bang/backend/bang/cards.py
2023-04-10 14:16:13 +01:00

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from __future__ import annotations
from typing import List, Set, Dict, Tuple, Optional, TYPE_CHECKING
import bang.expansions.fistful_of_cards.card_events as ce
import bang.expansions.high_noon.card_events as ceh
from abc import ABC, abstractmethod
from enum import IntEnum
import bang.roles as r
from globals import G
if TYPE_CHECKING:
from bang.players import Player
from bang.game import Game
class Suit(IntEnum):
"""Enum for card suits"""
DIAMONDS = 0 # ♦
CLUBS = 1 # ♣
HEARTS = 2 # ♥
SPADES = 3 # ♠
GOLD = 4 # 🤑
class Card(ABC):
"""Base class for all cards"""
sym = {"A": 1, "J": 11, "Q": 12, "K": 13}
def __init__(
self,
suit: Suit,
name: str,
number,
is_equipment: bool = False,
is_weapon: bool = False,
vis_mod: int = 0,
sight_mod: int = 0,
range: int = 99,
desc: str = "",
):
super().__init__()
self.name = name
self.suit = suit
if isinstance(number, int):
self.number = number
else:
self.number = self.sym[number]
self.is_equipment = is_equipment
self.is_weapon = is_weapon
self.vis_mod = vis_mod
self.sight_mod = sight_mod
self.range = range
if self.range != 0 and self.range != 99:
self.alt_text = f"{self.range} 🔍"
self.desc = desc # deprecated, has been replaced by the card's description in the localization files (see i18n folder)
self.need_target = False # Cards that need a target like Bang
self.can_target_self = False # for example Panico and CatBalou
self.can_be_used_now = True # to check wether the green card can be used now
self.usable_next_turn = False # it will be True for Green Cards
self.need_with = (
False # it will be true for cards that require a card to be discarded with
)
self.need_with_only = "" # names of the cards allowed to be discarded with
self.must_be_used = False # used by LeggeDelWest
def __str__(self) -> str:
if str(self.suit).isnumeric():
char = ["♦️", "♣️", "♥️", "♠️", "🤑"][int(self.suit)]
else:
char = self.suit
return f"{self.name} {char}{self.number}"
def num_suit(self) -> str:
"""Returns the card's number and suit as a string"""
return f"{['♦️', '♣️', '♥️', '♠️', '🤑'][int(self.suit)]}{self.number}"
def reset_card(self) -> None:
"""Resets the card's attributes"""
if self.usable_next_turn:
self.can_be_used_now = False
else:
self.can_be_used_now = True
if self.must_be_used:
self.must_be_used = False
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
"""Plays the card and returns True if the card was played successfully, False otherwise"""
if (
(player.game.check_event(ce.IlGiudice))
and self.usable_next_turn
and not self.can_be_used_now
):
return False
if self.is_equipment:
if (player.game.check_event(ce.IlGiudice)) or not self.can_be_used_now:
return False
if self.is_weapon:
has_weapon = False
for i, card in enumerate(player.equipment):
if card.is_weapon:
player.game.deck.scrap(card, player=player)
player.equipment[i] = self
has_weapon = True
break
if not has_weapon:
player.equipment.append(self)
elif self.name in [
c.name for c in player.equipment if not isinstance(c, Dinamite)
]:
return False
else:
player.equipment.append(self)
self.must_be_used = False
self.can_be_used_now = False
if against:
G.sio.emit(
"card_against",
room=player.game.name,
data={"player": player.name, "target": against, "card": self.__dict__},
)
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_against{'_with' if _with else ''}|{player.name}|{self.name}|{against}|{_with.name if _with else ''}",
)
else:
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card{'_with' if _with else ''}|{player.name}|{self.name}|{_with.name if _with else ''}",
)
return True
def use_card(self, player):
pass
def is_duplicate_card(self, player: Player):
"""Checks if the card is already in the player's equipment"""
return any(c.name == self.name for c in player.equipment) or any(
c.name == self.name for c in player.gold_rush_equipment
)
def check_suit(self, game: Game, accepted: List[Suit]):
"""Checks if the card's suit is in the list of accepted suits
(also checks for the events Benedizione and Maledizione)
returns True if it is, False otherwise"""
if game.check_event(ceh.Benedizione):
return Suit.HEARTS in accepted
elif game.check_event(ceh.Maledizione):
return Suit.SPADES in accepted
return self.suit in accepted
class Barile(Card):
