bang/frontend/src/components/Lobby.vue
2020-12-19 19:31:59 +01:00

349 lines
10 KiB
Vue

<template>
<div class="lobby">
<div style="flex-grow: 4;">
<div style="position:relative;">
<h2 v-if="!started">{{$t('room')}}{{ lobbyName }}</h2>
<input style="position:absolute;top:0;right:0;max-height:100pt" v-if="!started" type="button" @click="leaveRoom" :value="$t('leave_room')"/>
</div>
<h3>{{$t('room_players', {username:username})}}</h3>
<div v-if="!started">
<PrettyCheck v-if="isRoomOwner" class="p-switch p-fill" v-model="privateRoom" style="margin-top:5px; margin-bottom:3px;">{{$t("private_room")}}</PrettyCheck>
<label v-if="password !== ''">{{$t('password')}}<b class="selectable" style="font-size:larger;">{{ password }}</b></label>
<input type="button" style="margin-left: 10pt;" v-clipboard:copy="inviteLink" :value="$t('copy')"/>
</div>
<div class="players-table">
<Card v-if="startGameCard" :card="startGameCard" @click.native="startGame"/>
<!-- <div style="position: relative;width:260pt;height:400pt;"> -->
<div v-for="p in playersTable" v-bind:key="p.card.name" style="position:relative;">
<transition-group v-if="p.max_lives" name="list" tag="div" class="tiny-health">
<span v-for="(n, i) in p.lives" v-bind:key="n" :alt="i">❤️</span>
<span v-for="(n, i) in (p.max_lives-p.lives)" v-bind:key="n" :alt="i">💀</span>
</transition-group>
<Card :card="p.card" :class="{is_my_turn:p.is_my_turn}"/>
<Card v-if="p.character" :card="p.character" class="character tiny-character" @click.native="selectedInfo = [p.character]"/>
<Card v-if="p.character && p.character.name !== p.real_character.name" style="transform:scale(0.5) translate(-90px, -50px);" :card="p.character" class="character tiny-character" @click.native="selectedInfo = [p.character]"/>
<tiny-hand :ncards="p.ncards" @click.native="drawFromPlayer(p.name)" :ismyturn="p.pending_action === 2"/>
<span style="position:absolute;top:10pt;" class="center-stuff">{{getActionEmoji(p)}}</span>
<div class="tiny-equipment">
<Card v-for="card in p.equipment" v-bind:key="card.name+card.number" :card="card" @click.native="selectedInfo = p.equipment"/>
</div>
</div>
<!-- :style="p.style"/> -->
<!-- </div> -->
</div>
<div v-if="!started">
<h3>{{$t("expansions")}}</h3>
<div v-for="ex in expansionsStatus" v-bind:key="ex.id">
<PrettyCheck @click.native="toggleExpansions(ex.id)" :disabled="!isRoomOwner" :checked="ex.enabled" class="p-switch p-fill" style="margin-top:5px; margin-bottom:3px;">{{ex.name}}</PrettyCheck>
<br>
</div>
<h3>{{$t('mods')}}</h3>
<PrettyCheck @click.native="toggleCompetitive" :disabled="!isRoomOwner" v-model="is_competitive" class="p-switch p-fill" style="margin-top:5px; margin-bottom:3px;">{{$t('mod_comp')}}</PrettyCheck>
<br>
<PrettyCheck @click.native="toggleReplaceWithBot" :disabled="!isRoomOwner" v-model="disconnect_bot" class="p-switch p-fill" style="margin-top:5px; margin-bottom:3px;">{{$t('disconnect_bot')}}</PrettyCheck>
</div>
<div v-if="started">
<deck :endTurnAction="()=>{wantsToEndTurn = true}"/>
<player :isEndingTurn="wantsToEndTurn" :cancelEndingTurn="()=>{wantsToEndTurn = false}" :chooseCardFromPlayer="choose"/>
</div>
</div>
<chat/>
<Chooser v-if="selectedInfo" :text="$t('details')" :cards="selectedInfo" :cancelText="$t('ok')" :cancel="()=>{selectedInfo = null}" :select="()=>{selectedInfo = null}"/>
