bang/backend/tests/valley_of_shadows_test.py
2024-05-26 20:04:46 +01:00

327 lines
10 KiB
Python

from random import randint
from bang.characters import Character
from bang.expansions.the_valley_of_shadows.cards import *
from bang.deck import Deck
from bang.game import Game
from bang.players import Player, PendingAction
import bang.cards as cs
# test UltimoGiro
def test_ultimo_giro():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
ultimo_giro_guy = g.players[g.turn]
ultimo_giro_guy.draw('')
ultimo_giro_guy.lives = 3
ultimo_giro_guy.hand = [UltimoGiro(0,0)]
assert ultimo_giro_guy.lives == 3
ultimo_giro_guy.play_card(0)
assert ultimo_giro_guy.lives == 4
# test Tomahawk
def test_tomahawk():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(6)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
tomahawk_guy = g.players[g.turn]
tomahawk_guy.draw('')
tomahawk_guy.hand = [Tomahawk(0,0)]
assert len(tomahawk_guy.hand) == 1
tomahawk_guy.play_card(0, g.players[(g.turn+3)%6].name)
assert len(tomahawk_guy.hand) == 1
tomahawk_guy.play_card(0, g.players[(g.turn+1)%6].name)
assert len(tomahawk_guy.hand) == 0
# test Fantasma
def test_fantasma():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
fantasma_guy = g.players[g.turn]
fantasma_guy.lives = 0
fantasma_guy.notify_self()
pl = g.players[g.turn]
pl.draw('')
pl.hand = [Fantasma(0,0)]
pl.play_card(0)
assert pl.pending_action == PendingAction.CHOOSE
assert pl.available_cards[0]['name'] == fantasma_guy.name
pl.choose(0)
assert pl.pending_action == PendingAction.PLAY
assert len(fantasma_guy.equipment) == 1 and isinstance(fantasma_guy.equipment[0], Fantasma)
# test SerpenteASonagli
def test_serpente_a_sonagli():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
serp = g.players[(g.turn+1)%3]
p.draw('')
p.hand = [SerpenteASonagli(0,0)]
assert len(p.hand) == 1
p.play_card(0, serp.name)
assert len(p.hand) == 0
assert len(serp.equipment) == 1 and isinstance(serp.equipment[0], SerpenteASonagli)
p.end_turn()
assert serp.pending_action == PendingAction.PICK
g.deck.cards[0] = Bang(Suit.SPADES, 5)
serp.pick()
assert serp.lives == 3
serp.draw('')
serp.hand = [SerpenteASonagli(0,0)]
serp.play_card(0, g.players[(g.turn+1)%3].name)
assert len(serp.hand) == 0
serp.end_turn()
assert g.players[g.turn].pending_action == PendingAction.PICK
g.deck.cards[0] = Bang(Suit.HEARTS, 5)
g.players[g.turn].pick()
assert g.players[g.turn].lives == 4
# test RitornoDiFiamma
def test_ritorno_di_fiamma():
g = Game('test')
g.expansions = ['the_valley_of_shadows']
ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn+1)%3]
p.draw('')
p.hand = [Bang(1, 1)]
p1.hand = [RitornoDiFiamma(0,0)]
p.play_card(0, p1.name)
assert len(p.hand) == 0
assert len(p1.hand) == 1
p1.respond(0)
assert len(p1.hand) == 0
assert p.lives == 3
p.end_turn()
assert p1.is_my_turn
p1.draw('')
p1.hand = [Bang(1, 1)]
p.equipment = [cs.Barile(0,0)]
p.hand = [RitornoDiFiamma(0,0)]
p1.play_card(0, p.name)
assert p.pending_action == PendingAction.PICK
g.deck.cards[0] = Bang(Suit.SPADES, 5)
p.pick()
assert p.pending_action == PendingAction.RESPOND
p.respond(0)
assert p1.lives == 3
# test RitornoDiFiamma with gatling
def test_ritorno_di_fiamma_gatling():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
g.expansions = ['the_valley_of_shadows']
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn+1)%3]
p2 = g.players[(g.turn+2)%3]
p.draw('')
p.hand = [cs.Gatling(1, 1), Mancato(0,0)]
p1.hand = [RitornoDiFiamma(0,0)]
p2.hand = [Mancato(0,0)]
p.play_card(0)
assert len(p.hand) == 1
assert p1.pending_action == PendingAction.RESPOND
assert p2.pending_action == PendingAction.RESPOND
p1.respond(0)
assert p2.pending_action == PendingAction.RESPOND
