Merge branch 'dev' into main

This commit is contained in:
Giulio 2020-11-26 21:30:54 +01:00
commit 031cc91082
4 changed files with 56 additions and 15 deletions

View File

@ -67,6 +67,9 @@ class Card(ABC):
data=f'{player.name} ha giocato {self.name}{contro}.')
return True
def use_card(self, player):
pass
class Barile(Card):
def __init__(self, suit, number):

View File

@ -1,17 +1,17 @@
from bang.cards import *
class Riparo(Mustang):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Riparo'
self.icon = ''
class Binocolo(Mirino):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Binocolo'
self.icon = '🔍'
class Riparo(Mustang):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Riparo'
self.icon = ''
class Pugno(Card):
def __init__(self, suit, number):
super().__init__(suit, 'Pugno!', number, range=1)
@ -27,10 +27,42 @@ class Pugno(Card):
return True
return False
class Schivata(Mancato):
def __init__(self, suit, number):
super().__init__(suit, number)
self.name = 'Schivata'
self.icon = '🙅‍♂️'
self.desc += " e poi pesca una carta"
def play_card(self, player, against):
return False
def use_card(self, player):
player.hand.append(player.game.deck.draw())
player.notify_self()
def get_starting_deck() -> List[Card]:
return [
#TODO: aggiungere anche le carte normalmente presenti https://bang.dvgiochi.com/cardslist.php?id=3
Riparo(Suit.DIAMONDS, 'K'),
Barile(Suit.CLUBS, 'A'),
Binocolo(Suit.DIAMONDS, 10),
Dinamite(Suit.CLUBS, 10),
Mustang(Suit.HEARTS, 5),
Remington(Suit.DIAMONDS, 6),
RevCarabine(Suit.SPADES, 5),
Riparo(Suit.DIAMONDS, 'K'),
Bang(Suit.SPADES, 8),
Bang(Suit.CLUBS, 5),
Bang(Suit.CLUBS, 6),
Bang(Suit.CLUBS, 'K'),
Birra(Suit.HEARTS, 6),
Birra(Suit.SPADES, 6),
CatBalou(Suit.CLUBS, 8),
Emporio(Suit.SPADES, 'A'),
Indiani(Suit.DIAMONDS, 5),
Mancato(Suit.DIAMONDS, 8),
Panico(Suit.HEARTS, 'J'),
Pugno(Suit.SPADES, 10),
Schivata(Suit.DIAMONDS, 7),
Schivata(Suit.HEARTS, 'K'),
]

View File

@ -183,8 +183,9 @@ class Game:
self.players[self.turn].play_turn()
def next_turn(self):
self.turn = (self.turn + 1) % len(self.players)
self.play_turn()
if len(self.players) > 0:
self.turn = (self.turn + 1) % len(self.players)
self.play_turn()
def notify_scrap_pile(self):
print('scrap')

View File

@ -5,6 +5,7 @@ import socketio
import bang.deck as deck
import bang.roles as r
import bang.cards as cs
import bang.expansions.dodge_city.cards as csd
import bang.characters as chars
class PendingAction(IntEnum):
@ -40,7 +41,7 @@ class Player:
self.on_pick_cb = None
self.on_failed_response_cb = None
self.event_type: str = None
self.expected_response = None
self.expected_response = []
self.attacker = None
self.target_p: str = None
self.is_drawing = False
@ -92,8 +93,10 @@ class Player:
def notify_self(self):
if isinstance(self.character, chars.CalamityJanet):
self.expected_response = [
cs.Mancato(0, 0).name, cs.Bang(0, 0).name]
if cs.Mancato(0, 0).name not in self.expected_response:
self.expected_response.append(cs.Mancato(0, 0).name)
elif cs.Bang(0, 0).name not in self.expected_response:
self.expected_response.append(cs.Bang(0, 0).name)
elif isinstance(self.character, chars.SuzyLafayette) and len(self.hand) == 0:
self.hand.append(self.game.deck.draw())
ser = self.__dict__.copy()
@ -310,7 +313,7 @@ class Player:
self.game.responders_did_respond_resume_turn()
else:
self.pending_action = PendingAction.RESPOND
self.expected_response = [cs.Mancato(0, 0).name]
self.expected_response = [cs.Mancato(0, 0).name, csd.Schivata(0,0).name]
self.on_failed_response_cb = self.take_damage_response
self.notify_self()
@ -329,7 +332,7 @@ class Player:
else:
print('has mancato')
self.pending_action = PendingAction.RESPOND
self.expected_response = [cs.Mancato(0, 0).name]
self.expected_response = [cs.Mancato(0, 0).name, csd.Schivata(0,0).name]
self.on_failed_response_cb = self.take_damage_response
self.notify_self()
return True
@ -392,7 +395,9 @@ class Player:
def respond(self, hand_index):
self.pending_action = PendingAction.WAIT
if hand_index != -1 and self.hand[hand_index].name in self.expected_response:
self.game.deck.scrap(self.hand.pop(hand_index))
card = self.hand.pop(hand_index)
card.use_card(self)
self.game.deck.scrap(card)
self.notify_self()
self.mancato_needed -= 1
if self.mancato_needed <= 0: