chat localized
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9ba0905822
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98a6d225b7
@ -66,9 +66,12 @@ class Card(ABC):
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break
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else:
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player.equipment.append(self)
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contro = f' contro {against}' if against else ''
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if against:
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha giocato {self.name}{contro}.')
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data=f'_play_card_against|{player.name}|{self.name}|{against}')
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else:
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player.sio.emit('chat_message', room=player.game.name,
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data=f'_play_card|{player.name}|{self.name}')
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return True
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def use_card(self, player):
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@ -118,7 +121,7 @@ class Prigione(Card):
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def play_card(self, player, against, _with=None):
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if against != None and not isinstance(player.game.get_player_named(against).role, r.Sheriff):
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha giocato {self.name} contro {against}.')
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data=f'_play_card_against|{player.name}|{self.name}|{against}')
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player.game.get_player_named(against).equipment.append(self)
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player.game.get_player_named(against).notify_self()
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return False
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@ -206,7 +209,7 @@ class Birra(Card):
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return True
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elif len(player.game.players) == 2:
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha rovesciato una {self.name}.')
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data=f'_spilled_beer|{player.name}|{self.name}')
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return True
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return False
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@ -241,7 +244,7 @@ class Diligenza(Card):
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def play_card(self, player, against, _with=None):
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha giocato {self.name} e ha pescato 2 carte.')
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data=f'_diligenza|{player.name}|{self.name}')
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for i in range(2):
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player.hand.append(player.game.deck.draw())
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return True
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@ -313,7 +316,7 @@ class Mancato(Card):
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import bang.characters as chars
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if (not player.has_played_bang and against != None and isinstance(player.character, chars.CalamityJanet)):
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha giocato {self.name} come un BANG! contro {against}.')
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data=f'_calamity_special|{player.name}|{self.name}|{against}')
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player.has_played_bang = True
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player.game.attack(player, against)
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return True
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@ -349,7 +352,7 @@ class Saloon(Card):
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def play_card(self, player, against, _with=None):
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha giocato {self.name} e ha curato 1 punto vita a tutti.')
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data=f'_saloon|{player.name}|{self.name}')
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for p in player.game.players:
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p.lives = min(p.lives+1, p.max_lives)
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p.notify_self()
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@ -365,7 +368,7 @@ class WellsFargo(Card):
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def play_card(self, player, against, _with=None):
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player.sio.emit('chat_message', room=player.game.name,
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data=f'{player.name} ha giocato {self.name} e ha pescato 3 carte.')
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data=f'_wellsfargo|{player.name}|{self.name}')
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for i in range(3):
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player.hand.append(player.game.deck.draw())
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return True
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@ -79,7 +79,7 @@ class Rissa(CatBalou):
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player.game.deck.scrap(_with)
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player.event_type = 'rissa'
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super().play_card(player, against=players_with_cards[0])
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player.sio.emit('chat_message', room=player.game.name, data=f'{player.name} ha giocato {self.name}.')
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player.sio.emit('chat_message', room=player.game.name, data=f'_play_card|{player.name}|{self.name}')
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return True
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return False
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@ -114,8 +114,7 @@ class Tequila(Card):
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def play_card(self, player, against, _with=None):
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if against != None and _with != None:
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beneficiario = f'{against}' if against != player.name else 'se stesso'
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player.sio.emit('chat_message', room=player.game.name, data=f'{player.name} ha giocato {self.name} per {beneficiario}')
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player.sio.emit('chat_message', room=player.game.name, data=f'_play_card_for|{player.name}|{self.name}|{against}')
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player.game.deck.scrap(_with)
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player.game.get_player_named(against).lives = min(player.game.get_player_named(against).lives+1, player.game.get_player_named(against).max_lives)
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player.game.get_player_named(against).notify_self()
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@ -95,7 +95,7 @@ class Player:
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self.available_characters = []
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print(f'I {self.name} chose character {self.character.name}')
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha scelto il personaggio.')
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data=f'_did_choose_character|{self.name}')
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self.game.notify_character_selection()
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def prepare(self):
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@ -159,7 +159,7 @@ class Player:
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return self.end_turn(forced=True)
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self.scrapped_cards = 0
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self.sio.emit('chat_message', room=self.game.name,
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data=f'È il turno di {self.name}.')
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data=f'_turn|{self.name}')
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print(f'I {self.name} was notified that it is my turn')
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self.was_shot = False
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self.is_my_turn = True
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@ -185,13 +185,13 @@ class Player:
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self.hand.append(self.game.deck.draw_from_scrap_pile())
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self.hand.append(self.game.deck.draw())
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha ha pescato la prima carta dall pila delle carte scartate.')
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data=f'_draw_from_scrap|{self.name}')
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elif type(pile) == str and pile != self.name and pile in self.game.players_map and isinstance(self.character, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0:
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self.hand.append(self.game.get_player_named(pile).hand.pop(
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randrange(0, len(self.game.get_player_named(pile).hand))))
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self.game.get_player_named(pile).notify_self()
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha pescato la prima carta dalla mano di {pile}.')
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data=f'_draw_from_player|{self.name}|{pile}')
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self.hand.append(self.game.deck.draw())
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elif isinstance(self.character, chd.BillNoface):
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self.hand.append(self.game.deck.draw())
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@ -223,17 +223,17 @@ class Player:
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picked: cs.Card = self.game.deck.pick_and_scrap()
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print(f'Did pick {picked}')
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha estratto {picked}.')
