bang/backend/deck.py
2020-11-23 19:44:04 +01:00

51 lines
1.4 KiB
Python

from typing import List, Set, Dict, Tuple, Optional
import random
from cards import Card, get_starting_deck
class Deck:
def __init__(self, game):
super().__init__()
self.cards: List[Card] = get_starting_deck()
self.game = game
random.shuffle(self.cards)
self.scrap_pile: List[Card] = []
print(f'Deck initialized with {len(self.cards)} cards')
def peek(self, n_cards: int) -> list:
return self.cards[:n_cards]
def peek_scrap_pile(self) -> Card:
if len(self.scrap_pile) > 0:
return self.scrap_pile[-1]
else:
return None
def pick_and_scrap(self) -> Card:
card = self.cards.pop(0)
self.scrap_pile.append(card)
self.game.notify_scrap_pile()
return card
def put_on_top(self, card: Card):
self.cards.insert(0, card)
def draw(self) -> Card:
card = self.cards.pop(0)
if len(self.cards) == 0:
self.cards = self.scrap_pile[:-1].copy()
random.shuffle(self.cards)
self.scrap_pile = self.scrap_pile[-1:]
return card
def draw_from_scrap_pile(self) -> Card:
if len(self.scrap_pile) > 0:
card = self.scrap_pile.pop(-1)
self.game.notify_scrap_pile()
return card
else:
return self.draw()
def scrap(self, card: Card):
self.scrap_pile.append(card)
self.game.notify_scrap_pile()