bang/backend/__init__.py
2020-11-30 13:31:48 +01:00

166 lines
4.7 KiB
Python

import json
import random
from typing import List
import eventlet
import socketio
from bang.game import Game
from bang.players import Player
sio = socketio.Server(cors_allowed_origins="*")
app = socketio.WSGIApp(sio, static_files={
'/': {'content_type': 'text/html', 'filename': 'index.html'},
'/game': {'content_type': 'text/html', 'filename': 'index.html'},
'/favicon.ico': {'filename': 'favicon.ico'},
'/img/icons': './img/icons',
'/manifest.json': {'filename': 'manifest.json'},
'/css': './css',
'/js': './js',
})
games: List[Game] = []
online_players = 0
def advertise_lobbies():
sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if not g.started and len(g.players) < 10])
@sio.event
def connect(sid, environ):
print('connect ', sid)
sio.enter_room(sid, 'lobby')
sio.emit('players', room='lobby', data=online_players)
@sio.event
def set_username(sid, username):
global online_players
online_players += 1
sio.save_session(sid, Player(username, sid, sio))
print(f'{sid} is now {username}')
advertise_lobbies()
@sio.event
def get_me(sid, room):
if isinstance(sio.get_session(sid), Player):
sio.emit('me', data=sio.get_session(sid).name, room=sid)
if sio.get_session(sid).game:
sio.get_session(sid).game.notify_room()
else:
sio.save_session(sid, Player('player', sid, sio))
de_games = [g for g in games if g.name == room['name']]
if len(de_games) == 1 and not de_games[0].started:
join_room(sid, room)
else:
create_room(sid, room['name'])
if sio.get_session(sid).game == None:
sio.emit('me', data={'error':'Wrong password/Cannot connect'}, room=sid)
else:
sio.emit('me', data=sio.get_session(sid).name, room=sid)
@sio.event
def disconnect(sid):
global online_players
if sio.get_session(sid):
online_players -= 1
sio.emit('players', room='lobby', data=online_players)
if sio.get_session(sid).game and sio.get_session(sid).disconnect():
sio.close_room(sio.get_session(sid).game.name)
games.pop(games.index(sio.get_session(sid).game))
print('disconnect ', sid)
advertise_lobbies()
@sio.event
def create_room(sid, room_name):
while len([g for g in games if g.name == room_name]):
room_name += f'_{random.randint(0,100)}'
sio.leave_room(sid, 'lobby')
sio.enter_room(sid, room_name)
g = Game(room_name, sio)
g.add_player(sio.get_session(sid))
games.append(g)
print(f'{sid} created a room named {room_name}')
advertise_lobbies()
@sio.event
def private(sid):
g = sio.get_session(sid).game
g.set_private()
advertise_lobbies()
@sio.event
def toggle_expansion(sid, expansion_name):
g = sio.get_session(sid).game
g.toggle_expansion(expansion_name)
@sio.event
def join_room(sid, room):
room_name = room['name']
print(f'{sid} joined a room named {room_name}')
i = [g.name for g in games].index(room_name)
if games[i].password != '' and games[i].password != room['password'].upper():
return
sio.leave_room(sid, 'lobby')
sio.enter_room(sid, room_name)
while len([p for p in games[i].players if p.name == sio.get_session(sid).name]):
sio.get_session(sid).name += f'_{random.randint(0,100)}'
games[i].add_player(sio.get_session(sid))
advertise_lobbies()
@sio.event
def chat_message(sid, msg):
ses: Player = sio.get_session(sid)
sio.emit('chat_message', room=ses.game.name, data=f'[{ses.name}]: {msg}')
@sio.event
def start_game(sid):
ses: Player = sio.get_session(sid)
ses.game.start_game()
advertise_lobbies()
@sio.event
def set_character(sid, name):
ses: Player = sio.get_session(sid)
ses.set_character(name)
@sio.event
def refresh(sid):
ses: Player = sio.get_session(sid)
ses.notify_self()
@sio.event
def draw(sid, pile):
ses: Player = sio.get_session(sid)
ses.draw(pile)
@sio.event
def pick(sid):
ses: Player = sio.get_session(sid)
ses.pick()
@sio.event
def end_turn(sid):
ses: Player = sio.get_session(sid)
ses.end_turn()
@sio.event
def play_card(sid, data):
ses: Player = sio.get_session(sid)
ses.play_card(data['index'], data['against'], data['with'])
@sio.event
def respond(sid, data):
ses: Player = sio.get_session(sid)
ses.respond(data)
@sio.event
def choose(sid, card_index):
ses: Player = sio.get_session(sid)
ses.choose(card_index)
@sio.event
def scrap(sid, card_index):
ses: Player = sio.get_session(sid)
ses.scrap(card_index)
if __name__ == '__main__':
eventlet.wsgi.server(eventlet.listen(('', 5001)), app)