bang/backend/tests/cards_test.py
2021-07-04 12:20:38 +02:00

100 lines
3.5 KiB
Python

from bang.characters import Character
from backend.bang.cards import Bang, Barile, Suit, Volcanic
from tests.dummy_socket import DummySocket
from bang.deck import Deck
from bang.game import Game
from bang.players import Player, PendingAction
from bang.cards import *
# test card Barile
def test_barile():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.set_character(p.available_characters[0].name)
barrel_guy = g.players[g.turn]
barrel_guy.character = Character('test_char', 2)
barrel_guy.draw('')
barrel_guy.hand = [Barile(0,0)]
barrel_guy.play_card(0)
assert isinstance(barrel_guy.equipment[0], Barile)
barrel_guy.end_turn()
barrel_guy.character = Character('test_char', 2)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
g.players[g.turn].play_card(0)
g.players[g.turn].play_card(0, barrel_guy.name)
assert g.players[g.turn].pending_action == PendingAction.WAIT
assert barrel_guy.pending_action == PendingAction.PICK
g.deck.cards[0] = Bang(Suit.HEARTS, 5)
barrel_guy.pick()
assert barrel_guy.pending_action == PendingAction.WAIT
assert barrel_guy.lives == barrel_guy.max_lives
assert g.players[g.turn].pending_action == PendingAction.PLAY
g.players[g.turn].play_card(0, barrel_guy.name)
g.deck.cards[0] = Bang(Suit.SPADES, 5)
barrel_guy.pick()
assert barrel_guy.pending_action == PendingAction.WAIT
assert barrel_guy.lives == barrel_guy.max_lives - 1
assert g.players[g.turn].pending_action == PendingAction.PLAY
#test card Volcanic
def test_volcanic():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.set_character(p.available_characters[0].name)
p.character = Character('test_char', 3)
p.hand = []
volcanic_guy = g.players[g.turn]
volcanic_guy.draw('')
volcanic_guy.hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
volcanic_guy.play_card(0)
assert isinstance(volcanic_guy.equipment[0], Volcanic)
volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
assert len(volcanic_guy.hand) == 1
volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
assert len(volcanic_guy.hand) == 0
# test card Dinamite
def test_dinamite():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.set_character(p.available_characters[0].name)
p.character = Character('test_char', 4)
p.hand = []
dinamite_guy = g.players[g.turn]
dinamite_guy.draw('')
dinamite_guy.hand = [Dinamite(0,0)]
dinamite_guy.play_card(0)
assert isinstance(dinamite_guy.equipment[0], Dinamite)
dinamite_guy.end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.deck.cards.insert(0, Dinamite(Suit.HEARTS, 5))
dinamite_guy.pick()
assert len(dinamite_guy.equipment) == 0
dinamite_guy.draw('')
dinamite_guy.end_turn()
assert len(g.players[g.turn].equipment) == 1
g.deck.cards.insert(0, Dinamite(Suit.SPADES, 5))
g.players[g.turn].pick()
assert len(g.players[g.turn].equipment) == 0
assert g.players[g.turn].lives == 1