
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p.hand = [Tornado(0,0), Bang(1, 1)]
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p1.hand = [Bang(2, 2)]
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p.play_card(0)
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assert len(p.hand) == 1
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assert p.pending_action == PendingAction.CHOOSE
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assert p1.pending_action == PendingAction.CHOOSE
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p.choose(0)
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p1.choose(0)
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assert p.pending_action == PendingAction.PLAY
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assert len(p.hand) == 2
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assert len(p1.hand) == 2 |