372 lines
15 KiB
Python
372 lines
15 KiB
Python
import os
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import json
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import random
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from typing import List
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import eventlet
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import socketio
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from bang.game import Game
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from bang.players import Player, PendingAction
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import sys
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sys.setrecursionlimit(10**6) # this should prevents bots from stopping
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sio = socketio.Server(cors_allowed_origins="*")
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static_files={
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'/': {'content_type': 'text/html', 'filename': 'index.html'},
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'/game': {'content_type': 'text/html', 'filename': 'index.html'},
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# '/robots.txt': {'content_type': 'text/html', 'filename': 'robots.txt'},
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'/favicon.ico': {'filename': 'favicon.ico'},
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'/img/icons': './img/icons',
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'/manifest.json': {'filename': 'manifest.json'},
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'/css': './css',
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'/media': './media',
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'/js': './js',
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}
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for file in [f for f in os.listdir('.') if '.js' in f or '.map' in f or '.html' in f]:
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static_files[f'/{file}'] = f'./{file}'
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app = socketio.WSGIApp(sio, static_files=static_files)
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games: List[Game] = []
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online_players = 0
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def advertise_lobbies():
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sio.emit('lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if not g.started and len(g.players) < 10])
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sio.emit('spectate_lobbies', room='lobby', data=[{'name': g.name, 'players': len(g.players), 'locked': g.password != ''} for g in games if g.started])
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@sio.event
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def connect(sid, environ):
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global online_players
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online_players += 1
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print('connect ', sid)
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sio.enter_room(sid, 'lobby')
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sio.emit('players', room='lobby', data=online_players)
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@sio.event
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def get_online_players(sid):
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global online_players
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sio.emit('players', room='lobby', data=online_players)
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@sio.event
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def set_username(sid, username):
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ses = sio.get_session(sid)
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if not isinstance(ses, Player):
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sio.save_session(sid, Player(username, sid, sio))
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print(f'{sid} is now {username}')
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advertise_lobbies()
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elif ses.game == None or not ses.game.started:
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print(f'{sid} changed username to {username}')
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prev = ses.name
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if len([p for p in ses.game.players if p.name == username]) > 0:
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ses.name = f"{username}_{random.randint(0,100)}"
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else:
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ses.name = username
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sio.emit('chat_message', room=ses.game.name, data=f'_change_username|{prev}|{ses.name}')
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sio.emit('me', data=ses.name, room=sid)
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ses.game.notify_room()
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@sio.event
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def get_me(sid, room):
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if isinstance(sio.get_session(sid), Player):
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sio.emit('me', data=sio.get_session(sid).name, room=sid)
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if sio.get_session(sid).game:
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sio.get_session(sid).game.notify_room()
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else:
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sio.save_session(sid, Player('player', sid, sio))
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de_games = [g for g in games if g.name == room['name']]
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if len(de_games) == 1 and not de_games[0].started:
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join_room(sid, room)
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elif len(de_games) == 1 and de_games[0].started:
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print('room exists')
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if room['username'] != None and any([p.name == room['username'] for p in de_games[0].players if p.is_bot]):
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print('getting inside the bot')
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bot = [p for p in de_games[0].players if p.is_bot and p.name == room['username'] ][0]
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bot.sid = sid
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bot.is_bot = False
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sio.enter_room(sid, de_games[0].name)
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sio.save_session(sid, bot)
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de_games[0].notify_room(sid)
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eventlet.sleep(0.1)
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de_games[0].notify_all()
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sio.emit('role', room=sid, data=json.dumps(bot.role, default=lambda o: o.__dict__))
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bot.notify_self()
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if len(bot.available_characters) > 0:
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bot.set_available_character(bot.available_characters)
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else: #spectate
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de_games[0].spectators.append(sio.get_session(sid))
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sio.get_session(sid).game = de_games[0]
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sio.enter_room(sid, de_games[0].name)
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de_games[0].notify_room(sid)
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de_games[0].notify_all()
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de_games[0].notify_event_card()
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else:
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create_room(sid, room['name'])
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if sio.get_session(sid).game == None:
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sio.emit('me', data={'error':'Wrong password/Cannot connect'}, room=sid)
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else:
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sio.emit('me', data=sio.get_session(sid).name, room=sid)
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if room['username'] == None or any([p.name == room['username'] for p in sio.get_session(sid).game.players]):
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sio.emit('change_username', room=sid)
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else:
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sio.emit('chat_message', room=sio.get_session(sid).game.name, data=f"_change_username|{sio.get_session(sid).name}|{room['username']}")
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sio.get_session(sid).name = room['username']
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sio.emit('me', data=sio.get_session(sid).name, room=sid)
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if not sio.get_session(sid).game.started:
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sio.get_session(sid).game.notify_room()
