fix sheriff death

This commit is contained in:
Alberto Xamin 2020-12-13 00:08:22 +01:00
parent b0179afa3d
commit 5557924934
No known key found for this signature in database
GPG Key ID: 4F026F48309500A2

View File

@ -230,7 +230,7 @@ class Game:
def player_death(self, player: players.Player, disconnected=False): def player_death(self, player: players.Player, disconnected=False):
import bang.expansions.dodge_city.characters as chd import bang.expansions.dodge_city.characters as chd
print(player.attacker) print(player.attacker)
if player.attacker and isinstance(player.attacker, roles.Sheriff) and isinstance(player.role, roles.Vice): if player.attacker and isinstance(player.attacker.role, roles.Sheriff) and isinstance(player.role, roles.Vice):
for i in range(len(player.attacker.hand)): for i in range(len(player.attacker.hand)):
self.deck.scrap(player.attacker.hand.pop()) self.deck.scrap(player.attacker.hand.pop())
for i in range(len(player.attacker.equipment)): for i in range(len(player.attacker.equipment)):