bang/frontend/src/components/Player.vue
2020-11-23 13:20:45 +01:00

244 lines
6.9 KiB
Vue

<template>
<div>
<p v-if="instruction" class="center-stuff">{{instruction}}</p>
<button v-if="canEndTurn" @click="end_turn">Termina Turno</button>
<div class="equipment-slot">
<Card v-if="my_role" :card="my_role" class="back"/>
<Card v-if="character" :card="character"/>
<transition-group name="list" tag="div" style="margin: 0 0 0 10pt;">
<Card v-for="card in equipment" v-bind:key="card.name+card.number" :card="card" />
</transition-group>
</div>
<transition-group name="list" tag="div" style="display: flex; justify-content: space-evenly; margin-bottom:2pt;">
<span v-for="(n, i) in lives" v-bind:key="n" :alt="i">❤️</span>
<span v-for="(n, i) in (max_lives-lives)" v-bind:key="n" :alt="i">💀</span>
</transition-group>
<div>
<span>Mano</span>
<transition-group name="list" tag="div" class="hand">
<Card v-for="card in hand" v-bind:key="card.name+card.number" :card="card"
@click.native="play_card(card)"
@mouseover.native="hint=card.desc" @mouseleave.native="hint=''"/>
</transition-group>
</div>
<p>{{hint}}</p>
<Chooser v-if="card_against" text="Contro chi vuoi giocare la carta" :cards="visiblePlayers" :select="selectAgainst" :cancel="cancelCardAgainst"/>
<Chooser v-if="pending_action == 3" :text="`Scegli come rispondere ${attacker?('a '+attacker):''}`" :cards="respondCards" :select="respond"/>
<Chooser v-if="shouldChooseCard" text="Scegli che carta pescare" :cards="available_cards" :select="choose"/>
<Chooser v-if="lives <= 0 && max_lives > 0" text="SEI MORTO" />
<Chooser v-if="win_status !== undefined" :text="win_status?'HAI VINTO':'HAI PERSO'" />
<Chooser v-if="show_role" text="Tu sei" :cards="[my_role]" :hintText="my_role.goal" :select="() => {show_role=false}" :cancel="() => {show_role=false}" cancelText="OK" />
<Chooser v-if="!show_role && is_my_turn" text="GIOCA IL TUO TURNO" :key="is_my_turn" class="turn-notify" />
<Chooser v-if="hasToPickResponse" :text="`ESTRAI UNA CARTA ${attacker?('PER DIFENDERTI DA '+attacker):''}`" :key="hasToPickResponse" class="turn-notify" />
</div>
</template>
<script>
import Card from '@/components/Card.vue'
import Chooser from '@/components/Chooser.vue'
export default {
name: 'Player',
props: {
chooseCardFromPlayer: Function
},
components: {
Card,
Chooser,
},
data: () => ({
my_role: null,
character: null,
equipment: [],
hand: [],
lives: 0,
max_lives: 0,
hint: '',
pending_action: null,
card_against: null,
has_played_bang: false,
playersDistances: [],
is_my_turn: false,
expected_response: null,
shouldChooseCard: false,
available_cards: [],
win_status: undefined,
range: 1,
sight: 1,
can_target_sheriff: true,
show_role: false,
attacker: undefined,
}),
sockets: {
role(role) {
this.my_role = JSON.parse(role)
this.my_role.is_back = true
this.show_role = true
},
self(self) {
self = JSON.parse(self)
this.pending_action = self.pending_action
this.character = self.character
this.character.is_character = true
this.hand = self.hand
this.equipment = self.equipment
this.lives = self.lives
this.max_lives = self.max_lives
this.has_played_bang = self.has_played_bang
this.is_my_turn = self.is_my_turn
this.expected_response = self.expected_response
this.available_cards = self.available_cards
this.win_status = self.win_status
this.sight = self.sight
this.attacker = self.attacker
if (this.pending_action == 5 && self.target_p) {
this.chooseCardFromPlayer(self.target_p)
} else if (this.pending_action == 5) {
this.shouldChooseCard = true
}
},
self_vis(vis) {
console.log('received visibility update')
console.log(vis)
this.playersDistances = JSON.parse(vis)
},
},
computed:{
visiblePlayers() {
this.range;
return this.playersDistances.filter(x => {
if (!this.can_target_sheriff && x.is_sheriff)
return false
else
return x.dist <= this.range
}).map(player => {
return {
name: player.name,
number: player.dist !== undefined ? `${player.dist}` : '',
icon: player.is_sheriff ? '⭐' : '🤠',
is_character: true,
}})
},
hasToPickResponse() {
return !this.is_my_turn && this.pending_action == 0
},
instruction() {
if (this.pending_action == null)
return ''
let x = ['▶️ Estrai una carta', '▶️ Pesca le tue carte', '▶️ Gioca le tue carte', '▶️ Rispondi alla carta', '⏸ Attendi', '▶️ Scegli una carta']
return x[this.pending_action]
},
canEndTurn() {
return (this.pending_action == 2 && this.hand.length <= this.lives)
},
respondCards() {
let cc = [{
name: 'Prendi Danno',
icon: '❌',
is_equipment: true,
}]
this.hand.filter(x => this.expected_response.indexOf(x.name) !== -1).forEach(x=>{
cc.push(x)
})
return cc
}
},
methods: {
end_turn(){
console.log('ending turn')
this.$socket.emit('end_turn')
},
play_card(card) {
if (this.pending_action == 2) {
if (card.need_target &&
!(card.name == 'Bang!' && (this.has_played_bang && this.equipment.filter(x => x.name == 'Volcanic').length == 0))) {
if (card.name == 'Panico!' || (card.name == 'Bang!' && (this.has_played_bang && this.equipment.filter(x => x.name == 'Volcanic').length == 0)))
this.range = 1
else if (card.name == 'Bang!')
this.range = this.sight
else
this.range = 999
this.can_target_sheriff = (card.name !== 'Prigione')
if (this.visiblePlayers.length == 0 && this.hand.length > this.lives) {
this.really_play_card(card, null)
}
this.card_against = card
} else {
this.really_play_card(card, null)
}
}
},
respond(card) {
this.$socket.emit('respond', this.hand.indexOf(card))
},
selectAgainst(player) {
this.really_play_card(this.card_against, player.name)
this.card_against = null
},
cancelCardAgainst() {
this.card_against = null
},
really_play_card(card, against) {
let card_data = {
index: this.hand.indexOf(card),
against: against
}
console.log(card_data)
this.$socket.emit('play_card', card_data)
},
choose(card) {
this.$socket.emit('choose', this.available_cards.indexOf(card))
this.available_cards = []
this.shouldChooseCard = false
},
},
mounted() {
this.$socket.emit('refresh')
}
}
</script>
<style scoped>
.hand>i {
position: absolute;
top: 0;
left: 0;
font-weight: bold;
text-transform: uppercase;
opacity: 0.5;
}
.hand {
margin-top: -16pt;
position: relative;
display:flex;
border: 1px solid #ccc;
padding: 10pt 40pt 0pt 40pt;
overflow:auto;
border-radius: 4pt;
min-height: 20pt;
}
.hand>.card{
margin-left: -30pt;
}
.hand>.card:hover {
margin-right:35pt;
margin-top:-0.5pt;
}
.equipment-slot, .equipment-slot>div {
display:flex;
margin: 10pt 0pt;
}
.turn-notify {
pointer-events: none;
animation: disappear 2s ease-in forwards;
}
@keyframes disappear {
0% {
opacity: 1;
}
100% {
opacity: 0;
visibility: hidden;
}
}
</style>