"""Quando sei bersagliato da un Bang puoi estrarre la prima carta dalla cima del mazzo, se la carta estratta è del seme Cuori allora vale come un Mancato
When someone plays a Bang against you. You can flip the first card from the deck, if the suit is Hearts then it counts as a Missed card
"""
def __init__(self, suit, number):
super().__init__(suit, "Barile", number, is_equipment=True)
self.icon = "🛢"
self.alt_text = "♥️=😅"
class Dinamite(Card):
"""Giocando la Dinamite, posizionala davanti a te, resterà innocua per un intero giro. All'inizio del prossimo turno prima di pescare e prima di una eventuale estrazione (es. Prigione), estrai una carta dalla cima del mazzo. Se esce una carta tra il 2 il 9 di picche (compresi) allora la dinamite esplode: perdi 3 vite e scarta la carta, altrimenti passa la dinamite al giocatore successivo, il quale estrarà a sua volta dopo che tu avrai passato il tuo turno
When playing Dynamite, place it in front of you, it will remain harmless for a whole round. At the beginning of the next turn before drawing and before any card flip (eg Prison), flip a card from the top of the deck. If a card is between 2 and 9 of spades (inclusive) then the dynamite explodes: you lose 3 lives and discard the card, otherwise pass the dynamite to the next player, who will draw in turn after you have ended your turn
"""
def __init__(self, suit, number):
super().__init__(suit, "Dinamite", number, is_equipment=True)
self.icon = "🧨"
self.alt_text = "2-9♠ = 🤯"
class Mirino(Card):
"""Tu vedi gli altri giocatori a distanza -1
You see the other players at distance -1"""
def __init__(self, suit, number):
super().__init__(suit, "Mirino", number, is_equipment=True, sight_mod=1)
self.icon = "🔎"
self.alt_text = "-1"
class Mustang(Card):
"""Gli altri giocatori ti vedono a distanza +1
The other players see you at distance +1"""
def __init__(self, suit, number):
super().__init__(suit, "Mustang", number, is_equipment=True, vis_mod=1)
self.icon = "🐎"
self.alt_text = "+1"
class Prigione(Card):
"""Equipaggia questa carta a un altro giocatore, tranne lo Sceriffo. Il giocatore scelto all'inizio del suo turno, prima di pescare dovrà estrarre: se esce Cuori scarta questa carta e gioca normalmente il turno, altrimenti scarta questa carta e salta il turno
Equip this card to another player, except the Sheriff. The player chosen at the beginning of his turn, must flip a card before drawing: if it's Hearts, discard this card and play the turn normally, otherwise discard this card and skip the turn
"""
def __init__(self, suit, number):
super().__init__(suit, "Prigione", number, is_equipment=True)
self.icon = ""
self.need_target = True
self.alt_text = "♥️= 🆓"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
if player.game.check_event(ce.IlGiudice):
return False
if (
against is not None
and not isinstance(player.game.get_player_named(against).role, r.Sheriff)
and not self.is_duplicate_card(player.game.get_player_named(against))
):
self.can_be_used_now = False
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_play_card_against|{player.name}|{self.name}|{against}",
)
player.game.get_player_named(against).equipment.append(self)
player.game.get_player_named(against).notify_self()
return True
return False
class Remington(Card):
"""Puoi sparare a un giocatore che sia distante 3 o meno
You can shoot another player at distance 3 or less"""
def __init__(self, suit, number):
super().__init__(
suit, "Remington", number, is_equipment=True, is_weapon=True, range=3
)
self.icon = "🔫"
class RevCarabine(Card):
"""Puoi sparare a un giocatore che sia distante 4 o meno
You can shoot another player at distance 4 or less"""
def __init__(self, suit, number):
super().__init__(
suit, "Rev Carabine", number, is_equipment=True, is_weapon=True, range=4
)
self.icon = "🔫"
class Schofield(Card):
"""Puoi sparare a un giocatore che sia distante 2 o meno
You can shoot another player at distance 2 or less"""
def __init__(self, suit, number):
super().__init__(
suit, "Schofield", number, is_equipment=True, is_weapon=True, range=2
)
self.icon = "🔫"
class Volcanic(Card):
"""Puoi sparare a un giocatore che sia distante 1 o meno, tuttavia puoi giocare quanti bang vuoi
You can shoot another player at distance 1 or less, however you no longer have the limit of 1 Bang
"""
def __init__(self, suit, number):
super().__init__(
