bang/backend/tests/roles_test.py
2021-07-20 14:10:34 +03:00

115 lines
4.7 KiB
Python

from bang.characters import Character
from tests.dummy_socket import DummySocket
from bang.deck import Deck
from bang.game import Game
from bang.players import Player, PendingAction
from bang.roles import *
from bang.cards import *
# test that a game with 3 player the deputy kills renegade and wins
def test_3p_deputy_win():
sio = DummySocket()
g = Game('test', sio)
for i in range(3):
p = Player(f'p{i}', f'p{i}', sio)
g.add_player(p)
g.start_game()
for p in g.players:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
roles = {g.players[i].role.name:i for i in range(len(g.players))}
print(roles)
assert len(roles) == 3
assert isinstance(g.players[g.turn].role, Vice)
for i in range(3):
g.players[i].lives = 1
g.players[i].hand = []
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, against=g.players[roles['Rinnegato']].name)
assert (hasattr(g.players[g.turn], 'win_status') and g.players[g.turn].win_status)
assert not (hasattr(g.players[roles['Rinnegato']], 'win_status') and g.players[roles['Rinnegato']].win_status)
assert not (hasattr(g.players[roles['Fuorilegge']], 'win_status') and g.players[roles['Fuorilegge']].win_status)
# test that a game with 3 player the renegade kills the outlaw and wins
def test_3p_renegade_win():
sio = DummySocket()
g = Game('test', sio)
for i in range(3):
p = Player(f'p{i}', f'p{i}', sio)
g.add_player(p)
g.start_game()
for p in g.players:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
roles = {g.players[i].role.name:i for i in range(len(g.players))}
print(roles)
assert len(roles) == 3
assert isinstance(g.players[g.turn].role, Vice)
for i in range(3):
g.players[i].lives = 1
g.players[i].hand = []
g.turn = roles['Rinnegato']
g.play_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, against=g.players[roles['Fuorilegge']].name)
assert (hasattr(g.players[g.turn], 'win_status') and g.players[g.turn].win_status)
assert not (hasattr(g.players[roles['Vice']], 'win_status') and g.players[roles['Vice']].win_status)
assert not (hasattr(g.players[roles['Fuorilegge']], 'win_status') and g.players[roles['Fuorilegge']].win_status)
# test that a game with 3 player the outlaw kills the deputy and wins
def test_3p_outlaw_win():
sio = DummySocket()
g = Game('test', sio)
for i in range(3):
p = Player(f'p{i}', f'p{i}', sio)
g.add_player(p)
g.start_game()
for p in g.players:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
roles = {g.players[i].role.name:i for i in range(len(g.players))}
print(roles)
assert len(roles) == 3
assert isinstance(g.players[g.turn].role, Vice)
for i in range(3):
g.players[i].lives = 1
g.players[i].hand = []
g.turn = roles['Fuorilegge']
g.play_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, against=g.players[roles['Vice']].name)
assert (hasattr(g.players[g.turn], 'win_status') and g.players[g.turn].win_status)
assert not (hasattr(g.players[roles['Vice']], 'win_status') and g.players[roles['Vice']].win_status)
assert not (hasattr(g.players[roles['Rinnegato']], 'win_status') and g.players[roles['Rinnegato']].win_status)
# test that a game with 4 player the outlaw kills the sheriff and win
def test_4p_outlaw_win():
sio = DummySocket()
g = Game('test', sio)
for i in range(4):
p = Player(f'p{i}', f'p{i}', sio)
g.add_player(p)
g.start_game()
for p in g.players:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
roles = {g.players[i].role.name:i for i in range(len(g.players))}
print(roles)
assert len(roles) == 3
assert isinstance(g.players[g.turn].role, Sheriff)
for i in range(4):
g.players[i].lives = 1
g.players[i].hand = []
g.turn = roles['Fuorilegge']
g.play_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, against=g.players[roles['Sceriffo']].name)
for i in range(4):
if isinstance(g.players[i].role, Outlaw):
assert (hasattr(g.players[i], 'win_status') and g.players[i].win_status)
else:
assert not (hasattr(g.players[i], 'win_status') and g.players[i].win_status)