better fix for calamity janet
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@ -774,9 +774,7 @@ class Player:
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self.expected_response = self.game.deck.mancato_cards.copy()
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if self.attacker and self.attacker in self.game.get_alive_players() and self.character.check(self.game, chd.BelleStar) or self.game.check_event(ce.Lazo):
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self.expected_response = self.game.deck.mancato_cards_not_green_or_blue.copy()
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if self.character.check(self.game, chars.CalamityJanet) and cs.Bang(0, 0).name not in self.expected_response:
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self.expected_response.append(cs.Bang(0, 0).name)
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elif self.character.check(self.game, chars.CalamityJanet) and cs.Bang(0, 0).name not in self.expected_response:
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if self.character.check(self.game, chars.CalamityJanet) and cs.Bang(0, 0).name not in self.expected_response:
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self.expected_response.append(cs.Bang(0, 0).name)
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if not no_dmg:
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self.on_failed_response_cb = self.take_damage_response
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