suit, "Volcanic", number, is_equipment=True, is_weapon=True, range=1
)
self.icon = "🔫"
class Winchester(Card):
"""Puoi sparare a un giocatore che sia distante 5 o meno
You can shoot another player at distance 5 or less"""
def __init__(self, suit, number):
super().__init__(
suit, "Winchester", number, is_equipment=True, is_weapon=True, range=5
)
self.icon = "🔫"
class Bang(Card):
"""Spara a un giocatore a distanza raggiungibile. Se non hai armi la distanza di default è 1
Shoot a player in sight. If you do not have weapons, your is sight is 1"""
def __init__(self, suit, number):
super().__init__(suit, "Bang!", number)
self.icon = "💥"
self.need_target = True
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
if (
player.game.check_event(ceh.Sermone) and not self.number == 42
): # 42 gold rush
return False
if (
(player.has_played_bang and not self.number == 42)
and (
not any((isinstance(c, Volcanic) for c in player.equipment))
or player.game.check_event(ce.Lazo)
)
and against is not None
): # 42 gold rush:
return False
elif against is not None:
import bang.characters as chars
super().play_card(player, against=against)
if not (self.number == 42 and self.suit == Suit.GOLD): # 42 gold rush
player.bang_used += 1
player.has_played_bang = (
True
if not player.game.check_event(ceh.Sparatoria)
else player.bang_used > 1
)
if player.character.check(player.game, chars.WillyTheKid):
player.has_played_bang = False
player.game.attack(
player,
against,
double=player.character.check(player.game, chars.SlabTheKiller),
card_name=self.name,
)
return True
return False
class Birra(Card):
"""Gioca questa carta per recuperare un punto vita. Non puoi andare oltre al limite massimo del tuo personaggio. Se stai per perdere l'ultimo punto vita puoi giocare questa carta anche nel turno dell'avversario. La birra non ha più effetto se ci sono solo due giocatori
Play this card to regain a life point. You cannot heal more than your character's maximum limit. If you are about to lose your last life point, you can also play this card on your opponent's turn. Beer no longer takes effect if there are only two players
"""
def __init__(self, suit, number):
super().__init__(suit, "Birra", number)
self.icon = "🍺"
def play_card(self, player, against=None, _with=None, skipChecks=False):
if player.game.check_event(ceh.IlReverendo):
return False
if not skipChecks:
import bang.expansions.gold_rush.characters as grch
madamYto = [
p
for p in player.game.get_alive_players()
if p.character.check(player.game, grch.MadamYto) and self.number != 42
]
for p in madamYto:
player.game.deck.draw(True, player=p)
p.notify_self()
if "gold_rush" in player.game.expansions and self.number != 42:
from bang.players import PendingAction
player.available_cards = [
{"name": "Pepita", "icon": "💵️", "alt_text": "1", "noDesc": True},
self,
]
player.choose_text = "choose_birra_function"
player.pending_action = PendingAction.CHOOSE
player.notify_self()
return True
if (
len(player.game.get_alive_players()) != 2 or self.number == 42
) and player.lives < player.max_lives:
super().play_card(player, against=against)
player.lives = min(player.lives + 1, player.max_lives)
import bang.expansions.dodge_city.characters as chd
if player.character.check(player.game, chd.TequilaJoe):
player.lives = min(player.lives + 1, player.max_lives)
return True
elif (
len(player.game.get_alive_players()) == 2
or player.lives == player.max_lives
):
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_spilled_beer|{player.name}|{self.name}",
)
return True
return False
class CatBalou(Card):
"""Fai scartare una carta a un qualsiasi giocatore, scegli a caso dalla mano, oppure fra quelle che ha in gioco
Choose and discard a card from any other player."""
def __init__(self, suit, number):
super().__init__(suit, "Cat Balou", number)
self.icon = "💃"
self.need_target = True
self.can_target_self = True
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
if (
against is not None
and (
len(player.game.get_player_named(against).hand)
+ len(player.game.get_player_named(against).equipment)
)
> 0
and (player.name != against or len(player.equipment) > 0)
):
super().play_card(player, against=against)
player.game.steal_discard(player, against, self)
return True
return False
class Diligenza(Card):
"""Pesca 2 carte dalla cima del mazzo
Draw 2 cards from the deck."""
