bang/backend/bang/expansions/__init__.py
2024-06-15 18:58:06 +03:00

146 lines
4.6 KiB
Python

# pylint: skip-file
class DodgeCity():
def get_characters():
from bang.expansions.dodge_city import characters
return characters.all_characters()
def get_cards():
from bang.expansions.dodge_city import cards
return cards.get_starting_deck()
def get_expansion_info(self):
return {
"id": "dodge_city",
"name": "Dodge City",
"cards": [
{"type": "characters", "cards": DodgeCity.get_characters()},
{"type": "cards", "cards": DodgeCity.get_cards()}
]
}
class HighNoon():
def get_events():
from bang.expansions.high_noon import card_events
return card_events.get_all_events() + [card_events.get_endgame_card()]
def get_expansion_info(self):
return {
"id": "high_noon",
"name": "High Noon",
"cards": [
{"type": "events", "cards": HighNoon.get_events()}
]
}
class FistfulOfCards():
def get_events():
from bang.expansions.fistful_of_cards import card_events
return card_events.get_all_events() + [card_events.get_endgame_card()]
def get_expansion_info(self):
return {
"id": "fistful_of_cards",
"name": "Fistful of Cards",
"cards": [
{"type": "events", "cards": FistfulOfCards.get_events()}
]
}
class GoldRush():
def get_characters():
from bang.expansions.gold_rush import characters
return characters.all_characters()
def get_shop_cards():
from bang.expansions.gold_rush import shop_cards
return shop_cards.get_cards()
def get_expansion_info(self):
return {
"id": "gold_rush",
"name": "Gold Rush",
"cards": [
{"type": "characters", "cards": GoldRush.get_characters()},
{"type": "cards", "cards": GoldRush.get_shop_cards()}
]
}
class TheValleyOfShadows():
def get_characters():
from bang.expansions.the_valley_of_shadows import characters
return characters.all_characters()
def get_cards():
from bang.expansions.the_valley_of_shadows import cards
return cards.get_starting_deck()
def get_expansion_info(self):
return {
"id": "the_valley_of_shadows",
"name": "The Valley of Shadows",
"cards": [
{"type": "characters", "cards": TheValleyOfShadows.get_characters()},
{"type": "cards", "cards": TheValleyOfShadows.get_cards()}
]
}
class WildWestShow():
def get_characters():
from bang.expansions.wild_west_show import characters
return characters.all_characters()
def get_events():
from bang.expansions.wild_west_show import card_events
return card_events.get_all_events() + [card_events.get_endgame_card()]
def get_expansion_info(self):
return {
"id": "wild_west_show",
"name": "Wild West Show",
"cards": [
{"type": "characters", "cards": WildWestShow.get_characters()},
{"type": "events", "cards": WildWestShow.get_events()}
]
}
class TrainRobbery():
def get_stations():
from bang.expansions.train_robbery import stations
return stations.get_all_stations()
def get_trains():
from bang.expansions.train_robbery import trains
return trains.get_all_cards() + trains.get_locomotives()
def get_expansion_info(self):
return {
"id": "train_robbery",
"name": "Train Robbery",
"cards": [
{"type": "stations", "cards": TrainRobbery.get_stations()},
{"type": "trains", "cards": TrainRobbery.get_trains()}
]
}
def get_expansion_info(expansion_id):
expansion_map = {
"dodge_city": DodgeCity(),
"high_noon": HighNoon(),
"fistful_of_cards": FistfulOfCards(),
"gold_rush": GoldRush(),
"the_valley_of_shadows": TheValleyOfShadows(),
"wild_west_show": WildWestShow(),
"train_robbery": TrainRobbery()
}
expansion_info = expansion_map[expansion_id].get_expansion_info()
for section in expansion_info["cards"]:
unique_cards = []
seen_card = set()
for card in section["cards"]:
if card.name not in seen_card:
unique_cards.append(card)
seen_card.add(card.name)
section["cards"] = unique_cards
return expansion_info