add more tests
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@ -59,6 +59,7 @@ def test_volcanic():
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volcanic_guy.hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
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volcanic_guy.play_card(0)
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assert isinstance(volcanic_guy.equipment[0], Volcanic)
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assert volcanic_guy.get_sight() == 1
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volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
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assert len(volcanic_guy.hand) == 1
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volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
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@ -98,4 +99,219 @@ def test_dinamite():
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g.deck.cards.insert(0, Dinamite(Suit.SPADES, 5))
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g.players[g.turn].pick()
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assert len(g.players[g.turn].equipment) == 0
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assert g.players[g.turn].lives == 1
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assert g.players[g.turn].lives == 1
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# test mirino
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def test_mirino():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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mirino_guy = g.players[g.turn]
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mirino_guy.draw('')
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mirino_guy.hand = [Mirino(0,0)]
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assert mirino_guy.get_sight(countWeapon=False) == 1
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mirino_guy.play_card(0)
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assert mirino_guy.get_sight(countWeapon=False) == 2
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# test mustang
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def test_mustang():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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mustang_guy = g.players[g.turn]
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mustang_guy.draw('')
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mustang_guy.hand = [Mustang(0,0)]
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assert mustang_guy.get_visibility() == 0
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mustang_guy.play_card(0)
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assert mustang_guy.get_visibility() == 1
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# test Prigione
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def test_prigione():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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sheriff = g.players[g.turn]
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sheriff.draw('')
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sheriff.hand = [Prigione(0,0)]
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sheriff.play_card(0, g.players[(g.turn+1)%4].name)
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assert len(sheriff.hand) == 0
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sheriff.end_turn()
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g.deck.cards.insert(0, Prigione(Suit.CLUBS, 5))
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skip_check = g.turn
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g.players[g.turn].pick()
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assert g.turn != skip_check
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Prigione(0,0)]
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g.players[g.turn].play_card(0, sheriff.name)
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assert len(g.players[g.turn].hand) == 1
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g.players[g.turn].play_card(0, g.players[(g.turn+1)%4].name)
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g.players[g.turn].end_turn()
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g.deck.cards.insert(0, Prigione(Suit.HEARTS, 5))
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skip_check = g.turn
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g.players[g.turn].pick()
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assert g.turn == skip_check
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# test all weapons ranges
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def test_all_weapons():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Volcanic(0,0), Schofield(0,0), Remington(0,0), RevCarabine(0,0), Winchester(0,0)]
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].get_sight() == 1
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].get_sight() == 2
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].get_sight() == 3
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].get_sight() == 4
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].get_sight() == 5
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# test bang
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def test_bang():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Bang(0,0), Bang(0,0)]
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assert len(g.players[g.turn].hand) == 2
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g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
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assert len(g.players[g.turn].hand) == 1
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g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
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assert len(g.players[g.turn].hand) == 1
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# test birra
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def test_birra_2p():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Birra(0,0)]
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g.players[g.turn].lives = 1
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].lives == 1
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# test birra
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def test_birra_3p():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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initial_p = g.players[g.turn]
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Birra(0,0)]
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g.players[g.turn].lives = 1
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].lives == 2
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# test beer save
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g.players[g.turn].hand = [Birra(0,0)]
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g.players[g.turn].lives = 1
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g.players[g.turn].end_turn()
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Bang(0,0)]
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g.players[g.turn].play_card(0, initial_p.name)
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assert initial_p.lives == 1
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# test non overflow
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g.players[g.turn].lives = g.players[g.turn].max_lives
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g.players[g.turn].hand = [Birra(0,0)]
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g.players[g.turn].play_card(0)
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assert g.players[g.turn].lives == g.players[g.turn].max_lives
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# test CatBalou
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#TODO
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# test Diligenza
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def test_diligenza():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [Diligenza(0,0)]
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g.players[g.turn].play_card(0)
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assert len(g.players[g.turn].hand) == 2
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# test Duello
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#TODO
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# test Emporio
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#TODO
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# test Gatling
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#TODO
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# test Indiani
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#TODO
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# test Mancato
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#TODO
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# test Panico
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#TODO
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# test Saloon
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#TODO
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# test WellsFargo
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def test_diligenza():
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sio = DummySocket()
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g = Game('test', sio)
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ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
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for p in ps:
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g.add_player(p)
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g.start_game()
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for p in ps:
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p.available_characters = [Character('test_char', 4)]
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p.set_character(p.available_characters[0].name)
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g.players[g.turn].draw('')
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g.players[g.turn].hand = [WellsFargo(0,0)]
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g.players[g.turn].play_card(0)
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assert len(g.players[g.turn].hand) == 3
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