<transition name="bounce">
<Chooser v-if="hasToChoose" :text="`${$t('choose_card')}${target_p?$t('choose_card_from') + target_p:''}`" :cards="chooseCards" :select="chooseCard"/>
<full-screen-input v-if="!started && hasToSetUsername" :defaultValue="storedUsername" :text="$t('choose_username')" :val="username" :cancel="setUsername" :cancelText="$t('ok')"/>
</transition>
</div>
</template>
<script>
import PrettyCheck from 'pretty-checkbox-vue/check'
import Card from '@/components/Card.vue'
import Chooser from './Chooser.vue'
import Chat from './Chat.vue'
import Player from './Player.vue'
import Deck from './Deck.vue'
import TinyHand from './TinyHand.vue'
import FullScreenInput from './FullScreenInput.vue'
export default {
name: 'Lobby',
components: {
Card,
Chooser,
Chat,
Player,
Deck,
TinyHand,
PrettyCheck,
FullScreenInput
},
data: () => ({
username: '',
lobbyName: '',
started: false,
players: [],
messages: [],
distances: {},
hasToChoose: false,
target_p: '',
chooseCards: [],
wantsToEndTurn: false,
selectedInfo: null,
privateRoom: false,
password: '',
togglable_expansions: [],
expansions: [],
hasToSetUsername: false,
is_competitive: false,
disconnect_bot: false,
}),
sockets: {
room(data) {
this.lobbyName = data.name
this.started = data.started
this.password = data.password
this.privateRoom = data.password !== ''
this.is_competitive = data.is_competitive
this.disconnect_bot = data.disconnect_bot
this.togglable_expansions = data.available_expansions
this.expansions = data.expansions
this.players = data.players.map(x => {
return {
name: x.name,
ready: x.ready,
ncards: 0,
}
})
},
start() {
this.started = true;
},
players_update(data) {
console.log(data)
this.players = data
},
me(username) {
if (username.error) {
alert(username.error)
this.$router.push('/')
}
this.username = username
},
change_username() {
this.hasToSetUsername = true
}
},
computed: {
inviteLink() {
return `${window.location.origin}/game?code=${this.lobbyName}${this.password?`&pwd=${this.password}`:''}`
},
expansionsStatus() {
return this.togglable_expansions.map(x=>{
return {
id: x,
name: x.replace(/(^|_)([a-z])/g, function($0,$1,$2) {return ' ' + $2.toUpperCase()}),
enabled: this.expansions.indexOf(x) !== -1
}
})
},
storedUsername() {
if (localStorage.getItem('username'))
return localStorage.getItem('username')
return ''
},
isRoomOwner() {
return this.players.length > 0 && this.players[0].name == this.username
},
startGameCard() {
if (!this.started && this.players.length > 2 && this.isRoomOwner) {
return {
name: this.$t('start_game'),
icon: '▶️',
is_equipment: true,
number: `${this.players.length}🤠`
}
}
return null;
},
playersTable() {
console.log('update players')
return this.players.map((x,i) => {
let offsetAngle = 360.0 / this.players.length
let rotateAngle = (i) * offsetAngle
let size = 130
return {
card: this.getPlayerCard(x),
style: `position:absolute;transform: rotate(${rotateAngle}deg) translate(0, -${size}pt) rotate(-${rotateAngle}deg) translate(${size}pt,${size}pt)`,
...x
}
})
}
},
methods: {
is_toggled_expansion(ex) {
console.log(ex+' '+ this.expansions+ (this.expansions.indexOf(ex) !== -1))
return this.expansions.indexOf(ex) !== -1
},
leaveRoom() {
window.location.replace(window.location.origin)
},
toggleExpansions(name) {
if (!this.isRoomOwner) return;
this.$socket.emit('toggle_expansion', name)