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data=f'_flipped|{self.name}|{picked}')
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if picked.suit == cs.Suit.SPADES and 2 <= picked.number <= 9 and pickable_cards == 0:
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self.lives -= 3
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self.game.deck.scrap(self.equipment.pop(i))
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha fatto esplodere la dinamite.')
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data=f'_explode|{self.name}')
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if isinstance(self.character, chars.BartCassidy) and self.lives > 0:
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for i in range(3):
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self.hand.append(self.game.deck.draw())
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha ricevuto un risarcimento perchè è stato ferito.')
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data=f'_special_bart_cassidy|{self.name}')
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print(f'{self.name} Boom, -3 hp')
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else:
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self.game.next_player().equipment.append(self.equipment.pop(i))
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@ -249,7 +249,7 @@ class Player:
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picked: cs.Card = self.game.deck.pick_and_scrap()
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print(f'Did pick {picked}')
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha estratto {picked}.')
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data=f'_flipped|{self.name}|{picked}')
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if picked.suit != cs.Suit.HEARTS and pickable_cards == 0:
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self.game.deck.scrap(self.equipment.pop(i))
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self.end_turn(forced=True)
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@ -358,7 +358,7 @@ class Player:
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picked: cs.Card = self.game.deck.pick_and_scrap()
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print(f'Did pick {picked}')
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha estratto {picked}.')
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data=f'_flipped|{self.name}|{picked}')
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if picked.suit == cs.Suit.HEARTS:
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self.mancato_needed -= 1
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self.notify_self()
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@ -439,13 +439,13 @@ class Player:
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if self.lives > 0:
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if isinstance(self.character, chars.BartCassidy):
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha ricevuto un risarcimento perchè è stato ferito.')
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data=f'_special_bart_cassidy|{self.name}')
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self.hand.append(self.game.deck.draw())
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elif isinstance(self.character, chars.ElGringo) and self.attacker and len(self.attacker.hand) > 0:
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self.hand.append(self.attacker.hand.pop(
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randrange(0, len(self.attacker.hand))))
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha rubato una carta a {self.attacker.name} mentre veniva colpito.')
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data=f'_special_el_gringo|{self.name}|{self.attacker.name}')
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self.attacker.notify_self()
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while self.lives <= 0 and len(self.game.players) > 2 and len([c for c in self.hand if isinstance(c, cs.Birra)]) > 0:
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for i in range(len(self.hand)):
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@ -455,7 +455,7 @@ class Player:
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self.lives += 1
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self.game.deck.scrap(self.hand.pop(i))
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self.sio.emit('chat_message', room=self.game.name,
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data=f'{self.name} ha usato una birra per recuperare una vita.')
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data=f'_beer_save|{self.name}')
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break
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self.mancato_needed = 0
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self.event_type = ''
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@ -61,6 +61,23 @@
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"won": "{0} won!",
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"choose_character": "{0} has {1} as character, his special ability is: {2}!",
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"starting": "The game is starting!",
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"sheriff": "{0} is the sheriff!"
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"sheriff": "{0} is the sheriff!",
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"did_choose_character": "{0} did choose the character.",
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"turn": "It is the turn of {0}.",
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"draw_from_scrap": "{0} did draw the first card from the scrap pile.",
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"draw_from_player": "{0} did draw the first card from the hand of {1}.",
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"flipped": "{0} flipped a {1}.",
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"explode": "{0} blew up the dynamite.",
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"beer_save": "{0} used a beer to save his life.",
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"play_card": "{0} played {1}.",
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"play_card_against": "{0} played {1} against {2}.",
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"play_card_for": "{0} played {1} for {2}.",
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"spilled_beer": "{0} spilled a {1}.",
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"diligenza": "{0} played {1} and draws 2 cards.",
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"wellsfargo": "{0} played {1} and draws 3 cards.",
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"saloon": "{0} player {1} and heals 1 HP to everyone alive.",
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"special_bart_cassidy": "{0} received a compensation because he was injured.",
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"special_el_gringo": "{0} stole a card from {1} when he was was injured.",
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"special_calamity": "{0} played {1} as Bang! against {2}."
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}
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}
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@ -61,6 +61,23 @@
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"won": "{0} ha vinto!",
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"choose_character": "{0} ha come personaggio {1}, la sua abilità speciale è: {2}!",
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"starting": "La partita sta iniziando!",
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"sheriff": "{0} è lo sceriffo!"
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"sheriff": "{0} è lo sceriffo!",
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"did_choose_character": "{0} ha scelto il personaggio.",
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"turn": "È il turno di {0}.",
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"draw_from_scrap": "{0} ha pescato la prima carta dalla pila delle carte scartate.",
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"draw_from_player": "{0} ha pescato la prima carta dalla mano di {1}.",
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"flipped": "{0} ha estratto {1}.",
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"explode": "{0} ha fatto esplodere la dinamite.",
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"beer_save": "{0} ha usato una birra per recuperare una vita.",
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"play_card": "{0} ha giocato {1}.",
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"play_card_against": "{0} ha giocato {1} contro {2}.",
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"play_card_for": "{0} ha giocato {1} per {2}.",
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"spilled_beer": "{0} ha rovesciato una {1}.",
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"diligenza": "{0} ha giocato {1} e ha pescato 2 carte.",
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"wellsfargo": "{0} ha giocato {1} e ha pescato 3 carte.",
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"saloon": "{0} ha giocato {1} e ha curato 1 punto vita a tutti.",
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"special_bart_cassidy": "{0} ha ricevuto un risarcimento perchè è stato ferito.",
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"special_el_gringo": "{0} rubato una carta a {1} mentre veniva colpito.",
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"special_calamity": "{0} ha giovato {1} come un Bang! contro {2}."
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}
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}
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