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@sio.event
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def disconnect(sid):
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global online_players
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online_players -= 1
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if sio.get_session(sid):
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sio.emit('players', room='lobby', data=online_players)
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if sio.get_session(sid).game and sio.get_session(sid).disconnect():
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sio.close_room(sio.get_session(sid).game.name)
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games.pop(games.index(sio.get_session(sid).game))
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print('disconnect ', sid)
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advertise_lobbies()
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@sio.event
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def create_room(sid, room_name):
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if sio.get_session(sid).game == None:
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while len([g for g in games if g.name == room_name]):
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room_name += f'_{random.randint(0,100)}'
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sio.leave_room(sid, 'lobby')
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sio.enter_room(sid, room_name)
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g = Game(room_name, sio)
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g.add_player(sio.get_session(sid))
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games.append(g)
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print(f'{sid} created a room named {room_name}')
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advertise_lobbies()
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@sio.event
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def private(sid):
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g = sio.get_session(sid).game
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g.set_private()
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advertise_lobbies()
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@sio.event
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def toggle_expansion(sid, expansion_name):
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g = sio.get_session(sid).game
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g.toggle_expansion(expansion_name)
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@sio.event
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def toggle_comp(sid):
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sio.get_session(sid).game.toggle_competitive()
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@sio.event
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def toggle_replace_with_bot(sid):
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sio.get_session(sid).game.toggle_disconnect_bot()
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@sio.event
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def join_room(sid, room):
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room_name = room['name']
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i = [g.name for g in games].index(room_name)
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if games[i].password != '' and games[i].password != room['password'].upper():
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return
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if not games[i].started:
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print(f'{sid} joined a room named {room_name}')
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sio.leave_room(sid, 'lobby')
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sio.enter_room(sid, room_name)
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while len([p for p in games[i].players if p.name == sio.get_session(sid).name]):
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sio.get_session(sid).name += f'_{random.randint(0,100)}'
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sio.emit('me', data=sio.get_session(sid).name, room=sid)
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games[i].add_player(sio.get_session(sid))
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advertise_lobbies()
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else:
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games[i].spectators.append(sio.get_session(sid))
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sio.get_session(sid).game = games[i]
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sio.get_session(sid).pending_action = PendingAction.WAIT
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sio.enter_room(sid, games[0].name)
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games[i].notify_room(sid)
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eventlet.sleep(0.5)
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games[i].notify_room(sid)
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games[i].notify_all()
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@sio.event
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def chat_message(sid, msg):
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ses: Player = sio.get_session(sid)
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if len(msg) > 0:
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if msg[0] == '/':
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if '/addbot' in msg and not ses.game.started:
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if len(msg.split()) > 1:
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# for _ in range(int(msg.split()[1])):
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# ses.game.add_player(Player(f'AI_{random.randint(0,1000)}', 'bot', sio, bot=True))
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'Only 1 bot at the time'})
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else:
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bot = Player(f'AI_{random.randint(0,1000)}', 'bot', sio, bot=True)
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ses.game.add_player(bot)
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bot.bot_spin()
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elif '/removebot' in msg and not ses.game.started:
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if any([p.is_bot for p in ses.game.players]):
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[p for p in ses.game.players if p.is_bot][-1].disconnect()
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elif '/suicide' in msg and ses.game.started and ses.lives > 0:
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ses.lives = 0
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ses.notify_self()
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elif '/nextevent' in msg and ses.game.started:
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ses.game.deck.flip_event()
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elif '/notify' in msg and ses.game.started:
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cmd = msg.split()
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if len(cmd) >= 3:
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if cmd[1] in ses.game.players_map:
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ses.game.get_player_named(cmd[1]).notify_card(ses, {
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'name': ' '.join(cmd[2:]),
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'icon': '🚨',
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'suit': 4,
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'number': ' '.join(cmd[2:])
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})
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'})
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elif '/debug_show_cards' in msg and ses.game.started:
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cmd = msg.split()
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if len(cmd) == 2:
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if cmd[1] in ses.game.players_map:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and is looking at {cmd[1]} hand'})
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for c in ses.game.get_player_named(cmd[1]).hand:
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ses.notify_card(ses, c)
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eventlet.sleep(0.3)
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'})
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elif '/togglecomp' in msg and ses.game:
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ses.game.toggle_competitive()
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elif '/togglebot' in msg and ses.game:
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ses.game.toggle_disconnect_bot()
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elif '/cancelgame' in msg and ses.game.started:
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ses.game.reset()
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elif '/startgame' in msg and not ses.game.started:
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ses.game.start_game()
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elif '/setbotspeed' in msg:
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ses.game.bot_speed = float(msg.split()[1])
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elif '/addex' in msg and not ses.game.started:
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cmd = msg.split()
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if len(cmd) == 2:
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cmd[1] = cmd[1].replace('foc', 'fistful_of_cards')
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if cmd[1] not in ses.game.available_expansions:
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ses.game.available_expansions.append(cmd[1])
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ses.game.notify_room()
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} bad format'})
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elif '/setcharacter' in msg:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and changed character'})
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import bang.characters as characters
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cmd = msg.split()
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if len(cmd) >= 2:
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chs = characters.all_characters(ses.game.expansions)
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ses.character = [c for c in chs if c.name == ' '.join(cmd[1:])][0]
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ses.real_character = ses.character
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ses.notify_self()
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elif '/setevent' in msg and ses.game and ses.game.deck:
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cmd = msg.split()
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if len(cmd) >= 3:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and changed event'})
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chs = ses.game.deck.event_cards
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ses.game.deck.event_cards.insert(int(cmd[1]), [c for c in chs if c!=None and c.name == ' '.join(cmd[2:])][0])
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ses.game.notify_event_card()
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elif '/removecard' in msg:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and removed a card'})
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cmd = msg.split()
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if len(cmd) == 2:
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if int(cmd[1]) < len(ses.hand):
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ses.hand.pop(int(cmd[1]))
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else:
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ses.equipment.pop(int(cmd[1])-len(ses.hand))
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ses.notify_self()
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elif '/getcard' in msg:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'red','text':f'🚨 {ses.name} is in debug mode and got a card'})
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import bang.cards as cs
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cmd = msg.split()
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if len(cmd) >= 2:
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cards = cs.get_starting_deck(ses.game.expansions)
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card_names = ' '.join(cmd[1:]).split(',')
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for cn in card_names:
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ses.hand.append([c for c in cards if c.name == cn][0])
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ses.notify_self()
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elif '/gameinfo' in msg:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'info: {ses.game.__dict__}'})
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elif '/meinfo' in msg:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'info: {ses.__dict__}'})
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elif '/mebot' in msg:
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ses.is_bot = not ses.is_bot
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ses.bot_spin()
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elif '/arcadekick' in msg and ses.game.started:
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if len([p for p in ses.game.players if p.pending_action != PendingAction.WAIT]) == 0:
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sio.emit('chat_message', room=ses.game.name, data={'color': f'','text':f'KICKING THE ARCADE CABINET'})
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ses.game.next_turn()
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else:
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sio.emit('chat_message', room=sid, data={'color': f'','text':f'{msg} COMMAND NOT FOUND'})
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else:
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color = sid.encode('utf-8').hex()[-3:]
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sio.emit('chat_message', room=ses.game.name, data={'color': f'#{color}','text':f'[{ses.name}]: {msg}'})
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@sio.event
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def start_game(sid):
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ses: Player = sio.get_session(sid)
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ses.game.start_game()
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advertise_lobbies()
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@sio.event
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def set_character(sid, name):
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ses: Player = sio.get_session(sid)
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ses.set_character(name)
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@sio.event
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def refresh(sid):
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ses: Player = sio.get_session(sid)
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ses.notify_self()
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@sio.event
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def draw(sid, pile):
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ses: Player = sio.get_session(sid)
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ses.draw(pile)
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@sio.event
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def pick(sid):
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ses: Player = sio.get_session(sid)
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ses.pick()
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@sio.event
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def end_turn(sid):
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ses: Player = sio.get_session(sid)
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ses.end_turn()
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@sio.event
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def play_card(sid, data):
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ses: Player = sio.get_session(sid)
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ses.play_card(data['index'], data['against'], data['with'])
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@sio.event
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def respond(sid, data):
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ses: Player = sio.get_session(sid)
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ses.respond(data)
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@sio.event
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def choose(sid, card_index):
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ses: Player = sio.get_session(sid)
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ses.choose(card_index)
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@sio.event
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def scrap(sid, card_index):
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ses: Player = sio.get_session(sid)
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ses.scrap(card_index)
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@sio.event
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def chuck_lose_hp_draw(sid):
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ses: Player = sio.get_session(sid)
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ses.chuck_lose_hp_draw()
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@sio.event
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def holyday_special(sid, data):
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ses: Player = sio.get_session(sid)
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ses.holyday_special(data)
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@sio.event
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def get_cards(sid):
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import bang.cards as c
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cards = c.get_starting_deck([])
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cards_dict = { c.name:c for c in cards}
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cards = [cards_dict[i] for i in cards_dict]
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sio.emit('cards_info', data=json.dumps(cards, default=lambda o: o.__dict__))
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if __name__ == '__main__':
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eventlet.wsgi.server(eventlet.listen(('', 5001)), app)
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