},
toggleCompetitive() {
if (!this.isRoomOwner) return;
this.$socket.emit('toggle_comp')
},
toggleReplaceWithBot() {
if (!this.isRoomOwner) return;
this.$socket.emit('toggle_replace_with_bot')
},
getActionEmoji(p) {
if (p.is_my_turn === undefined || p.pending_action === undefined) return '';
if (p.pending_action != 4) {
return '▶️'
} else if (p.is_my_turn) {
return '⏸'
} else {
return ''
}
},
getPlayerCard(player) {
let icon = ''
if (!this.started) icon = '🤠'
else icon = player.ready !== undefined ? ((player.ready)?'👍': '🤔') : (player.is_sheriff ? '⭐' : player.icon)
return {
name: player.name,
number: ((this.username == player.name) ? this.$t('you') : (this.players[0].name == player.name) ? this.$t('owner') :'') + (player.dist ? `${player.dist}` : ''),
icon: icon,
is_character: true,
}
},
startGame() {
this.started = true;
this.$socket.emit('start_game')
},
choose(player_name) {
console.log('choose from' + player_name)
this.target_p = player_name
let pl = this.players.filter(x=>x.name === player_name)[0]
console.log(pl)
let arr = []
for (let i=0; i<pl.ncards; i++)
arr.push({
name: 'PewPew!',
icon: '💥',
is_back: true,
})
pl.equipment.forEach(x=>arr.push(x))
this.chooseCards = arr
this.hasToChoose = true
},
chooseCard(card) {
this.$socket.emit('choose', this.chooseCards.indexOf(card))
console.log(card + ' ' + this.chooseCards.indexOf(card))
this.chooseCards = []
this.hasToChoose = false
this.target_p = ''
},
drawFromPlayer(name) {
console.log(name)
this.$socket.emit('draw', name)
},
setUsername(name){
if (name.trim().length > 0){
localStorage.setItem('username', name)
this.hasToSetUsername = false
this.$socket.emit('set_username', name)
}
},
},
watch: {
privateRoom(old, _new) {
if (this.isRoomOwner && old !== _new)
this.$socket.emit('private')
}
},
mounted() {
console.log('mounted lobby')
if (!this.$route.query.code)
return this.$router.push('/')
this.$socket.emit('get_me', {name:this.$route.query.code, password:this.$route.query.pwd, username: localStorage.getItem('username')})
},
}
</script>
<!-- Add "scoped" attribute to limit CSS to this component only -->
<style >
.is_my_turn {
box-shadow: 0 0 0 3pt rgb(138, 12, 12), 0 0 0 6pt white, 0 0 5pt 6pt #aaa !important;
animation-name: turn-animation;
animation-duration: 2s;
animation-iteration-count: infinite;
}
@media (prefers-color-scheme: dark) {
.is_my_turn {
box-shadow: 0 0 0 3pt rgb(138, 12, 12), 0 0 0 6pt #181a1b, 0 0 5pt 6pt #aaa !important;
}
}
@keyframes turn-animation {
0% {
transform: scale(1);
}
50% {
transform: scale(1.02);
}
100% {
transform: scale(1);
}
}
.tiny-equipment {
position: absolute;
display: flex;
flex-direction: column;
right: -35pt;
transform: scale(0.45);
transform-origin: 50% 0%;
top: 10pt;
}
.tiny-health {
display: flex;
justify-content: space-evenly;
transform: scale(0.8);
margin-bottom: -4pt;
}
.tiny-equipment .card:nth-child(n+2) {
margin-top: -60pt;
}
.tiny-equipment .card:hover {
transform: translateY(10px) scale(1.1);
z-index: 1;
}
.tiny-character {
position: absolute;
transform: scale(0.5) translate(-80px, -40px);
top: 0;
}
.players-table {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
margin-bottom: 12pt;
}
.lobby {
display: flex;
flex-direction: column;
}
@media only screen and (min-width:1000px) {
.lobby {
flex-direction: row;
}
.chat {
max-width: 350pt;
}
}
</style>