assert p.pending_action == PendingAction.WAIT
p2.respond(0)
# end of gatling
assert p.pending_action == PendingAction.RESPOND
p.respond(0)
assert len(p.hand) == 0
assert p.pending_action == PendingAction.PLAY
# test Taglia
def test_taglia():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn+1)%3]
p.draw('')
p.hand = [Taglia(0,0), Bang(1, 1)]
p1.hand = []
p.play_card(0, p1.name)
assert len(p.hand) == 1
assert len(p1.equipment) == 1
assert len(p1.hand) == 0
p.play_card(0, p1.name)
assert p1.lives == 3
assert len(p.hand) == 1
# test Bandidos
def test_bandidos():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn+1)%3]
p.draw('')
p.hand = [Bandidos(0,0), Bandidos(0,0)]
p.play_card(0)
assert len(p.hand) == 1
assert p.pending_action == PendingAction.WAIT
assert p1.pending_action == PendingAction.CHOOSE
p1.choose(len(p1.hand))
assert p1.lives == 3
assert p.pending_action == PendingAction.PLAY
p.play_card(0)
assert len(p.hand) == 0
assert p.pending_action == PendingAction.WAIT
assert p1.pending_action == PendingAction.CHOOSE
p1.choose(0)
assert p1.pending_action == PendingAction.CHOOSE
p1.choose(0)
assert p1.pending_action == PendingAction.WAIT
assert p.pending_action == PendingAction.PLAY
# test Poker
def test_poker():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn+1)%3]
p.draw('')
p.hand = [Poker(0,0), Poker(0,0)]
p1.hand = [Bang(1, 1), Bang(2, 2)]
p.play_card(0)
assert len(p.hand) == 1
assert p.pending_action == PendingAction.WAIT
assert p1.pending_action == PendingAction.CHOOSE
p1.choose(0)
assert p.pending_action == PendingAction.PLAY
p.play_card(0)
assert p.pending_action == PendingAction.WAIT
assert p1.pending_action == PendingAction.CHOOSE
p1.choose(0)
assert p.pending_action == PendingAction.CHOOSE
p.choose(0)
assert p1.pending_action == PendingAction.WAIT
assert p.pending_action == PendingAction.PLAY
assert len(p.hand) == 1
# test Tornado
def test_tornado():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn+1)%3]
p.draw('')
p.hand = [Tornado(0,0), Bang(1, 1)]
p1.hand = [Bang(2, 2)]
p.play_card(0)
assert len(p.hand) == 1
assert p.pending_action == PendingAction.CHOOSE
assert p1.pending_action == PendingAction.CHOOSE
p.choose(0)
p1.choose(0)
assert p.pending_action == PendingAction.PLAY
assert len(p.hand) == 2
assert len(p1.hand) == 2
def test_sventagliata():
g = Game('test')
ps = [Player(f'p{i}', f'p{i}') for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
p = g.players[g.turn]
p1 = g.players[(g.turn + 1) % 3]
p2 = g.players[(g.turn + 2) % 3]
p.draw('')
p.hand = [Sventagliata('Hearts', 10), Bang('Hearts', 10)]
p1.hand = [Mancato('Spades', 2)]
p2.hand = [Mancato('Clubs', 5)]
# Play Sventagliata
p.play_card(0, against=p1.name)
assert p.pending_action == PendingAction.CHOOSE
assert len(p.available_cards) > 0 # Ensure there are available targets
# Simulate choosing a secondary target
secondary_target = p.available_cards[0]['name']
assert secondary_target != p.name and secondary_target != p1.name # Ensure the secondary target is correct
p.choose(0) # Choose the first available target
assert p.pending_action == PendingAction.WAIT
assert p1.pending_action == PendingAction.RESPOND
# Simulate p1 responding to the Bang
p1.respond(0) # Assuming p1 plays a Mancato card in response
assert p1.pending_action == PendingAction.WAIT
assert p.pending_action == PendingAction.WAIT
p2.respond(0) # Assuming p2 plays a Mancato card in response
assert p2.pending_action == PendingAction.WAIT
assert p.pending_action == PendingAction.PLAY
# check bang cannot be played
assert len(p.hand) == 1
p.play_card(0, against=p2.name)
assert p.pending_action == PendingAction.PLAY
assert len(p.hand) == 1