fix sheriff death
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b0179afa3d
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5557924934
@ -230,7 +230,7 @@ class Game:
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def player_death(self, player: players.Player, disconnected=False):
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def player_death(self, player: players.Player, disconnected=False):
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import bang.expansions.dodge_city.characters as chd
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import bang.expansions.dodge_city.characters as chd
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print(player.attacker)
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print(player.attacker)
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if player.attacker and isinstance(player.attacker, roles.Sheriff) and isinstance(player.role, roles.Vice):
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if player.attacker and isinstance(player.attacker.role, roles.Sheriff) and isinstance(player.role, roles.Vice):
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for i in range(len(player.attacker.hand)):
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for i in range(len(player.attacker.hand)):
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self.deck.scrap(player.attacker.hand.pop())
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self.deck.scrap(player.attacker.hand.pop())
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for i in range(len(player.attacker.equipment)):
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for i in range(len(player.attacker.equipment)):
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