def __init__(self, suit, number):
super().__init__(suit, "Diligenza", number)
self.icon = "🚡"
self.alt_text = "🎴🎴"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_diligenza|{player.name}|{self.name}",
)
for i in range(2):
player.game.deck.draw(True, player)
player.game.deck.flip_wildwestshow()
return True
class Duello(Card):
def __init__(self, suit, number):
super().__init__(suit, "Duello", number)
self.need_target = True
self.icon = "⚔️"
# self.desc = "Gioca questa carta contro un qualsiasi giocatore. A turno, cominciando dal tuo avversario, potete scartare una carta Bang!, il primo giocatore che non lo fa perde 1 vita"
# self.desc_eng = "Play this card against any player. In turn, starting with your opponent, you can discard a Bang! Card, the first player who does not do so loses 1 life."
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
if against is not None:
super().play_card(player, against=against)
player.game.duel(player, against)
return True
return False
class Emporio(Card):
"""Scopri dal mazzo tante carte quanto il numero di giocatori vivi, a turno, partendo da te, scegliete una carta e aggiungetela alla vostra mano
Put on the table N cards from the deck, where N is the number of alive players, in turn, starting with you, choose a card and add it to your hand
"""
def __init__(self, suit, number):
super().__init__(suit, "Emporio", number)
self.icon = "🏪"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
super().play_card(player, against=against)
player.game.emporio()
return True
class Gatling(Card):
"""Spara a tutti gli altri giocatori
Shoot all the other players"""
def __init__(self, suit, number):
super().__init__(suit, "Gatling", number)
self.icon = "🛰"
self.alt_text = "👥💥"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
super().play_card(player, against=against)
player.game.attack_others(player, card_name=self.name)
return True
class Indiani(Card):
"""Tutti gli altri giocatori devono scartare un Bang! o perdere una vita
All the other players must discard a Bang! or lose 1 Health Point"""
def __init__(self, suit, number):
super().__init__(suit, "Indiani!", number)
self.icon = "🏹"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
super().play_card(player, against=against)
player.game.indian_others(player)
return True
class Mancato(Card):
"""Usa questa carta per annullare un bang
Use this card to cancel the effect of a bang"""
def __init__(self, suit, number):
super().__init__(suit, "Mancato!", number)
self.icon = "😅"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
import bang.characters as chars
if against is not None and player.character.check(
player.game, chars.CalamityJanet
):
if player.has_played_bang and (
not any((isinstance(c, Volcanic) for c in player.equipment))
or player.game.check_event(ce.Lazo)
):
return False
if player.game.check_event(ceh.Sermone):
return False
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_special_calamity|{player.name}|{self.name}|{against}",
)
player.bang_used += 1
player.has_played_bang = (
True
if not player.game.check_event(ceh.Sparatoria)
else player.bang_used > 1
)
player.game.attack(player, against, card_name=self.name)
return True
return False
class Panico(Card):
"""Pesca una carta da un giocatore a distanza 1, scegli a caso dalla mano, oppure fra quelle che ha in gioco
Steal a card from a player at distance 1"""
def __init__(self, suit, number):
super().__init__(suit, "Panico!", number, range=1)
self.icon = "😱"
self.need_target = True
self.can_target_self = True
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
if (
against is not None
and (
len(player.game.get_player_named(against).hand)
+ len(player.game.get_player_named(against).equipment)
)
> 0
and (player.name != against or len(player.equipment) > 0)
):
super().play_card(player, against=against)
player.game.steal_discard(player, against, self)
return True
return False
class Saloon(Card):
"""Tutti i giocatori recuperano un punto vita compreso chi gioca la carta
Everyone heals 1 Health point"""
def __init__(self, suit, number):
super().__init__(suit, "Saloon", number)
self.icon = "🍻"
self.alt_text = "👥🍺"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_saloon|{player.name}|{self.name}",
)
for p in player.game.get_alive_players():
p.lives = min(p.lives + 1, p.max_lives)
p.notify_self()
return True
class WellsFargo(Card):
"""Pesca 3 carte dalla cima del mazzo
Draw 3 cards from the deck"""
def __init__(self, suit, number):
super().__init__(suit, "WellsFargo", number)
self.icon = "💸"
self.alt_text = "🎴🎴🎴"
def play_card(
self, player: Player, against: str = None, _with: Card = None
) -> bool:
G.sio.emit(
"chat_message",
room=player.game.name,
data=f"_wellsfargo|{player.name}|{self.name}",
)
for _ in range(3):
player.game.deck.draw(True, player)
player.game.deck.flip_wildwestshow()
return True
def get_starting_deck(expansions: List[str]) -> List[Card]:
from bang.expansions import DodgeCity, TheValleyOfShadows
base_cards = [
Barile(Suit.SPADES, "Q"),
Barile(Suit.SPADES, "K"),
Dinamite(Suit.HEARTS, 2),
Mirino(Suit.SPADES, "A"),
Mustang(Suit.HEARTS, 8),
Mustang(Suit.HEARTS, 9),
Prigione(Suit.SPADES, "J"),
Prigione(Suit.HEARTS, 4),
Prigione(Suit.SPADES, 10),
Remington(Suit.CLUBS, "K"),
RevCarabine(Suit.CLUBS, "A"),
Schofield(Suit.CLUBS, "J"),
Schofield(Suit.CLUBS, "Q"),
Schofield(Suit.SPADES, "K"),
Volcanic(Suit.SPADES, 10),
Volcanic(Suit.CLUBS, 10),
Winchester(Suit.SPADES, 8),
Bang(Suit.SPADES, "A"),
Bang(Suit.DIAMONDS, 2),
Bang(Suit.DIAMONDS, 3),
Bang(Suit.DIAMONDS, 4),
Bang(Suit.DIAMONDS, 5),
Bang(Suit.DIAMONDS, 6),
Bang(Suit.DIAMONDS, 7),
Bang(Suit.DIAMONDS, 8),
Bang(Suit.DIAMONDS, 9),
Bang(Suit.DIAMONDS, 10),
Bang(Suit.DIAMONDS, "J"),
Bang(Suit.DIAMONDS, "Q"),
Bang(Suit.DIAMONDS, "K"),
Bang(Suit.DIAMONDS, "A"),
Bang(Suit.CLUBS, 2),
Bang(Suit.CLUBS, 3),
Bang(Suit.CLUBS, 4),
Bang(Suit.CLUBS, 5),
Bang(Suit.CLUBS, 6),
Bang(Suit.CLUBS, 7),
Bang(Suit.CLUBS, 8),
Bang(Suit.CLUBS, 9),
Bang(Suit.HEARTS, "Q"),
Bang(Suit.HEARTS, "K"),
Bang(Suit.HEARTS, "A"),
Birra(Suit.HEARTS, 6),
Birra(Suit.HEARTS, 7),
Birra(Suit.HEARTS, 8),
Birra(Suit.HEARTS, 9),
Birra(Suit.HEARTS, 10),
Birra(Suit.HEARTS, "J"),
CatBalou(Suit.HEARTS, "K"),
CatBalou(Suit.DIAMONDS, 9),
CatBalou(Suit.DIAMONDS, 10),
CatBalou(Suit.DIAMONDS, "J"),
Diligenza(Suit.SPADES, 9),
Diligenza(Suit.SPADES, 9),
Duello(Suit.DIAMONDS, "Q"),
Duello(Suit.SPADES, "J"),
Duello(Suit.CLUBS, 8),
Emporio(Suit.CLUBS, 9),
Emporio(Suit.SPADES, "Q"),
Gatling(Suit.HEARTS, 10),
Indiani(Suit.DIAMONDS, "K"),
Indiani(Suit.DIAMONDS, "A"),
Mancato(Suit.CLUBS, 10),
Mancato(Suit.CLUBS, "J"),
Mancato(Suit.CLUBS, "Q"),
Mancato(Suit.CLUBS, "K"),
Mancato(Suit.CLUBS, "A"),
Mancato(Suit.SPADES, 2),
Mancato(Suit.SPADES, 3),
Mancato(Suit.SPADES, 4),
Mancato(Suit.SPADES, 5),
Mancato(Suit.SPADES, 6),
Mancato(Suit.SPADES, 7),
Mancato(Suit.SPADES, 8),
Panico(Suit.HEARTS, "J"),
Panico(Suit.HEARTS, "Q"),
Panico(Suit.HEARTS, "A"),
Panico(Suit.DIAMONDS, 8),
Saloon(Suit.HEARTS, 5),
WellsFargo(Suit.HEARTS, 3),
]
if "dodge_city" in expansions:
base_cards.extend(DodgeCity.get_cards())
if "the_valley_of_shadows" in expansions:
base_cards.extend(TheValleyOfShadows.get_cards())
return base_cards